
Verzeichnis der dokumentierten lfuns
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* AddAction()

* AddAdjective()

* AddAmount()

* AddClass()

* AddCmd()

* ADDCMD() - BEISPIELE

* AddDefender()

* AddDetail()

* AddDrink()

* AddExit()

* AddExp()

* AddExtraLook()

* AddFixedObject()

* AddFood()

* AddFuel()

* AddFun()

* AddId()

* AddInfo()

* AddItem()

* AddKnownPotion()

* AddMiniQuest()

* AddMoney()

* AddMsg()

* AddPlant()

* AddPluralId()

* AddPursuer()

* AddReadDetail()

* AddResistanceModifier()

* AddRoomMessage()

* AddRoute()

* AddSingularId()

* AddSmells()

* AddSounds()

* AddSpecialDetail()

* AddSpecialExit()

* AddSpecialInfo()

* AddSpell()

* AddToMenu()

* AddTouchDetail()

* AddVItem()

* AllGroups()

* AllMaterials()

* AssocMember()

* Attack()

* AutoAttack()

* BecomesNetAlive()

* BecomesNetDead()

* CannotSee()

* ChangeMiniQuest()

* ChangeReputation()

* CheckFindRestrictions()

* CheckLightType()

* CheckResistance()

* CheckSensitiveAttack()

* CheckSpellFatigue()

* ClearRingBuffer()

* Configure()

* ConvMaterialList()

* CreateRingBuffer()

* CustomizeObject()

* Damage()

* DeAssocMember()

* DeclAdj()

* Defend()

* DefendFunc()

* DefendInfo()

* DefendOther()

* Defend_bsp()

* DeleteSpellFatigue()

* DeleteTimedAttrModifier()

* DiscoverDoor()

* DistributeExp()

* DoDecay()

* DoDecayMessage()

* DoUnwear()

* DoUnwield()

* DoWear()

* DoWield()

* DoorIsKnown()

* Dump()

* EnemyPresent()

* Enter()

* EvalArmour()

* EvalWeapon()

* ExtraAttack()

* FilterArmours()

* FilterClothing()

* FindBestArmours()

* FindBestWeapon()

* FindDistantEnemyVictim()

* FindDistantGroup()

* FindDistantGroups()

* FindEnemyVictim()

* FindFarEnemyVictim()

* FindGroup()

* FindGroupN()

* FindGroupP()

* FindLivingVictim()

* FindNearEnemyVictim()

* FindPotion()

* FindRangedTarget()

* FindVictim()

* Flee()

* FreeHands()

* GetAquarium()

* GetDetail()

* GetDoorsMapping()

* GetEnemies()

* GetExits()

* GetFValue()

* GetFValueO()

* GetFactor()

* GetGroupMembers()

* GetHelperObject()

* GetInfoArr()

* GetMatMembership()

* GetOffset()

* GetOwner()

* GetPhiolenInfos()

* GetReputation()

* GetReputations()

* GetShopItems()

* GetVItemClones()

* GetValue()

* GetValueO()

* Gildenproperties()

* GiveMiniQuest()

* GiveQuest()

* GroupName()

* GuardExit()

* GuildName()

* Halt()

* HasExtraLook()

* HasMiniQuest()

* HitFunc()

* Identify()

* InFight()

* InList()

* InformAlcoholEffect()

* InformDefend()

* InformRowChange()

* InformUnwear()

* InformUnwield()

* InformWear()

* InformWield()

* InsertEnemy()

* InsertEnemyTeam()

* InsertSensitiveObject()

* InternalModifyAttack()

* InternalModifyDefend()

* IsArmour()

* IsBottle()

* IsClothing()

* IsEnemy()

* IsEqual()

* IsGuildMember()

* IsPlayerCorpse()

* IsRoom()

* IsTeamLeader()

* IsTeamMove()

* IsUnit()

* Kill()

* LearnSkill()

* Leave()

* LimitAbility()

* MaterialGroup()

* MaterialList()

* MaterialName()

* MayAddObject()

* MayAddWeight()

* Message()

* ModifyQuestTime()

* ModifySkill()

* ModifySkillAttribute()

* More()

* NPC_Killed_by()

* NewDoor()

* NoParaObjects()

* NotifyDestruct()

* NotifyInsert()

* NotifyLeave()

* NotifyMove()

* NotifyPlayerDeath()

* NotifyRemove()

* NotifyTimedAttrModExpired()

* NotifyXMAttrModLimitViolation()

* Pacify()

* PayIn()

* PlayerQuit()

* PresentEnemies()

* PresentEnemyRows()

* PresentPosition()

* PresentRows()

* PresentTeamPositions()

* PresentTeamRows()

* PreventFollow()

* PreventInsert()

* PreventInsertLiving()

* PreventLeave()

* PreventLeaveLiving()

* PreventMove()

* PrintList()

* Query()

* QueryAllDoors()

* QueryArmourByType()

* QueryArrived()

* QueryArticle()

* QueryAttribute()

* QueryAttributeOffset()

* QueryBuyFact()

* QueryBuyValue()

* QueryCoinsPerUnits()

* QueryDamage()

* QueryDefend()

* QueryDisguise()

* QueryDoorKey()

* QueryDoorStatus()

* QueryDu()

* QueryEnemies()

* QueryFlaw()

* QueryGenderString()

* QueryGramsPerUnits()

* QueryGroupedKeys()

* QueryGuest()

