| inherit "std/npc"; | |
| #include <properties.h> | |
| #include <combat.h> | |
| #include "../files.h" | |
| create() | |
| { | |
| if (!clonep(this_object())) return; | |
| ::create(); | |
| SetProp(P_NOCORPSE, 1); | |
| SetProp(P_RACE, "Metallmonster"); | |
| SetProp(P_DIE_MSG, " zerfaellt in seine Bestandteile.\n"); | |
| SetProp(P_VULNERABILITY, ({ DT_WATER })); | |
| } | |
| die() | |
| { | |
| create_blech(); | |
| ::die(); | |
| } | |
| create_blech() | |
| { | |
| object b; | |
| b = clone_object(OBJ("blech")); | |
| b->move(environment(this_object())); | |
| } |