| SYNOPSIS |
| int find_input_to(object player, string fun) |
| int find_input_to(object player, closure fun) |
| int find_input_to(object player, object|lwobject fun) |
| int find_input_to(object player, object|lwobject ob, string fun) |
| |
| DESCRIPTION |
| Find the input_to most recently added to the interactive <player> |
| object matching the <fun> argument: |
| - <fun> is a string: the input_to functionname has to match |
| - <fun> is an object: the object the input_to function is bound to |
| has to match |
| - <fun> is a closure: the input_to closure has to match. |
| - <ob> and <fun> are given: both the object and the functionname have |
| to match |
| |
| Return -1 if not found, or the position in the input_to stack (0 |
| being _least_ recently added input_to). |
| |
| HISTORY |
| Introduced in LDMud 3.2.9. |
| |
| SEE ALSO |
| input_to(E), input_to_info(E), remove_input_to(E), |
| query_input_pending(E) |