| CONCEPT |
| objects |
| |
| LAST UPDATED |
| never |
| |
| DESCRIPTION |
| An object consists of a collection of functions (also called |
| 'methods') and data (variables) on which the functions operate. |
| The only way to manipulate the data contained in an object is |
| via one of the functions defined by the object. |
| |
| Every single thing in a mud is an object. Rooms are objects. |
| Weapons are objects. Even your character is an object (a special |
| kind of object called "interactive" but still an object in most |
| every respect). Each object (except possibly virtual objects) in |
| the mud is associated with some file written in LPC (in the mud's |
| directory structure) that describes how the object is to interact |
| with the gamedriver and the rest of the objects in the mud. |
| |
| AUTHOR |
| Someone |
| |
| SEE ALSO |
| files(C), inheritance(C), create(A), reset(A) |