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// MorgenGrauen MUDlib
//
// debug.h -- Debug-Optionen fuer die MUDlib
//
// $Id: debug.h,v 3.1 1997/02/12 13:04:59 Wargon Exp $
#ifndef _DEBUG_
#define _DEBUG_
/*
* LPC debug options
*/
#define NODEBUG /* all debugging modes disabled */
#ifndef NODEBUG
#define DEBUG_STD_CREATE /* debug object creation in /std objects */
/* #define DEBUG_PROPERTIES /* some property debug functions */
/* #define DEBUG_ID /* echo the object id operation */
#define DEBUG_PICK /* object pickup */
#define DEBUG_CMDS /* command debugging for init */
#define DEBUG_DOMAIN /* debug domain files */
#define DEBUG_DOOR /* debug doors */
#define WARN_UNDEFPROP /* warnings if undef properties are set */
#define DEBUG_EVENTS /* debug event handler call */
#define DEBUG_MOVE /* debug in object moving */
#define DEBUG_RES /* debug restriction handling */
#define DEBUG_RES_MAX /* debug restriction |res_max| */
#define DEBUG_RES_LIMIT /* debug restriction |res_limit| */
#define DEBUG_RES_PLAYER /* restriction of number of something */
/* #define DEBUG_FUNCTION /* debug message functions */
/* #define DEBUG_ARRAY /* debug array and member comparison */
#define DEBUG_PROPAGATION /* debug background propagation mechanism */
#define DEBUG_RES_GROUND /* debug ground type restrictions */
#define DEBUG_FEATURES /* debug feature mechanism */
#define DEBUG_RES_FEATURES /* debug feature mechanism */
#define DEBUG_VIEW /* debug players vision */
#define DEBUG_PROPAGATION /* debug background propagation mechanism */
#define DEBUG_MSG /* message debugging */
#define DEBUG_SELECT /* debug selection mechanism */
#define DEBUG_RESOURCES /* debug living resources */
#define DEBUG_ISME /* debug the is_me operation */
#define DEBUG_FOLLOW /* debug follow mode for walkers */
#define DEBUG_RESOURCES2 /* debug living resources */
#define ACCESS_DEBUG 1 /* debug of access control */
#define DEBUG_SAVE /* debug loading and saving of objects */
#define DEBUG_BOARD /* debug board system */
#define DEBUG_ASEE /* debug "to see" ability */
#define DEBUG_SPELLS /* debug spells */
#define DEBUG_BATTLE /* debug battle system */
#endif
#endif