Diverse kaputte Casts repariert.
Unwirksame und ueberfluessige Casts entfernt,
etwas Code-Cleanup.
Change-Id: I92f01e6391c432cd0881a5faac580f6d0b40c323
diff --git a/secure/awmaster.c b/secure/awmaster.c
index cccdb1d..f1ce7d4 100644
--- a/secure/awmaster.c
+++ b/secure/awmaster.c
@@ -98,17 +98,17 @@
if (!ob || !objectp(ob))
return 0;
re=0;
- if (((object)ob->QueryProp(P_WEAR_FUNC))==ob ||
- ((object)ob->QueryProp(P_WIELD_FUNC))==ob )
+ if ((({object})ob->QueryProp(P_WEAR_FUNC))==ob ||
+ (({object})ob->QueryProp(P_WIELD_FUNC))==ob )
re += AWF_PUTON;
- if (((object)ob->QueryProp(P_REMOVE_FUNC))==ob ||
- ((object)ob->QueryProp(P_UNWIELD_FUNC))==ob )
+ if ((({object})ob->QueryProp(P_REMOVE_FUNC))==ob ||
+ (({object})ob->QueryProp(P_UNWIELD_FUNC))==ob )
re += AWF_PUTOFF;
- if (((object)ob->QueryProp(P_DEFEND_FUNC))==ob ||
- ((object)ob->QueryProp(P_HIT_FUNC))==ob )
+ if ((({object})ob->QueryProp(P_DEFEND_FUNC))==ob ||
+ (({object})ob->QueryProp(P_HIT_FUNC))==ob )
re += AWF_BOOST;
// ists nen Mapping und nicht leer?
- if (mappingp(m=(mapping)ob->QueryProp(P_RESISTANCE_STRENGTHS))
+ if (mappingp(m=({mapping})ob->QueryProp(P_RESISTANCE_STRENGTHS))
&& sizeof(m))
re += AWF_RESIST;
return re;
@@ -127,17 +127,17 @@
{
armours[id][AWM_TIME]=time();
flag=0;
- if ((h=(int)ob->QueryProp(P_AC)) > armours[id][AWM_CLASS])
+ if ((h=({int})ob->QueryProp(P_AC)) > armours[id][AWM_CLASS])
{
armours[id][AWM_CLASS]=h;
flag=1;
}
- if ((h=(int)ob->QueryProp(P_EFFECTIVE_AC)) > armours[id][AWM_EFF_CLASS])
+ if ((h=({int})ob->QueryProp(P_EFFECTIVE_AC)) > armours[id][AWM_EFF_CLASS])
{
armours[id][AWM_EFF_CLASS]=h;
flag=1;
}
- if ((h=(int)ob->QueryProp(P_NR_HANDS)) < armours[id][AWM_HANDS])
+ if ((h=({int})ob->QueryProp(P_NR_HANDS)) < armours[id][AWM_HANDS])
{
armours[id][AWM_HANDS]=h;
flag=1;
@@ -181,17 +181,17 @@
{
weapons[id][AWM_TIME] = time();
flag=0;
- if ((h=(int)ob->QueryProp(P_WC)) > weapons[id][AWM_CLASS])
+ if ((h=({int})ob->QueryProp(P_WC)) > weapons[id][AWM_CLASS])
{
weapons[id][AWM_CLASS]=h;
flag=1;
}
- if ((h=(int)ob->QueryProp(P_EFFECTIVE_WC)) > weapons[id][AWM_EFF_CLASS])
+ if ((h=({int})ob->QueryProp(P_EFFECTIVE_WC)) > weapons[id][AWM_EFF_CLASS])
{
weapons[id][AWM_EFF_CLASS]=h;
flag=1;
}
- if ((h=(int)ob->QueryProp(P_NR_HANDS)) < weapons[id][AWM_HANDS])
+ if ((h=({int})ob->QueryProp(P_NR_HANDS)) < weapons[id][AWM_HANDS])
{
weapons[id][AWM_HANDS]=h;
flag=1;