Added public files
Roughly added all public files. Probably missed some, though.
diff --git a/secure/wizlevels.h b/secure/wizlevels.h
new file mode 100644
index 0000000..e785158
--- /dev/null
+++ b/secure/wizlevels.h
@@ -0,0 +1,63 @@
+#ifndef _WIZLEVELS_
+#define _WIZLEVELS_
+/*
+ * wizlevels.h
+ *
+ * This file defines some useful macros to determine the level of
+ * a wizard in terms of ability to do certain wizard things.
+ * See also doc/concepts/levels. The grouping below is taken from there.
+ *
+ */
+#include "/secure/config.h"
+
+#define SEER_LVL 1
+#define LEARNER_LVL 10
+#define WIZARD_LVL 20
+#define DOMAINMEMBER_LVL 25
+#define SPECIAL_LVL 30
+#define LORD_LVL 40
+#define ELDER_LVL 50
+#define ARCH_LVL 60
+#define GOD_LVL 100
+
+#define SEER_GRP 1
+#define LEARNER_GRP 2
+#define WIZARD_GRP 3
+#define DOMAINMEMBER_GRP 4
+#define SPECIAL_GRP 5
+#define LORD_GRP 6
+#define ELDER_GRP 7
+#define ARCH_GRP 8
+
+/* user is an object which is to be checked */
+/* for example, use IS_WIZARD(this_player()) to check */
+/* if a player is a wizard. */
+#define IS_SEER(user) (query_wiz_level(user) >= SEER_LVL)
+#define IS_LEARNER(user) (query_wiz_level(user) >= LEARNER_LVL)
+#define IS_SPECIAL(user) (query_wiz_level(user) >= SPECIAL_LVL)
+#define IS_WIZARD(user) (query_wiz_level(user) >= WIZARD_LVL)
+#define IS_DOMAINMEMBER(user) (query_wiz_level(user) >= DOMAINMEMBER_LVL)
+#define IS_DEPUTY(user) (master()->IsDeputy(user))
+#define IS_LORD(user) (query_wiz_level(user) >= LORD_LVL)
+#define IS_ELDER(user) (query_wiz_level(user) >= ELDER_LVL)
+#define IS_ARCH(user) (query_wiz_level(user) >= ARCH_LVL)
+#define IS_GOD(user) (query_wiz_level(user) >= GOD_LVL)
+
+#define IS_LEARNING(user) (query_wiz_level(user) >= LEARNER_LVL &&\
+ user->QueryProp(P_WANTS_TO_LEARN))
+#define IS_LORD_DOMAIN(user,domain) (master()->domain_master(user,domain))
+
+/*
+ * Interface for enhanced security functions
+ */
+#define SEER_SECURITY (secure_level() >= SEER_LVL)
+#define LEARNER_SECURITY (secure_level() >= LEARNER_LVL)
+#define WIZARD_SECURITY (secure_level() >= WIZARD_LVL)
+#define DOMAINMEMBER_SECURITY (secure_level() >= DOMAINMEMBER_LVL)
+#define SPECIAL_SECURITY (secure_level() >= SPECIAL_LVL)
+#define LORD_SECURITY (secure_level() >= LORD_LVL)
+#define ELDER_SECURITY (secure_level() >= ELDER_LVL)
+#define ARCH_SECURITY (secure_level() >= ARCH_LVL)
+#define GOD_SECURITY (secure_level() >= GOD_LVL)
+
+#endif