* QueryHealInfo()

* QueryMaterial()

* QueryMaterialGroup()

* QueryMaxQP()

* QueryMoney()

* QueryName()

* QueryOpenMiniQuestsForPlayer()

* QueryOwn()

* QueryPassengers()

* QueryPosition()

* QueryPossPronoun()

* QueryPrayRoom()

* QueryPreferedEnemy()

* QueryPronoun()

* QueryProp()

* QueryProperties()

* QueryQuest()

* QueryQuestTime()

* QueryRealAttribute()

* QuerySellValue()

* QuerySkill()

* QuerySkillAbility()

* QuerySkillAttribute()

* QuerySkillAttributeModifier()

* QuerySkillBonus()

* QueryStorageRoom()

* QueryTimedAttrModifier()

* QueryTotalQP()

* QueryUser()

* QueryValidObject()

* ReceiveMsg()

* RegisterEvent()

* RegisterHelperNPC()

* RegisterHelperObject()

* RemoveAdjective()

* RemoveClass()

* RemoveCmd()

* RemoveDefender()

* RemoveDetail()

* RemoveExit()

* RemoveExtraLook()

* RemoveFixedObject()

* RemoveFromMenu()

* RemoveFunc()

* RemoveId()

* RemoveInfo()

* RemoveItem()

* RemoveKnownPotion()

* RemovePluralId()

* RemovePursuer()

* RemoveReadDetail()

* RemoveResistanceModifier()

* RemoveRoute()

* RemoveSensitiveObject()

* RemoveSingularId()

* RemoveSkillAttributeModifier()

* RemoveSmells()

* RemoveSounds()

* RemoveSpecialDetail()

* RemoveSpecialExit()

* RemoveTouchDetail()

* RemoveVItem()

* ResizeRingBuffer()

* RingBufferGet()

* RingBufferPut()

* SearchPath()

* SelectEnemy()

* SelectFarEnemy()

* SelectNearEnemy()

* Set()

* SetAttackChats()

* SetAttr()

* SetAttribute()

* SetBuyFact()

* SetChats()

* SetCoinsPerUnits()

* SetDoorStatus()

* SetEnemies()

* SetGramsPerUnits()

* SetProp()

* SetProperties()

* SetRealAttribute()

* SetSpellFatigue()

* SetStorageRoom()

* SetTimedAttrModifier()

* ShowDoors()

* ShowPropList()

* SkillResTransfer()

* SpellAttack()

* SpellDefend()

* SpellInform()

* Start()

* StopHuntFor()

* StopHuntText()

* SuggestArticle()

* SwapRows()

* TakeFlaw()

* TeamFlee()

* TeamMembers()

* TeamPrefix()

* Teleport()

* TestIgnore()

* TestIgnoreSimple()

* TestLimitViolation()

* TriggerEvent()

* UnregisterEvent()

* UnregisterHelperNPC()

* UnregisterHelperObject()

* Unwear()

* UnwearArmour()

* UnwearClothing()

* UnwieldFunc()

* UpdateAttributes()

* UpdateResistanceStrengths()

* UseHands()

* UseSkill()

* UseSpell()

* Validate()

* Wear()

* WearArmour()

* WearClothing()

* WearFunc()

* WieldFunc()

* WithDraw()

* __INIT()

* _query_current_money()

* _unparsed_args()

* access_rights()

* buffer_hp()

* buffer_sp()

* buy_obj()

* catch_msg()

* catch_tell()

* check_and_update_timed_key()

* check_restrictions()

* check_timed_key()

* clean_up()

* cmd_shoot()

* command_me()

* consume()

* create()

* create_default_npc()

* create_super()

* defuel_drink()

* defuel_food()

* depointer_adj()

* deregister_modifier()

* die()

* doUnwearMessage()

* doUnwieldMessage()

* doWearMessage()

* doWieldMessage()

* do_damage()

* do_frage()

* do_unwear()

* do_wear()

* drink_alcohol()

* drink_soft()

* drop()

* drop_obj()

* drop_objects()

* eat_food()

* execute_anything()

* exit()

* find_obs()

* get_killing_player()

* give()

* give_notify()

* give_obj()

* heal_self()

* heart_beat()

* id()

* init()

* insert_sensitive_inv()

* insert_sensitive_inv_trigger()

* int_long()

* int_short()

* is_class_member()

* lfun()

* list()

* locate_objects()

* logon()

* long()

* make_immortal()

* make_invlist()

* match_ids()

* move()

* moved_objects()

* moved_where()

* muster()

* name()

* normalize_defend_args()

* notify_player_change()

* pick()

* pick_obj()

* pick_objects()

* present_objects()

* present_vitem()

* put()

* put_obj()

* query_prevent_shadow()

* query_real_name()

* query_userlist()

* query_weight_contents()

* reduce_hit_points()

* reduce_spell_points()

* register_modifier()

* remove()

* remove_multiple()

* reset()

* restore_hit_points()

* restore_spell_points()

* save_me()

* second_life()

* sell_obj()

* set_object_next_reset()

* shoot_dam()

* short()

* show_notify()

* trigger_sensitive_attack()

* trigger_sensitive_inv()

* wield_me()

* Verzeichnis der lfuns speziell in/fuer Gilden

* Verzeichnis der lfuns speziell in/fuer Spellbooks

* Verzeichnis der lfuns in master()

* Verzeichnis der veralteten lfuns
