| // MorgenGrauen MUDlib |
| // |
| // debug.h -- Debug-Optionen fuer die MUDlib |
| // |
| // $Id: debug.h,v 3.1 1997/02/12 13:04:59 Wargon Exp $ |
| |
| #ifndef _DEBUG_ |
| #define _DEBUG_ |
| |
| |
| /* |
| * LPC debug options |
| */ |
| |
| |
| #define NODEBUG /* all debugging modes disabled */ |
| |
| #ifndef NODEBUG |
| |
| #define DEBUG_STD_CREATE /* debug object creation in /std objects */ |
| /* #define DEBUG_PROPERTIES /* some property debug functions */ |
| /* #define DEBUG_ID /* echo the object id operation */ |
| #define DEBUG_PICK /* object pickup */ |
| #define DEBUG_CMDS /* command debugging for init */ |
| #define DEBUG_DOMAIN /* debug domain files */ |
| #define DEBUG_DOOR /* debug doors */ |
| #define WARN_UNDEFPROP /* warnings if undef properties are set */ |
| #define DEBUG_EVENTS /* debug event handler call */ |
| #define DEBUG_MOVE /* debug in object moving */ |
| |
| #define DEBUG_RES /* debug restriction handling */ |
| #define DEBUG_RES_MAX /* debug restriction |res_max| */ |
| #define DEBUG_RES_LIMIT /* debug restriction |res_limit| */ |
| #define DEBUG_RES_PLAYER /* restriction of number of something */ |
| /* #define DEBUG_FUNCTION /* debug message functions */ |
| /* #define DEBUG_ARRAY /* debug array and member comparison */ |
| #define DEBUG_PROPAGATION /* debug background propagation mechanism */ |
| #define DEBUG_RES_GROUND /* debug ground type restrictions */ |
| #define DEBUG_FEATURES /* debug feature mechanism */ |
| #define DEBUG_RES_FEATURES /* debug feature mechanism */ |
| #define DEBUG_VIEW /* debug players vision */ |
| #define DEBUG_PROPAGATION /* debug background propagation mechanism */ |
| #define DEBUG_MSG /* message debugging */ |
| #define DEBUG_SELECT /* debug selection mechanism */ |
| #define DEBUG_RESOURCES /* debug living resources */ |
| #define DEBUG_ISME /* debug the is_me operation */ |
| #define DEBUG_FOLLOW /* debug follow mode for walkers */ |
| #define DEBUG_RESOURCES2 /* debug living resources */ |
| #define ACCESS_DEBUG 1 /* debug of access control */ |
| #define DEBUG_SAVE /* debug loading and saving of objects */ |
| #define DEBUG_BOARD /* debug board system */ |
| #define DEBUG_ASEE /* debug "to see" ability */ |
| #define DEBUG_SPELLS /* debug spells */ |
| #define DEBUG_BATTLE /* debug battle system */ |
| |
| #endif |
| |
| |
| |
| #endif |
| |