korrekte Argumente fuer init() und exit()
Change-Id: I104ce91bff7253973a4dbfbba903c7ad8f67e396
diff --git a/room/death/death_room.c b/room/death/death_room.c
index 5e59f20..1619e39 100644
--- a/room/death/death_room.c
+++ b/room/death/death_room.c
@@ -31,7 +31,8 @@
public int SmartLog( string creat, string myname, string str, string date );
public mixed hier_geblieben( mixed dest, int methods, string direction,
string textout, string textin );
-public void init()
+
+public varargs void init(object oldenv)
{
this_player()->move("/room/death/virtual/death_room_"+getuid(this_player()),
M_NOCHECK|M_SILENT|M_NO_SHOW);
diff --git a/room/death/death_room_vc.c b/room/death/death_room_vc.c
index 71038fb..e0e4986 100644
--- a/room/death/death_room_vc.c
+++ b/room/death/death_room_vc.c
@@ -57,7 +57,7 @@
return;
}
-public void exit(object liv)
+public varargs void exit(object liv, object dest)
{
call_out("test_remove",2);
return;
@@ -71,12 +71,12 @@
lambda( ({'x/*'*/}), ({#'destruct, 'x}) ) );
}
-public void init()
+public varargs void init(object oldenv)
{
string prayroom;
int res;
- ::init();
+ ::init(oldenv);
if ( !query_once_interactive(this_player()) ){
call_out( "deep_destruct", 0, this_player() );
return;
diff --git a/room/jail.c b/room/jail.c
index 1331223..9cdcc55 100644
--- a/room/jail.c
+++ b/room/jail.c
@@ -22,9 +22,9 @@
SetProp(P_INDOORS,1);
}
-void init()
+public varargs void init(object oldenv)
{
- ::init();
+ ::init(oldenv);
if (!query_once_interactive(this_player()))
return;
if ( IS_DEPUTY(this_player()) ) // EM+ sind sowieso Deputies
@@ -42,7 +42,7 @@
}
// Move-Hook austragen.
-void exit(object liv) {
+varargs void exit(object liv, object dest) {
if (objectp(liv) && !IS_DEPUTY(liv))
liv->HUnregisterFromHook(H_HOOK_MOVE,this_object());
}
diff --git a/room/welcome/std.c b/room/welcome/std.c
index eae3cee..673681a 100644
--- a/room/welcome/std.c
+++ b/room/welcome/std.c
@@ -39,11 +39,11 @@
}, F_QUERY_METHOD);
}
-void init() {
+public varargs void init(object oldenv) {
set_next_reset(300);
if ( objectp(PL) )
call_out("Sequenz", 0, 0);
- return ::init();
+ return ::init(oldenv);
}
// Nix resetten, aber Raum entsorgen, wenn kein Spieler drin.