inherit "std/npc"; | |
#include <properties.h> | |
#include <combat.h> | |
#include "../files.h" | |
create() | |
{ | |
if (!clonep(this_object())) return; | |
::create(); | |
SetProp(P_NOCORPSE, 1); | |
SetProp(P_RACE, "Metallmonster"); | |
SetProp(P_DIE_MSG, " zerfaellt in seine Bestandteile.\n"); | |
SetProp(P_VULNERABILITY, ({ DT_WATER })); | |
} | |
die() | |
{ | |
create_blech(); | |
::die(); | |
} | |
create_blech() | |
{ | |
object b; | |
b = clone_object(OBJ("blech")); | |
b->move(environment(this_object())); | |
} |