| SYNOPSIS |
| object load_object(string name) |
| |
| DESCRIPTION |
| Load the object from the file <name> (which can not be empty) and |
| return it. If the object already exists, just return it. |
| |
| This efun can be used only to load blueprints - for clones, use |
| the efun clone_object(). |
| |
| If strict euids are enforced, the cloning object must have |
| a non-zero euid. |
| |
| EXAMPLES |
| // Update and reload the standard player object |
| destruct(find_object("/std/player")); |
| load_object("/std/player"); |
| |
| HISTORY |
| Introduced in LDMud 3.2.6. |
| LDMud 3.3.716/3.4.3 requires that the <name> is not empty. |
| |
| SEE ALSO |
| clone_object(E) |