| SYNOPSIS | |
| object environment(void) | |
| object environment(object obj) | |
| object environment(string obj) | |
| DESCRIPTION | |
| Returns the surrounding object of obj, which may be given by name. | |
| If no argument is given, it returns the surrounding of the current | |
| object. | |
| Destructed objects do not have an environment. | |
| EXAMPLES | |
| object room; | |
| room = environment(this_player()); | |
| This will return the current room you are in. | |
| SEE ALSO | |
| first_inventory(E), next_inventory(E), all_inventory(E), | |
| all_environment(E) |