logon() | |
******* | |
SYNOPSIS | |
======== | |
int logon(void) | |
DESCRIPTION | |
=========== | |
When the parser accepts a new connection, it first calls | |
connect() in the master object and then applies logon() to | |
the object that is returned by the master. That will usually be | |
a special login object, that is expected to clone and get going | |
a user shell or player object. | |
Should return 0 on failure, everything else means success. | |
SEE ALSO | |
======== | |
connect(M) |