Bei DeAssocMember() den Spieler auch beim NPC austragen

Change-Id: Ia6db035adeebbfc5a1fa55659bec2a44e832c9d5
diff --git a/std/living/team.c b/std/living/team.c
index 203dc36..eec555c 100644
--- a/std/living/team.c
+++ b/std/living/team.c
@@ -368,6 +368,8 @@
     return 0;
   obs-=({npc,0});
   SetProp(P_TEAM_ASSOC_MEMBERS,obs);
+  if(npc->QueryProp(P_TEAM_ASSOC_MEMBERS) == ME)
+    npc->SetProp(P_TEAM_ASSOC_MEMBERS,0);
   if (objectp(team=QueryProp(P_TEAM)))
     team->RemoveAssocMember(ME,npc);
   return 1;