| SYNOPSIS |
| int command(string str) |
| int command(string str, object ob) |
| |
| DESCRIPTION |
| Execute str as a command given directly by the user. Any |
| effects of the command will apply to the current object, |
| or to the given <ob>ject. |
| |
| Return value is 0 for failure. Otherwise a numeric value is |
| returned which tells the evaluation cost. Bigger number means |
| higher cost. The evaluation cost is approximately the number |
| of LPC machine code instructions executed. |
| |
| If command() is called on another object, it is not possible |
| to call static functions in this way, to give some protection |
| against illegal forces. |
| |
| Commands are stacked, meaning that after the given command <str> |
| has finished, the old settings of this_player(), query_verb() |
| etc, are restored. |
| |
| HISTORY |
| Up to 3.2.6 in native mode, commands could be applied to the current |
| object only. |
| Since 3.2.7, commands are stacked. |
| |
| SEE ALSO |
| command_stack(E), notify_fail(E), enable_commands(E), get_eval_cost(E) |