Added public files

Roughly added all public files. Probably missed some, though.
diff --git a/std/armour.c b/std/armour.c
new file mode 100644
index 0000000..e0f4b8f
--- /dev/null
+++ b/std/armour.c
@@ -0,0 +1,53 @@
+// MorgenGrauen MUDlib
+//
+// armour.c -- armour standard object
+//
+// $Id: armour.c 7804 2011-07-10 20:37:52Z Zesstra $
+
+#pragma strict_types
+#pragma save_types
+#pragma no_clone
+#pragma range_check
+#pragma pedantic
+
+inherit "/std/thing/properties";
+inherit "/std/thing/commands";
+inherit "/std/thing/restrictions";
+inherit "/std/thing/light";
+inherit "/std/armour/description";
+inherit "/std/clothing/moving";
+inherit "/std/armour/wear";
+inherit "/std/armour/combat";
+inherit "/std/thing/language";
+inherit "/std/thing/envchk";
+
+//#define NEED_PROTOTYPES
+
+#include <config.h>
+#include <properties.h>
+#include <language.h>
+#include <combat.h>
+#include <wizlevels.h>
+#include <defines.h>
+
+protected void create() {
+  properties::create();
+  commands::create();
+  light::create();
+  restrictions::create();
+  description::create();
+  wear::create();
+  combat::create();
+  envchk::create();
+  AddId("Ding");
+}
+
+protected void create_super() {
+  set_next_reset(-1);
+}
+
+// Zum Ueberschreiben, damit es nicht buggt, wenn die Leute in ihren Objekten (wie
+// gewuenscht) ::reset() rufen.
+void reset() {
+}
+