Added public files

Roughly added all public files. Probably missed some, though.
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+PRELIMINARY
+CONCEPT
+        tls (transport layer security)
+
+DESCRIPTION
+	TLS stands for Transport Layer Security which is the successor
+	of the well known SSL (Secure Socket Layer). Both techniques 
+	provide a way to authenticate and encrypt the data send through
+	a network connection.
+	By enabling TLS during compilation of the driver you can provide
+	a secure channel into the mud to your players.
+	In difference to other solutions as "sslwrap" or "stunnel" the
+	driver integrated approach has the advantage that the mud sees 
+	the real IP of the player, not the IP of the local mud host.
+
+USAGE
+	To use TLS configure your driver with --enable-tls option.
+	After starting your driver you have five new efuns
+	(tls_init_connection(), tls_deinit_connection(), tls_error(),
+	 tls_query_connection_info(), tls_query_connection_state()).
+
+	You can switch on TLS by calling tls_init_connection().
+	This can happen in three ways:
+
+	1) in telnet_neg()
+
+            Advantage of this method is that you can offer TLS on a normal 
+            mud port. If you have a limited number of ports this can 
+            become important. The TLS connection will be started by 
+            the client with help of telnet option STARTTLS. Currently
+            there are no mudclients that support this method.
+            
+            You will have to implement the telnet option STARTTLS (46) for
+            this method. The draft for this can be found here:
+            http://www.ietf.org/proceedings/99mar/I-D/draft-ietf-tn3270e-telnet-tls-01.txt
+            Call tls_init_connection() to initiate the TLS handshake.
+
+
+	2) in master_ob->connect()
+
+            Advantage of this method is that your users can connect with
+            any program that supports TLS/SSL. Examples are telnet-ssl,
+            sslwrap or stunnel. Disadvantage is that you have to spend
+            a dedicated port for this.
+            
+            You have to call tls_init_connection() as first command
+            after the player connected (normally in master_ob->connect())
+
+        3) in an interactive object using a callback.
+
+            This method is similar to method (1), but not limited to
+            telnet: it is useful for implementing protocols thta use
+            STARTTLS like SMTP or IMAP. tls_init_connection() can be
+            called at any time by the interactive object.
+
+            You must not write to the connection after calling this
+            efun until the callback is executed (the prompt will
+            be supressed automatically during this time).
+
+        To test your code, you can use the openssl binary.
+        `openssl s_client -connect host:port' should display your certificate
+        and anything you write after the callback is executed. If you
+        encounter the error message `SSL3_GET_RECORD: wrong version number'
+        you're probably writing to the connection while you should not.
+
+BUG
+        This manpage might be not quite up to date with the implementation.
+
+HISTORY
+        Introduced in LDMud 3.3.474 and following, backported to 3.2.11.
+
+SEE ALSO
+        tls_* efuns