Update auto-erzeugter Files.
Fuer die Bequemlichkeit von Nutzern, die kein sphinx haben.
Change-Id: Ib49ae3b16fd391b9f89b2297dfcebb1bbc406fc6
diff --git a/doc/.idx b/doc/.idx
index ceb6245..432dffc 100644
--- a/doc/.idx
+++ b/doc/.idx
@@ -1,1218 +1,1798 @@
-.
-Grundlagen Grundlagen
-Objekte Grundlagen/Objekte
-Effizienz Grundlagen/Effizienz
-Effizienz.0 Grundlagen/Effizienz.0
-efun efun
-transpose_array efun/transpose_array
-find_player efun/find_player
-write_file efun/write_file
-write_bytes efun/write_bytes
-write efun/write
-wizlist_info efun/wizlist_info
-users efun/users
-wizlist efun/wizlist
-walk_mapping efun/walk_mapping
-unique_array efun/unique_array
-unshadow efun/unshadow
-unbound_lambda efun/unbound_lambda
-typeof efun/typeof
-traceprefix efun/traceprefix
-transfer efun/transfer
-to_string efun/to_string
-trace efun/trace
-to_int efun/to_int
-this_player efun/this_player
-to_float efun/to_float
-to_array efun/to_array
-time efun/time
-throw efun/throw
-this_interactive efun/this_interactive
-tan efun/tan
-this_object efun/this_object
-tell_object efun/tell_object
-tell_room efun/tell_room
-test_bit efun/test_bit
-symbolp efun/symbolp
-tail efun/tail
-shutdown efun/shutdown
-sin efun/sin
-symbol_function efun/symbol_function
-swap efun/swap
-strstr efun/strstr
-strlen efun/strlen
-stringp efun/stringp
-sscanf efun/sscanf
-sprintf efun/sprintf
-sqrt efun/sqrt
-sort_array efun/sort_array
-snoop efun/snoop
-slice_array efun/slice_array
-sizeof efun/sizeof
-seteuid efun/seteuid
-shadow efun/shadow
-shout efun/shout
-set_extra_wizinfo_size efun/set_extra_wizinfo_size
-set_this_player efun/set_this_player
-set_this_object efun/set_this_object
-sizeof efun/sizeof
-say efun/say
-set_modify_command efun/set_modify_command
-set_prompt efun/set_prompt
-rm efun/rm
-set_light efun/set_light
-set_living_name efun/set_living_name
-set_heart_beat efun/set_heart_beat
-set_is_wizard efun/set_is_wizard
-set_extra_wizinfo efun/set_extra_wizinfo
-save_object efun/save_object
-set_bit efun/set_bit
-rename efun/rename
-set_auto_include_string efun/set_auto_include_string
-send_imp efun/send_imp
-rmdir efun/rmdir
-rusage efun/rusage
-restore_object efun/restore_object
-query_once_interactive efun/query_once_interactive
-replace_program efun/replace_program
-rename_object efun/rename_object
-remove_call_out efun/remove_call_out
-remove_action efun/remove_action
-remove_alist efun/remove_alist
-referencep efun/referencep
-remove_interactive efun/remove_interactive
-read_file efun/read_file
-regexplode efun/regexplode
-regexp efun/regexp
-read_bytes efun/read_bytes
-raise_error efun/raise_error
-random efun/random
-query_verb efun/query_verb
-quote efun/quote
-query_load_average efun/query_load_average
-query_snoop efun/query_snoop
-query_mud_port efun/query_mud_port
-query_input_pending efun/query_input_pending
-query_ip_number efun/query_ip_number
-query_ip_name efun/query_ip_name
-query_imp_port efun/query_imp_port
-query_editing efun/query_editing
-query_idle efun/query_idle
-interactive efun/interactive
-log efun/log
-query_actions efun/query_actions
-program_time efun/program_time
-printf efun/printf
-query_host_name efun/query_host_name
