Added public files

Roughly added all public files. Probably missed some, though.
diff --git a/sys/player.h b/sys/player.h
new file mode 100644
index 0000000..74b40d1
--- /dev/null
+++ b/sys/player.h
@@ -0,0 +1,58 @@
+// MorgenGrauen MUDlib
+//
+// player.h -- player object defines
+//
+// $Id: player.h 7386 2010-01-22 14:59:05Z Zesstra $
+
+#ifndef _PLAYER_H_
+#define _PLAYER_H_
+
+#ifdef NEED_PROTOTYPES
+#undef NEED_PROTOTYPES                                  // we need only the properties here!!
+#define PLAYER_TMP_NEED_PROTOTYPES
+#endif
+
+#include "/sys/player/base.h"
+#include "/sys/player/description.h"
+#include "/sys/player/moving.h"
+#include "/sys/player/filesys.h"
+#include "/sys/player/potion.h"
+#include "/sys/player/quest.h"
+#include "/sys/player/skills.h"
+#include "/sys/player/viewcmd.h"
+#include "/sys/player/comm.h"
+#include "/sys/player/fao.h"
+#include <player/user_filter.h>
+#include <daemon.h>
+
+#ifdef PLAYER_TMP_NEED_PROTOTYPES
+#undef PLAYER_TMP_NEED_PROTOTYPES
+#define NEED_PROTOTYPES
+#endif
+
+#define P_LAST_COMMAND_ENV      "last_command_env"
+#define P_HISTMIN               "histmin"
+#define P_SHOW_ALIAS_PROCESSING "show_alias_processing"
+#define P_DEFAULT_NOTIFY_FAIL   "default_notify_fail"
+#define P_NETDEAD_INFO          "netdead_info"
+#define P_NETDEAD_ENV           "netdead_env"
+#define P_IP_NAME               "ip_name"
+#define P_LAST_KILLER           "last_killer"
+#define P_ACTUAL_NOTIFY_FAIL    "actual_notify_fail"
+#define P_LEP                   "lep"
+#define P_NEWBIE_GUIDE          "newbie_guide"
+
+#define DeclareAutoload(name,param) \
+  mlfp_create(({P_AUTOLOAD,name}),param)
+
+#define UndeclareAutoload(name) \
+  mlfp_remove(({P_AUTOLOAD}),name)
+
+#define QueryAutoload(name) \
+  mlfp_query(({P_AUTOLOAD,name}))
+
+#ifdef NEED_PROTOTYPES
+varargs string _unparsed_args(int level);
+#endif
+
+#endif