Added public files
Roughly added all public files. Probably missed some, though.
diff --git a/std/player/objects.c b/std/player/objects.c
new file mode 100644
index 0000000..9263ea3
--- /dev/null
+++ b/std/player/objects.c
@@ -0,0 +1,243 @@
+// MorgenGrauen MUDlib
+//
+// player/objects.c -- object handling for player
+//
+// $Id: objects.c 8675 2014-02-18 20:39:54Z Zesstra $
+#pragma strong_types
+#pragma save_types
+#pragma range_check
+#pragma no_clone
+#pragma pedantic
+
+#define NEED_PROTOTYPES
+#include "/sys/player/filesys.h"
+
+#include <config.h>
+#include <player.h>
+#include <properties.h>
+#include <language.h>
+#include <moving.h>
+#include <wizlevels.h>
+#include <thing/moving.h>
+
+static int update_object(string str) {
+ object ob;
+ string upd_file;
+ if (!(str=_unparsed_args())) {
+ notify_fail("Usage: Update <object_path>\n"); return 0;
+ }
+ upd_file = find_file(str,".c");
+ if (!upd_file) upd_file=find_file(str);
+ if (!upd_file) {
+ notify_fail(str+": No such file.\n"); return 0;
+ }
+ ob = find_object(upd_file);
+ if (!ob) {
+ notify_fail(upd_file+": No such object.\n"); return 0;
+ }
+ destruct(ob);
+ write(upd_file + ": will be reloaded at next reference.\n");
+ return 1;
+}
+
+/*
+ * "soft" means that the object is given the chance to self-destruct, thus
+ * allowing it to do necessary cleanup like subtracting from the carried
+ * weight of the environment(). We call remove() in the object to be
+ * destructed.
+ */
+static int soft_update_object(string str)
+{
+ object ob;
+ string upd_file;
+ if (!(str=_unparsed_args())) {
+ notify_fail("Usage: update <object_path>\n"); return 0;
+ }
+ upd_file = find_file(str,".c");
+ if (!upd_file) upd_file=find_file(str);
+ if (!upd_file) {
+ notify_fail(str+": No such file.\n"); return 0;
+ }
+ ob = find_object(upd_file);
+ if (!ob) {
+ notify_fail(upd_file+": No such object.\n"); return 0;
+ }
+ if (ob->remove() == 0) {
+ notify_fail(upd_file+": doesn't want to be destructed!\n"); return 0;
+ }
+ write(upd_file + ": will be reloaded at next reference.\n");
+ return 1;
+}
+
+int clone(string str)
+{
+ object ob;
+ string clone_file;
+
+ if (!(str=_unparsed_args())){
+ notify_fail("Usage: clone <object_path>\n"); return 0;
+ }
+ clone_file = find_file(str,".c");
+ if (!clone_file) clone_file=find_file(str);
+ if (!clone_file) {
+ notify_fail(str+": No such file.\n"); return 0;
+ }
+ if (!(ob = clone_object(clone_file)))
+ return notify_fail(str+": Failed to load.\n"), 0;
+
+ /* Some objects destruct themselves rather fast */
+ if (!objectp(ob))
+ return notify_fail(str+": Destructed whilst created.\n"), 0;
+
+ /* try to move the object to my environment */
+ if ((ob->move(this_object(),M_GET)>0) ||
+ (ob->move(environment(),M_NOCHECK)>0))
+ {
+ if (!objectp(ob))
+ return notify_fail(str+": Destructed whilst created.\n"), 0;
+ write("Cloned "+object_name(ob)+".\n");
+ say(this_player()->name(WER,1) + " "
+ + this_player()->QueryProp(P_CLONE_MSG)+".\n");
+ return 1;
+ }
+ say(this_player()->name(WER,1)+" malt wilde Zeichen in die Luft und "
+ +"murmelt vor sich hin, aber nichts passiert...\n");
+ destruct(ob);
+ write(clone_file+": failed to move\n");
+ return 1;
+}
+
+/*
+ * "soft" means that the object is given the chance to self-destruct, thus
+ * allowing it to do necessary cleanup like subtracting from the carried
+ * weight of the environment(). We call remove() in the object to be
+ * destructed.