-process_string efun/process_string
-previous_object efun/previous_object
-pointerp efun/pointerp
-people efun/people
-present efun/present
-parse_command efun/parse_command
-parse_command.1 efun/parse_command.1
-order_alist efun/order_alist
-objectp efun/objectp
-negate efun/negate
-notify_fail efun/notify_fail
-next_inventory efun/next_inventory
-mkdir efun/mkdir
-move_object efun/move_object
-member_array efun/member_array
-mkmapping efun/mkmapping
-mappingp efun/mappingp
-m_contains efun/m_contains
-member efun/member
-map efun/map
-m_values efun/m_values
-map_indices efun/map_indices
-map_objects efun/map_objects
-m_indices efun/m_indices
-m_delete efun/m_delete
-log_file efun/log_file
-lower_case efun/lower_case
-living efun/living
-lambda efun/lambda
-intp efun/intp
-function_exists efun/function_exists
-intersect_alist efun/intersect_alist
-insert_alist.orig efun/insert_alist.orig
-insert_alist.rej efun/insert_alist.rej
-inherit_list efun/inherit_list
-input_to efun/input_to
-implode efun/implode
-insert_alist efun/insert_alist
-heart_beat_info efun/heart_beat_info
-get_type_info efun/get_type_info
-geteuid efun/geteuid
-getuid efun/getuid
-get_error_file efun/get_error_file
-get_extra_wizinfo efun/get_extra_wizinfo
-get_eval_cost efun/get_eval_cost
-get_dir efun/get_dir
-garbage_collection efun/garbage_collection
-funcall efun/funcall
-find_object efun/find_object
-first_inventory efun/first_inventory
-functionlist efun/functionlist
-floatp efun/floatp
-enable_commands efun/enable_commands
-filter_objects efun/filter_objects
-find_living efun/find_living
-find_call_out efun/find_call_out
-filter efun/filter
-filter_indices efun/filter_indices
-file_size efun/file_size
-object_name efun/object_name
-file_time efun/file_time
-export_uid efun/export_uid
-extract efun/extract
-explode efun/explode
-exclude_array efun/exclude_array
-exp efun/exp
-exec efun/exec
-exclude_alist efun/exclude_alist
-ed efun/ed
-environment efun/environment
-debug_info efun/debug_info
-efun efun/efun
-cos efun/cos
-destruct efun/destruct
-crypt efun/crypt
-disable_commands efun/disable_commands
-caller_stack_depth efun/caller_stack_depth
-deep_inventory efun/deep_inventory
-ctime efun/ctime
-create_wizard efun/create_wizard
-creator efun/creator
-copy efun/copy
-command efun/command
-clone_object efun/clone_object
-closurep efun/closurep
-catch efun/catch
-clear_bit efun/clear_bit
-cindent efun/cindent
-cat efun/cat
-call_resolved efun/call_resolved
-call_out_info efun/call_out_info
-capitalize efun/capitalize
-call_other efun/call_other
-call_out efun/call_out
-allocate_mapping efun/allocate_mapping
-break_string efun/break_string
-assoc efun/assoc
-bind_lambda efun/bind_lambda
-atan efun/atan
-apply efun/apply
-break_point efun/break_point
-allocate efun/allocate
-add_worth efun/add_worth
-asin efun/asin
-all_inventory efun/all_inventory
-add_xverb efun/add_xverb
-send_erq efun/send_erq
-add_verb efun/add_verb
-acos efun/acos
-add_action efun/add_action
-attach_erq_demon efun/attach_erq_demon
-binary_message efun/binary_message
-debug_message efun/debug_message
-set_environment efun/set_environment
-extern_call efun/extern_call
-last_instructions efun/last_instructions
