commit | 99adc427992491fba4a0964267c0f1fb729859a2 | [log] [tgz] |
---|---|---|
author | Bugfix <mg@henning-ullrich.de> | Thu Oct 07 16:56:30 2021 +0200 |
committer | Arathorn <cloew@mailbox.org> | Wed Oct 20 19:22:39 2021 +0200 |
tree | bedd6f015217ab18c52fd23d07950c837ff776c2 | |
parent | bdd28c789a51272c4a179ae678700a8bcc329d83 [diff] |
Merlin in Homemuds nicht laufen lassen Das fuehrt nur zu Fehlern durch nicht vorhandene Raeume. Change-Id: Ia2a5fae3ec4f7682253270cb07ba6bdd75470ea3
diff --git a/secure/merlin.c b/secure/merlin.c index 20d5818..456aced 100644 --- a/secure/merlin.c +++ b/secure/merlin.c
@@ -71,7 +71,9 @@ } set_living_name("merlin"); enable_commands(); +# ifndef __TESTMUD__ call_out("wandern",25); +# endif move("/gilden/abenteurer",0); MBanishListe = m_allocate(0,2); restore_object(SAVEFILE);