Fixes.

Change-Id: Ia281b849c1adb15a5fd9a0b9fd2ac123c79b3850
diff --git a/obj/axt.c b/obj/axt.c
index da8c3d5..791659d 100644
--- a/obj/axt.c
+++ b/obj/axt.c
@@ -1,10 +1,6 @@
 inherit "/std/weapon";
 
 #include __PATH__(1)"defs.h"
-/* #include <combat.h>
-#include <new_skills.h> */
-
-int cmd_iss();
 
 
 protected void create() {
@@ -32,6 +28,7 @@
   /* Die "Weapon Class" ist der Wumms, den die Waffe hat. Hierfuer unbedingt
      "man grenzwerte" lesen! */
   SetProp(P_WC, 120);
+  // Hier "man schadenstypen" konsultieren:
   SetProp(P_WEAPON_TYPE, WT_AXE);
   SetProp(P_DAM_TYPE, DT_SLASH);
   SetProp(P_NR_HANDS, 2);