| SYNOPSIS |
| int set_next_reset(int delay) |
| |
| DESCRIPTION |
| Instruct the gamedriver to reset this object not earlier than |
| in <delay> seconds. If a negative value is given as delay, the object |
| will never reset (useful for blueprints). If 0 is given, the |
| object's reset time is not changed. |
| |
| Result is the former delay to the objects next reset (which can be |
| negative if the reset was overdue). |
| |
| Note that the actual time the reset occurs depends on when |
| the object will be used after the given time delay. |
| |
| EXAMPLES |
| set_next_reset(15*60); // Next reset in 15 Minutes or later |
| set_next_reset(0) --> just returns the time until the |
| next reset. |
| |
| HISTORY |
| Introduced in LDMud 3.2.6, adapted from Morgengrauen. |
| |
| SEE ALSO |