Added public files

Roughly added all public files. Probably missed some, though.
diff --git a/sys/debug.h b/sys/debug.h
new file mode 100644
index 0000000..188043a
--- /dev/null
+++ b/sys/debug.h
@@ -0,0 +1,61 @@
+// MorgenGrauen MUDlib
+//
+// debug.h -- Debug-Optionen fuer die MUDlib
+//
+// $Id: debug.h,v 3.1 1997/02/12 13:04:59 Wargon Exp $
+
+#ifndef _DEBUG_
+#define _DEBUG_
+
+
+/*
+ * LPC debug options
+ */
+
+
+#define NODEBUG			/* all debugging modes disabled */
+
+#ifndef NODEBUG
+
+#define DEBUG_STD_CREATE        /* debug object creation in /std objects */
+/* #define DEBUG_PROPERTIES	/* some property debug functions */
+/* #define DEBUG_ID		/* echo the object id operation */
+#define DEBUG_PICK		/* object pickup */
+#define DEBUG_CMDS		/* command debugging for init */
+#define DEBUG_DOMAIN		/* debug domain files */
+#define DEBUG_DOOR		/* debug doors */
+#define WARN_UNDEFPROP		/* warnings if undef properties are set */
+#define DEBUG_EVENTS		/* debug event handler call */
+#define DEBUG_MOVE		/* debug in object moving */
+
+#define DEBUG_RES		/* debug restriction handling */
+#define DEBUG_RES_MAX		/* debug restriction |res_max| */
+#define DEBUG_RES_LIMIT		/* debug restriction |res_limit| */
+#define DEBUG_RES_PLAYER	/* restriction of number of something */
+/* #define DEBUG_FUNCTION	/* debug message functions */
+/* #define DEBUG_ARRAY		/* debug array and member comparison */
+#define DEBUG_PROPAGATION	/* debug background propagation mechanism */
+#define DEBUG_RES_GROUND	/* debug ground type restrictions */
+#define DEBUG_FEATURES	        /* debug feature mechanism */
+#define DEBUG_RES_FEATURES	/* debug feature mechanism */
+#define DEBUG_VIEW		/* debug players vision */
+#define DEBUG_PROPAGATION	/* debug background propagation mechanism */
+#define DEBUG_MSG		/* message debugging */
+#define DEBUG_SELECT		/* debug selection mechanism */
+#define DEBUG_RESOURCES		/* debug living resources */
+#define DEBUG_ISME		/* debug the is_me operation */
+#define DEBUG_FOLLOW		/* debug follow mode for walkers */
+#define DEBUG_RESOURCES2	/* debug living resources */
+#define ACCESS_DEBUG 1		/* debug of access control */
+#define DEBUG_SAVE		/* debug loading and saving of objects */
+#define DEBUG_BOARD		/* debug board system */
+#define DEBUG_ASEE		/* debug "to see" ability */
+#define DEBUG_SPELLS		/* debug spells */
+#define DEBUG_BATTLE		/* debug battle system */
+
+#endif
+
+
+
+#endif
+