SECURESAVEPATH aktualisiert
Master sollte auch secure_savefile() benutzen, um das
Savefile des Spielers zu ermitteln.
secure_savefile() angepasst an neues SECURESAVEPATH.
Change-Id: I7a8b8a4a2f2af6892e41a867a83288e1eaa39b7d
diff --git a/secure/config.h b/secure/config.h
index e4d5b8d..b122002 100644
--- a/secure/config.h
+++ b/secure/config.h
@@ -42,7 +42,6 @@
#define MAILPATH "mail/"
#define NEWSPATH "news/"
#define NEWSSERVER "secure/news"
-#define SECURESAVEPATH "secure/save/"
#define COMBAT_MASTER "secure/combat"
#define WIZARDDIR "players"
@@ -65,6 +64,7 @@
#define LIBDATADIR "data"
#define LIBSAVEDIR "/"LIBDATADIR"/save"
#define SAVEPATH LIBSAVEDIR"/"
+#define SECURESAVEPATH "/"LIBDATADIR"/"SECUREDIR"/save/"
#define LIBITEMDIR "items"
#define NETDEAD_ROOM "/room/netztot"