Automatisch erzeugte Manpages.

Damit nicht jeder sphinx auf dem Rechner haben muss,
behalten wir bis auf weiteres die aus den .rst
erzeugten Manpoages auch im Repo.

Change-Id: Id556c0d11cf5f79659d8350952ce1c014d81ea44
diff --git a/doc/sefun/set_light b/doc/sefun/set_light
index 62390c4..b9dfc9c 100644
--- a/doc/sefun/set_light
+++ b/doc/sefun/set_light
@@ -1,17 +1,32 @@
-SYNOPSIS:
-        int set_light(int n)
 
-DESCRIPTION:
-        An object is by default dark. It can be set to not dark by
-        calling set_light(1). The environment will then also get this
-        light. The returned value is the total number of lights in
-        this room. So if you call set_light(0) it will return the
-        light level of the current object.
-        
-        Note that the value of the argument is added to the light of
-        the current object.
+set_light()
+***********
 
-BUGS:
-	This handling of light by the parser is inappropriate for most
-	purposes: If you put a burning candle into a safe, the safe
-	will start to emit light.
+
+SYNOPSIS
+========
+
+   int set_light(int n)
+
+
+DESCRIPTION
+===========
+
+   An object is by default dark. It can be set to not dark by
+   calling set_light(1). The environment will then also get this
+   light. The returned value is the total number of lights in
+   this room. So if you call set_light(0) it will return the
+   light level of the current object.
+
+
+
+   Note that the value of the argument is added to the light of
+   the current object.
+
+
+BUGS
+====
+
+   This handling of light by the parser is inappropriate for most
+   purposes: If you put a burning candle into a safe, the safe
+   will start to emit light.