Ungenutztes Programm fuer Spielershells entfernt
Das Programm enthielt nur Magierkommandos, die heute
in /std/shells/magier/* sind.
Change-Id: I167552ebe09155101495111191954ec095e6c15f
diff --git a/std/player/objects.c b/std/player/objects.c
deleted file mode 100644
index 9263ea3..0000000
--- a/std/player/objects.c
+++ /dev/null
@@ -1,243 +0,0 @@
-// MorgenGrauen MUDlib
-//
-// player/objects.c -- object handling for player
-//
-// $Id: objects.c 8675 2014-02-18 20:39:54Z Zesstra $
-#pragma strong_types
-#pragma save_types
-#pragma range_check
-#pragma no_clone
-#pragma pedantic
-
-#define NEED_PROTOTYPES
-#include "/sys/player/filesys.h"
-
-#include <config.h>
-#include <player.h>
-#include <properties.h>
-#include <language.h>
-#include <moving.h>
-#include <wizlevels.h>
-#include <thing/moving.h>
-
-static int update_object(string str) {
- object ob;
- string upd_file;
- if (!(str=_unparsed_args())) {
- notify_fail("Usage: Update <object_path>\n"); return 0;
- }
- upd_file = find_file(str,".c");
- if (!upd_file) upd_file=find_file(str);
- if (!upd_file) {
- notify_fail(str+": No such file.\n"); return 0;
- }
- ob = find_object(upd_file);
- if (!ob) {
- notify_fail(upd_file+": No such object.\n"); return 0;
- }
- destruct(ob);
- write(upd_file + ": will be reloaded at next reference.\n");
- return 1;
-}
-
-/*
- * "soft" means that the object is given the chance to self-destruct, thus
- * allowing it to do necessary cleanup like subtracting from the carried
- * weight of the environment(). We call remove() in the object to be
- * destructed.
- */
-static int soft_update_object(string str)
-{
- object ob;
- string upd_file;
- if (!(str=_unparsed_args())) {
- notify_fail("Usage: update <object_path>\n"); return 0;
- }
- upd_file = find_file(str,".c");
- if (!upd_file) upd_file=find_file(str);
- if (!upd_file) {
- notify_fail(str+": No such file.\n"); return 0;
- }
- ob = find_object(upd_file);
- if (!ob) {
- notify_fail(upd_file+": No such object.\n"); return 0;
- }
- if (ob->remove() == 0) {
- notify_fail(upd_file+": doesn't want to be destructed!\n"); return 0;
- }
- write(upd_file + ": will be reloaded at next reference.\n");
- return 1;
-}
-
-int clone(string str)
-{
- object ob;
- string clone_file;
-
- if (!(str=_unparsed_args())){
- notify_fail("Usage: clone <object_path>\n"); return 0;
- }
- clone_file = find_file(str,".c");
- if (!clone_file) clone_file=find_file(str);
- if (!clone_file) {
- notify_fail(str+": No such file.\n"); return 0;
- }
- if (!(ob = clone_object(clone_file)))
- return notify_fail(str+": Failed to load.\n"), 0;
-
- /* Some objects destruct themselves rather fast */
- if (!objectp(ob))
- return notify_fail(str+": Destructed whilst created.\n"), 0;
-
- /* try to move the object to my environment */
- if ((ob->move(this_object(),M_GET)>0) ||
- (ob->move(environment(),M_NOCHECK)>0))
- {
- if (!objectp(ob))
- return notify_fail(str+": Destructed whilst created.\n"), 0;
- write("Cloned "+object_name(ob)+".\n");
- say(this_player()->name(WER,1) + " "
- + this_player()->QueryProp(P_CLONE_MSG)+".\n");
- return 1;
- }
- say(this_player()->name(WER,1)+" malt wilde Zeichen in die Luft und "
- +"murmelt vor sich hin, aber nichts passiert...\n");
- destruct(ob);
- write(clone_file+": failed to move\n");
- return 1;
-}
-
-/*
- * "soft" means that the object is given the chance to self-destruct, thus
- * allowing it to do necessary cleanup like subtracting from the carried
- * weight of the environment(). We call remove() in the object to be
- * destructed.
