Added public files

Roughly added all public files. Probably missed some, though.
diff --git a/room/netztot.c b/room/netztot.c
new file mode 100644
index 0000000..341c46b
--- /dev/null
+++ b/room/netztot.c
@@ -0,0 +1,92 @@
+// MorgenGrauen MUDlib
+//
+// $Id: netztot.c 8747 2014-04-26 13:08:47Z Zesstra $
+
+#include <wizlevels.h>
+#include <moving.h>
+
+create()
+{
+  call_out("invcheck",120);
+  "/obj/sperrer"->NixGibts();
+}
+
+weg(ob)
+{
+  if (!objectp(ob))
+    return;
+  ob->remove();
+  if (ob)
+    destruct(ob);
+}
+
+wegraeumen(ob)
+{
+  object *x;
+  
+  if (!objectp(ob))
+    return;
+  for (x=deep_inventory(ob);sizeof(x);x=x[1..])
+    weg(x[0]);
+  ob->move("/room/void",M_NOCHECK|M_SILENT);
+  weg(ob);
+}
+
+invcheck()
+{ 
+  while(remove_call_out("invcheck")!=-1);
+  foreach(object ob: all_inventory(this_object()))
+  {
+    if (interactive(ob))
+    {
+      catch(this_player()->move("/room/void",M_GO));
+      set_object_heart_beat(ob,1);
+    }
+    else if (!query_once_interactive(ob) && object_name(ob)!="/obj/sperrer")
+      call_out("wegraeumen",1,ob);
+  }
+  call_out("invcheck",120);
+  "/obj/sperrer"->upd();
+}
+
+init()
+{
+  if (!this_player())
+    return;
+  catch(this_player()->StopHuntingMode());
+  if (interactive(this_player()))
+    catch(this_player()->move("/room/void",M_GO));
+  if (!query_once_interactive(this_player()))
+  {
+    this_player()->remove();
+    if(this_player())
+      destruct(this_player());
+  }
+  set_object_heart_beat(this_player(),0);
+}
+
+int_long()
+{
+  return "Dies ist der Netztotenraum. Es ist dunkel. Du siehst nichts.\n";
+}
+
+int_short()
+{
+  return "Nichts zu sehen.\n";
+}
+
+QueryProp(string str)
+{
+  switch (str) {
+    case "int_long": return int_long();
+    case "int_short": return int_short();
+  }
+}
+
+// Nicht jeder Magier darf den Netztotenraum entsorgen.
+string NotifyDestruct(object caller) {
+    if( (caller!=this_object() && !ARCH_SECURITY) || process_call() ) {
+      return "Du darfst den Netztotenraum nicht zerstoeren!\n";
+    }
+}
+