| SYNOPSIS |
| int remove_input_to(object player) |
| int remove_input_to(object player, string fun) |
| int remove_input_to(object player, closure fun) |
| int remove_input_to(object player, object|lwobject fun) |
| int remove_input_to(object player, object|lwobject ob, string fun) |
| |
| DESCRIPTION |
| Remove a pending input_to from the interactive <player> object. |
| If the optional <fun> is not given, the most recently added input_to |
| is removed. |
| |
| If the optional <fun> is given, the efun tries to find and remove the |
| most recently added input_to matching the <fun> argument: |
| - <fun> is a string: the input_to functionname has to match |
| - <fun> is an object: the object the input_to function is bound to |
| has to match |
| - <fun> is a closure: the input_to closure has to match. |
| - <ob> and <fun> are given: both the object and the functionname |
| have to match |
| |
| Return 1 on success, or 0 on failure (no input_to found, object is |
| not interactive or has no input_to pending). |
| |
| EXAMPLES |
| Remove all pending input_to from the current user, if any. |
| while (remove_input_to(this_interactive())) ; |
| |
| HISTORY |
| Introduced in LDMud 3.2.9 / 3.3.119. |
| |
| SEE ALSO |
| input_to(E), find_input_to(E), input_to_info(E), query_input_pending(E) |