Added public files
Roughly added all public files. Probably missed some, though.
diff --git a/obj/sperrer.c b/obj/sperrer.c
new file mode 100644
index 0000000..ce94cd8
--- /dev/null
+++ b/obj/sperrer.c
@@ -0,0 +1,98 @@
+// MorgenGrauen MUDlib
+//
+// $Id: sperrer.c 8747 2014-04-26 13:08:47Z Zesstra $
+
+#include <properties.h>
+#include <moving.h>
+#include <defines.h>
+#include <config.h>
+#include <wizlevels.h>
+
+#define PO previous_object()
+#define TI this_interactive()
+
+create()
+{
+ if (clonep(ME))
+ {
+ write("Autodest\n");
+ destruct(this_object());
+ }
+ upd();
+}
+
+upd()
+{
+ move_object("/room/netztot");
+}
+
+debug(what,arg)
+{
+ string log;
+
+ if (!environment())
+ return;
+ log=sprintf("%s %s %O PO=%O PPO=%O TO=%O TI=%O verb=%O\n",
+ dtime(time()), what, arg,
+ previous_object(), previous_object(1),
+ this_object(), this_interactive(),
+ (this_interactive()||this_player()||this_object())->_unparsed_args());
+ log_file("NDEAD",log);
+
+ if (find_player("jof"))
+ tell_object(find_player("jof"),log);
+ if (previous_object() &&
+ (!interactive(PO)||IS_LEARNER(PO)) &&
+ getuid(PO)!=ROOTID && PO!=this_object())
+ {
+ log_file("NDEAD",sprintf("DELETED %O\n",PO));
+ catch(PO->remove());
+ if (PO && !(PO==this_object()) && object_name(PO)!="/secure/simul_efun")
+ destruct(PO);
+ if (TI && IS_LEARNER(TI))
+ {
+ tell_object(TI,"MESSING WITH NETDEAD ROOM - STOP\n");
+ TI->remove();
+ if (TI)
+ destruct(TI);
+ log_file("NDEAD",sprintf("STOPPED %O\n",TI));
+ }
+ raise_error("DONT MESS WITH NETDEAD\n");
+ }
+ else if ( previous_object() && interactive(previous_object()) ){
+ tell_object( previous_object(), "Wie bist Du denn hierhin gekommen?\n"
+ "Ich setz Dich besser mal in der Abenteurergilde ab.\n" );
+ previous_object()->move( "/gilden/abenteurer", M_GO|M_NOCHECK );
+ log_file( "NDEAD", sprintf( "MOVED %O\n", previous_object() ) );
+ }
+}
+
+reset()
+{
+ upd();
+}
+
+id(str)
+{
+ debug("id",str);
+}
+
+Query(what)
+{
+ debug("query",what);
+}
+
+remove()
+{
+ debug("remove",0);
+}
+
+long()
+{
+ debug("long",0);
+}
+
+short()
+{
+ debug("short",0);
+}