Added public files
Roughly added all public files. Probably missed some, though.
diff --git a/doc/applied/reset b/doc/applied/reset
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index 0000000..db08bec
--- /dev/null
+++ b/doc/applied/reset
@@ -0,0 +1,37 @@
+SYNOPSIS
+ void reset(int arg) /* compat mode */
+ void reset(void) /* native mode */
+
+DESCRIPTION
+ The H_RESET hook defines the function or closure to be called
+ when the driver needs to reset an object. In older drivers
+ this was hardwired to the lfun reset(), and a lot of hook
+ implementations still follow this tradition.
+
+ In compat mode, reset() was called with arg 0 after the object
+ was compiled, and with arg != 0 every once in a while. In
+ native mode, create() is called after compiling, and reset()
+ is called without arguments every once in a while.
+
+ So, if the argument is zero, the parser is running in compat
+ mode, and reset() may call your create() code. If create() is
+ called, you're on the new version and reset() is not called
+ for object creation. You may call reset() from create() and
+ vice versa, but make sure they do not call each other
+ recursive on either type of driver.
+
+ reset() will be called only in objects that have been used
+ since the last call to reset(), i.e. a function in them was
+ called (other than reset() or clean_up()), or it was moved
+ around.
+
+ This function can be used to reset the state of the object or
+ do some checks or what ever. The game wouldn't be fun if no
+ challenges remained.
+
+ For 3.2.1, the mudlib can be programmed to call an other lfun
+ than reset() to reset an object.
+
+SEE ALSO
+ clean_up(A), heart_beat(A), call_out(E), create(A), __INIT(A),
+ reset(H), hooks(C), initialisation(M), native(C)