dead code und unbenutzte Variablen entfernt
Change-Id: I18b5d6a8cdf221d3a376541c01e82a1c64f10508
diff --git a/std/corpse.c b/std/corpse.c
index 71e0602..8aed0f2 100644
--- a/std/corpse.c
+++ b/std/corpse.c
@@ -119,7 +119,6 @@
{
closure cl;
int i;
- string info;
spielerleiche = query_once_interactive(ob);
cl=symbol_function("QueryProp", ob);
@@ -691,7 +690,7 @@
object _channel( object ob )
{
- int m_FMM, m_HP, m_WC, m_AC, s_HP, s_WC, s_AC;
+ int m_FMM, m_HP, m_WC, m_AC;
object rueck;
if (member(inherit_list(previous_object()),CORPSE_OBJ)>-1)
@@ -723,9 +722,9 @@
(m_AC = ({int}) funcall( m_q, P_TOTAL_AC ))))
> 200000) ? 2 : 0) ||
(nr = (((y = m_HP * (m_WC + m_AC)) >
- (z = 5 * (s_HP = ({int}) funcall( s_q, P_MAX_HP )) *
- ((s_WC = ({int}) funcall( s_q, P_TOTAL_WC )) +
- (s_AC = ({int}) funcall( s_q, P_TOTAL_AC )))))
+ (z = 5 * (({int}) funcall( s_q, P_MAX_HP )) *
+ ((({int}) funcall( s_q, P_TOTAL_WC )) +
+ (({int}) funcall( s_q, P_TOTAL_AC )))))
? 3 : 0)))
{
SetProp( P_NAME, "Geist "+({string}) ob->name(WESSEN, 0) );