commit | a8fd8ad54eb651e3ad3d70e3b2b353a253e81ee3 | [log] [tgz] |
---|---|---|
author | notstrom <jochen@tolot.escape.de> | Fri Nov 09 09:58:48 2018 +0100 |
committer | notstrom <jochen@tolot.escape.de> | Fri Nov 09 09:58:48 2018 +0100 |
tree | 98f9ffc15c0b41ffa782ec9051810e885fb51d4b | |
parent | ec97e243d20aa5614ffe9e813ee01c180f982908 [diff] [blame] |
Verpennt ... Change-Id: Ib18f730a0de80b6e6636aa4f50cbb655db43ae6f
diff --git a/obj/schild.c b/obj/schild.c index 7636a00..f4b44d9 100644 --- a/obj/schild.c +++ b/obj/schild.c
@@ -23,6 +23,7 @@ // Auch fuer P_AC unbedingt "man grenzwerte" lesen! SetProp(P_AC, 20); + SetProp(P_ARMOUR_TYPE, AT_SHIELD); // Hier hilft "man schadenstypen": SetProp(P_DAM_TYPE, DT_BLUDGEON); // fuer Schildstoss der Kaempfer SetProp(P_NR_HANDS, 1);