Added public files
Roughly added all public files. Probably missed some, though.
diff --git a/sys/debug.h b/sys/debug.h
new file mode 100644
index 0000000..188043a
--- /dev/null
+++ b/sys/debug.h
@@ -0,0 +1,61 @@
+// MorgenGrauen MUDlib
+//
+// debug.h -- Debug-Optionen fuer die MUDlib
+//
+// $Id: debug.h,v 3.1 1997/02/12 13:04:59 Wargon Exp $
+
+#ifndef _DEBUG_
+#define _DEBUG_
+
+
+/*
+ * LPC debug options
+ */
+
+
+#define NODEBUG /* all debugging modes disabled */
+
+#ifndef NODEBUG
+
+#define DEBUG_STD_CREATE /* debug object creation in /std objects */
+/* #define DEBUG_PROPERTIES /* some property debug functions */
+/* #define DEBUG_ID /* echo the object id operation */
+#define DEBUG_PICK /* object pickup */
+#define DEBUG_CMDS /* command debugging for init */
+#define DEBUG_DOMAIN /* debug domain files */
+#define DEBUG_DOOR /* debug doors */
+#define WARN_UNDEFPROP /* warnings if undef properties are set */
+#define DEBUG_EVENTS /* debug event handler call */
+#define DEBUG_MOVE /* debug in object moving */
+
+#define DEBUG_RES /* debug restriction handling */
+#define DEBUG_RES_MAX /* debug restriction |res_max| */
+#define DEBUG_RES_LIMIT /* debug restriction |res_limit| */
+#define DEBUG_RES_PLAYER /* restriction of number of something */
+/* #define DEBUG_FUNCTION /* debug message functions */
+/* #define DEBUG_ARRAY /* debug array and member comparison */
+#define DEBUG_PROPAGATION /* debug background propagation mechanism */
+#define DEBUG_RES_GROUND /* debug ground type restrictions */
+#define DEBUG_FEATURES /* debug feature mechanism */
+#define DEBUG_RES_FEATURES /* debug feature mechanism */
+#define DEBUG_VIEW /* debug players vision */
+#define DEBUG_PROPAGATION /* debug background propagation mechanism */
+#define DEBUG_MSG /* message debugging */
+#define DEBUG_SELECT /* debug selection mechanism */
+#define DEBUG_RESOURCES /* debug living resources */
+#define DEBUG_ISME /* debug the is_me operation */
+#define DEBUG_FOLLOW /* debug follow mode for walkers */
+#define DEBUG_RESOURCES2 /* debug living resources */
+#define ACCESS_DEBUG 1 /* debug of access control */
+#define DEBUG_SAVE /* debug loading and saving of objects */
+#define DEBUG_BOARD /* debug board system */
+#define DEBUG_ASEE /* debug "to see" ability */
+#define DEBUG_SPELLS /* debug spells */
+#define DEBUG_BATTLE /* debug battle system */
+
+#endif
+
+
+
+#endif
+