- */
-static int soft_destruct_object(string str)
-{
- object ob;
- object *obs;
- string strWER,strWEN;
-
- if (!(str=_unparsed_args())){
- notify_fail("Usage: destruct <objectname>\n"); return 0;
- }
- strWER = lower_case(str);
- obs = this_player()->find_obs(strWER,PUT_GET_NONE);
- if (!obs || !sizeof(obs)) {
- notify_fail("Kein \"" + str + "\" gefunden.\n");
- return 0;
- }
- ob=obs[0];
- strWER=ob->name(WER);
- strWEN=ob->name(WEN);
- if (!strWER)
- strWER="jemand";
- if (!strWEN)
- strWEN="jemanden";
-
- if (ob->remove() == 0) {
- notify_fail(strWER+" will nicht 'destructed' werden!\n");
- say(this_player()->name(WER,1)+" versucht vergeblich, "+strWEN+
- " zu atomisieren.\n");
- return 0;
- }
- say(capitalize(strWER)+" "+this_player()->QueryProp(P_DESTRUCT_MSG)+".\n");
- write(capitalize(strWER)+" wird von dir zerstaeubt.\n");
- return 1;
-}
-
-static int destruct_object(string str)
-{
- object ob;
- object *obs;
- string strWER,strWEN;
-
- if (!(str=_unparsed_args())) {
- notify_fail("Usage: Destruct <objectname>\n"); return 0;
- }
- strWER = lower_case(str);
- obs = this_player()->find_obs(strWER,PUT_GET_NONE);
- if (!obs || !sizeof(obs)) {
- notify_fail("Kein \"" + str + "\" gefunden.\n"); return 0;
- }
- ob=obs[0];
- strWER=ob->name(WER);
- strWEN=ob->name(WEN);
-
- say(capitalize(strWER)+" "+this_player()->QueryProp(P_DESTRUCT_MSG)+".\n");
- destruct( ob );
- write(capitalize(strWER)+" wird von dir zerstaeubt.\n");
- return 1;
-}
-
-static int load(string str)
-{
- object env;
- string file;
- string err;
-
- if (!(str=_unparsed_args())) {
- notify_fail("Usage: load <object_path>\n"); return 0;
- }
- file = find_file(str,".c");
- if (!file) file=find_file(str);
- if (!file) {
- notify_fail(str+": No such file.\n"); return 0;
- }
- if ( err = catch(load_object(file);publish) )
- printf("Cannot load %O, err = %O\n",file,err);
- else write(file+"\n");
- return 1;
-}
-
-static int exec_playerob(string name)
-{
- object ob, *inv;
- int i;
-
- if (!IS_LORD(this_object())) return 0;
- if (this_player() != this_interactive()) return 0;
- if (this_player() != this_object()) return 0;
- if (!(name=_unparsed_args())) return 0;
- name="secure/master"->_get_path(name,getuid(this_object()));
- if (catch(load_object(name);publish) )
- {
- write("BUG in "+name+"\n");
- return 1;
- }
- ob=clone_object(name);
- if (!ob) return 0;
- if (getuid(ob) != getuid(this_object()))
- {
- write("UID conflict.\n");
- destruct(ob);
- return 1;
- }
- log_file("EXEC", getuid(this_object())+" "+name+" "+dtime(time()));
- disable_commands();
- exec(ob,this_object());
- if (interactive(this_object()) || !interactive(ob))
- {
- enable_commands();
- write("Fehler in exec\n");
- return 1;
- }
- inv=all_inventory(this_object());
- ob->start_player(capitalize(getuid(this_object())));
- remove();
- return 1;
-}
-
-static mixed _query_localcmds()
-{
- return ({
- ({"clone","clone",0,WIZARD_LVL}),
- ({"destruct","soft_destruct_object",0,LEARNER_LVL}),
- ({"Destruct","destruct_object",0,LEARNER_LVL}),
- ({"load","load",0,WIZARD_LVL}),
- ({"update","soft_update_object",0,LEARNER_LVL}),
- ({"Update","update_object",0,LEARNER_LVL}),
- ({"exec","exec_playerob",0,LEARNER_LVL})
- });
-}