Added public files

Roughly added all public files. Probably missed some, though.
diff --git a/sys/death_room.h b/sys/death_room.h
new file mode 100644
index 0000000..045db1b
--- /dev/null
+++ b/sys/death_room.h
@@ -0,0 +1,9 @@
+
+#ifndef _DEATH_ROOM_H_
+#define _DEATH_ROOM_H_
+
+
+// x muss ein Spielerobjekt sein
+#define IS_IN_DEATH_ROOM(x) (environment(x)&&object_name(environment(x))==("/room/death/virtual/death_room_"+getuid(x)))
+
+#endif