Added public files
Roughly added all public files. Probably missed some, though.
diff --git a/obj/misc/lolli.c b/obj/misc/lolli.c
new file mode 100644
index 0000000..6b8278e
--- /dev/null
+++ b/obj/misc/lolli.c
@@ -0,0 +1,29 @@
+inherit "std/thing";
+#include <properties.h>
+#include <language.h>
+
+void create()
+{
+ // Laeden erwarten Short und Value in der Blueprint.
+ SetProp(P_SHORT, "Ein Lolli");
+ SetProp(P_VALUE, 5);
+
+ if (!clonep(this_object())) return;
+ ::create();
+ SetProp(P_SHORT, "Ein Lolli");
+ SetProp(P_NAME, "Lolli");
+ SetProp(P_GENDER, MALE);
+ SetProp(P_LONG, "Ein leckerer Lolli, Du kannst ihn schlecken.\n");
+ AddId("lolli");
+ SetProp(P_WEIGHT, 10);
+ AddCmd( ({"schleck","schlecke","leck","lecke"}), "schleck" );
+}
+
+int schleck(string str)
+{
+ notify_fail("Was moechtest Du schlecken?\n");
+ if (!str || !id(str)) return 0;
+ write("Du schleckst an Deinem Lolli. Er schmeckt ausgezeichnet.\n");
+ say(this_player()->name()+" schleckt an "+this_player()->QueryPossPronoun(this_object(), WEM)+" Lolli.\n");
+ return 1;
+}