+ */
+static int soft_destruct_object(string str)
+{
+ object ob;
+ object *obs;
+ string strWER,strWEN;
+
+ if (!(str=_unparsed_args())){
+ notify_fail("Usage: destruct <objectname>\n"); return 0;
+ }
+ strWER = lower_case(str);
+ obs = this_player()->find_obs(strWER,PUT_GET_NONE);
+ if (!obs || !sizeof(obs)) {
+ notify_fail("Kein \"" + str + "\" gefunden.\n");
+ return 0;
+ }
+ ob=obs[0];
+ strWER=ob->name(WER);
+ strWEN=ob->name(WEN);
+ if (!strWER)
+ strWER="jemand";
+ if (!strWEN)
+ strWEN="jemanden";
+
+ if (ob->remove() == 0) {
+ notify_fail(strWER+" will nicht 'destructed' werden!\n");
+ say(this_player()->name(WER,1)+" versucht vergeblich, "+strWEN+
+ " zu atomisieren.\n");
+ return 0;
+ }
+ say(capitalize(strWER)+" "+this_player()->QueryProp(P_DESTRUCT_MSG)+".\n");
+ write(capitalize(strWER)+" wird von dir zerstaeubt.\n");
+ return 1;
+}
+
+static int destruct_object(string str)
+{
+ object ob;
+ object *obs;
+ string strWER,strWEN;
+
+ if (!(str=_unparsed_args())) {
+ notify_fail("Usage: Destruct <objectname>\n"); return 0;
+ }
+ strWER = lower_case(str);
+ obs = this_player()->find_obs(strWER,PUT_GET_NONE);
+ if (!obs || !sizeof(obs)) {
+ notify_fail("Kein \"" + str + "\" gefunden.\n"); return 0;
+ }
+ ob=obs[0];
+ strWER=ob->name(WER);
+ strWEN=ob->name(WEN);
+
+ say(capitalize(strWER)+" "+this_player()->QueryProp(P_DESTRUCT_MSG)+".\n");
+ destruct( ob );
+ write(capitalize(strWER)+" wird von dir zerstaeubt.\n");
+ return 1;
+}
+
+static int load(string str)
+{
+ object env;
+ string file;
+ string err;
+
+ if (!(str=_unparsed_args())) {
+ notify_fail("Usage: load <object_path>\n"); return 0;
+ }
+ file = find_file(str,".c");
+ if (!file) file=find_file(str);
+ if (!file) {
+ notify_fail(str+": No such file.\n"); return 0;
+ }
+ if ( err = catch(load_object(file);publish) )
+ printf("Cannot load %O, err = %O\n",file,err);
+ else write(file+"\n");
+ return 1;
+}
+
+static int exec_playerob(string name)
+{
+ object ob, *inv;
+ int i;
+
+ if (!IS_LORD(this_object())) return 0;
+ if (this_player() != this_interactive()) return 0;
+ if (this_player() != this_object()) return 0;
+ if (!(name=_unparsed_args())) return 0;
+ name="secure/master"->_get_path(name,getuid(this_object()));
+ if (catch(load_object(name);publish) )
+ {
+ write("BUG in "+name+"\n");
+ return 1;
+ }
+ ob=clone_object(name);
+ if (!ob) return 0;
+ if (getuid(ob) != getuid(this_object()))
+ {
+ write("UID conflict.\n");
+ destruct(ob);
+ return 1;
+ }
+ log_file("EXEC", getuid(this_object())+" "+name+" "+dtime(time()));
+ disable_commands();
+ exec(ob,this_object());
+ if (interactive(this_object()) || !interactive(ob))
+ {
+ enable_commands();
+ write("Fehler in exec\n");
+ return 1;
+ }
+ inv=all_inventory(this_object());
+ ob->start_player(capitalize(getuid(this_object())));
+ remove();
+ return 1;
+}
+
+static mixed _query_localcmds()
+{
+ return ({
+ ({"clone","clone",0,WIZARD_LVL}),
+ ({"destruct","soft_destruct_object",0,LEARNER_LVL}),
+ ({"Destruct","destruct_object",0,LEARNER_LVL}),
+ ({"load","load",0,WIZARD_LVL}),
+ ({"update","soft_update_object",0,LEARNER_LVL}),
+ ({"Update","update_object",0,LEARNER_LVL}),
+ ({"exec","exec_playerob",0,LEARNER_LVL})
+ });
+}