Added public files

Roughly added all public files. Probably missed some, though.
diff --git a/std/player/reputation.c b/std/player/reputation.c
new file mode 100644
index 0000000..9fb3d17
--- /dev/null
+++ b/std/player/reputation.c
@@ -0,0 +1,73 @@
+#pragma strong_types
+#pragma save_types
+#pragma range_check
+#pragma no_clone
+#pragma pedantic
+
+#include <wizlevels.h>
+#include <reputation.h>
+
+private mapping reputations = ([ ]);
+
+/*
+ * Argumente:
+ * repid = Reputation-ID im Repmaster
+ * value = Wert um den die Reputation geaendert werden soll,
+ *         positiv oder negativ
+ * silent = Keine Std-Meldung ausgeben
+ *
+ * Return:
+ * REP_RET_WRONGARGS = Falsche Argumente
+ * REP_RET_INACTIVE = Rep inaktiv (kann derzeit nicht geaendert werden)
+ * REP_RET_INVALIDUID = Unzulaessie UID
+ * REP_RET_ALREADYMAX = Rep bereits maximum / minimum
+ * REP_RET_INVALIDREP = Reputation nicht vorhanden
+ *
+ * REP_RET_SUCCESS = Reputation wurde veraendert
+ * REP_RET_SUCCESSCUT = Reputation wurde auf Min / Max veraendert
+ */
+public varargs int ChangeReputation(string repid, int value, 
+                                          int silent) {
+  string uid, changemsg; int newval; mapping rep;
+  
+  if(!intp(value) || !value || !stringp(repid) || !sizeof(repid)) 
+    return REP_RET_WRONGARGS;
+  if(!mappingp(rep = REPMASTER->GetReputationData(repid)))
+    return REP_RET_INVALIDREP;
+  if(!(rep["flags"] & REP_FLAG_ACTIVE))
+    return REP_RET_INACTIVE;
+  if(REPMASTER->CheckValidUid(repid, previous_object()) < 1)
+    return REP_RET_INVALIDUID;
+  if(reputations[repid] >= REP_MAXIMUM || reputations[repid] <= REP_MINIMUM) 
+    return REP_RET_ALREADYMAX;
+
+  if(reputations[repid] + value > REP_MAXIMUM) 
+    newval = reputations[repid] + value - REP_MAXIMUM;
+  else if(reputations[repid] - value < REP_MINIMUM)
+    newval = reputations[repid] + value + REP_MINIMUM;
+
+  if(!silent &&
+     stringp(changemsg = REPMASTER->GetDefaultChangeMsg(repid, 
+       newval || value)))
+    tell_object(this_object(), changemsg);
+
+  reputations[repid] += newval || value;
+
+  return newval ? REP_RET_SUCCESSCUT : REP_RET_SUCCESS;
+}
+
+/*
+ * Argumente:
+ * repid = Reputation-ID im Repmaster
+ *
+ * Return:
+ * 0 = Reputation noch nicht veraendert / enthalten 
+ * !0 = Reputationswert
+ */
+public int GetReputation(string repid) { return reputations[repid]; }
+
+/*
+ * Return:
+ * Mappingkopie aller gespeicherten Reputationswert
+ */
+public mapping GetReputations() { return copy(reputations); }