SECURESAVEPATH aktualisiert

Master sollte auch secure_savefile() benutzen, um das
Savefile des Spielers zu ermitteln.
secure_savefile() angepasst an neues SECURESAVEPATH.

Change-Id: I7a8b8a4a2f2af6892e41a867a83288e1eaa39b7d
diff --git a/secure/config.h b/secure/config.h
index e4d5b8d..b122002 100644
--- a/secure/config.h
+++ b/secure/config.h
@@ -42,7 +42,6 @@
 #define MAILPATH        "mail/"
 #define NEWSPATH        "news/"
 #define NEWSSERVER      "secure/news"
-#define SECURESAVEPATH  "secure/save/"
 #define COMBAT_MASTER   "secure/combat"
 
 #define WIZARDDIR       "players"
@@ -65,6 +64,7 @@
 #define LIBDATADIR      "data"
 #define LIBSAVEDIR      "/"LIBDATADIR"/save"
 #define SAVEPATH        LIBSAVEDIR"/"
+#define SECURESAVEPATH  "/"LIBDATADIR"/"SECUREDIR"/save/"
 #define LIBITEMDIR      "items"
 
 #define NETDEAD_ROOM "/room/netztot"