Typen gefixt
Change-Id: I29d234a1d7689b15d9789f9e2e4fbeaa7a81fa96
diff --git a/obj/tools/teller/t_cmds.c b/obj/tools/teller/t_cmds.c
index 77ad1d1..caf82eb 100644
--- a/obj/tools/teller/t_cmds.c
+++ b/obj/tools/teller/t_cmds.c
@@ -203,7 +203,9 @@
string title, level, gender, room, testpl,
weapon, armour, quest, stat_str, *arr;
int i,ac;
- object weaponobj, *list, *gegner;
+ object weaponobj, *list;
+ object** enemies;
+ object* gegner;
mixed *hands, *quests, *stats;
// 1.Zeile : Name Titel - Rasse - [ Wizlevel ]
@@ -354,10 +356,10 @@
armour += "\n " + arr[ i ] ;
printf( "Waffe......: %s.\nRuestung...: %s.\n", weapon, armour ) ;
- gegner = obj->QueryEnemies();
- if( pointerp(gegner) )
+ enemies = obj->QueryEnemies();
+ if( pointerp(enemies) )
{
- gegner = gegner[0];
+ gegner = enemies[0];
for( i=0; i<sizeof(gegner); i++ )
{
if( i==0 ) printf( "Gegner.....: "); else printf( " " );