SYNOPSIS | |
object environment(void) | |
object environment(object obj) | |
object environment(string obj) | |
DESCRIPTION | |
Returns the surrounding object of obj, which may be given by name. | |
If no argument is given, it returns the surrounding of the current | |
object. | |
Destructed objects do not have an environment. | |
EXAMPLES | |
object room; | |
room = environment(this_player()); | |
This will return the current room you are in. | |
SEE ALSO | |
first_inventory(E), next_inventory(E), all_inventory(E), | |
all_environment(E) |