-query_shadowing efun/query_shadowing
-set_buffer_size efun/set_buffer_size
-set_connection_charset efun/set_connection_charset
-set_driver_hook efun/set_driver_hook
-symbol_variable efun/symbol_variable
-to_object efun/to_object
-deep_present efun/deep_present
-efun::m_delete efun/efun::m_delete
-efun::explode efun/efun::explode
-all_environment efun/all_environment
-dtime efun/dtime
-find_livings efun/find_livings
-find_netdead efun/find_netdead
-is_clone efun/is_clone
-lowerchar efun/lowerchar
-lowerstring efun/lowerstring
-match_living efun/match_living
-new_explode efun/new_explode
-old_explode efun/old_explode
-query_wiz_grp efun/query_wiz_grp
-query_wiz_level efun/query_wiz_level
-set_object_heart_beat efun/set_object_heart_beat
-update_actions efun/update_actions
-upperstring efun/upperstring
-uptime efun/uptime
-time2string efun/time2string
-regreplace efun/regreplace
-dump_netdead efun/dump_netdead
-std std
-room.doku std/room.doku
-weapon std/weapon
-transport std/transport
-room std/room
-thing std/thing
-armour std/armour
-unit std/unit
-tuer std/tuer
-ruestung std/ruestung
-sequencer std/sequencer
-schluessel std/schluessel
-living std/living
-door std/door
-corpse std/corpse
-container std/container
-vererbungsbaeume std/vererbungsbaeume
-virtual_compiler std/virtual_compiler
-MG MG
-gilden-doku MG/gilden-doku
-waffen_werte MG/waffen_werte
-zaubertraenke MG/zaubertraenke
-obj_geruest MG/obj_geruest
-netz MG/netz
-put_and_get MG/put_and_get
-autoload MG/autoload
-GOOD_STYLE MG/GOOD_STYLE
-benennung MG/benennung
-banish MG/banish
-angriff MG/angriff
-muster_raum.c MG/muster_raum.c
-skills.doc MG/skills.doc
-put_and_get.c MG/put_and_get.c
-quests.doc MG/quests.doc
-todessequenz MG/todessequenz
-sensitive MG/sensitive
-concepts concepts
-erq concepts/erq
-hooks concepts/hooks
-properties.new concepts/properties.new
-terminals concepts/terminals
-uids concepts/uids
-simul_efun concepts/simul_efun
-oop concepts/oop
-properties concepts/properties
-memory concepts/memory
-news concepts/news
-objects concepts/objects
-native concepts/native
-mail concepts/mail
-lpc concepts/lpc
-files concepts/files
-concepts concepts/concepts
-imp concepts/imp
-negotiation concepts/negotiation
-lfun lfun
-QueryDamage lfun/QueryDamage
-SetHitFunc lfun/SetHitFunc
-HitFunc lfun/HitFunc
-create_default_npc lfun/create_default_npc
-SetDefendFunc lfun/SetDefendFunc
-DefendFunc lfun/DefendFunc
-QueryDefend lfun/QueryDefend
-Defend lfun/Defend
-Attack lfun/Attack
-AddCmd lfun/AddCmd
-heart_beat lfun/heart_beat
-name lfun/name
-reset lfun/reset
-remove lfun/remove
-muster lfun/muster
-long lfun/long
-query_real_name lfun/query_real_name
-reduce_hit_point lfun/reduce_hit_point
-move lfun/move
-id lfun/id
-modify_command lfun/modify_command
-lfun lfun/lfun
-logon lfun/logon
-init lfun/init
-do_damage lfun/do_damage
-exit lfun/exit
-heal_self lfun/heal_self
-extra_look lfun/extra_look
-clean_up lfun/clean_up
-create lfun/create
-DiscoverDoor lfun/DiscoverDoor
-catch_tell lfun/catch_tell
-catch_msg lfun/catch_msg
-Teleport lfun/Teleport
-__INIT lfun/__INIT
-SetProp lfun/SetProp
-ShowDoors lfun/ShowDoors
-Kill lfun/Kill
-NewDoor lfun/NewDoor
-QueryPossPronoun lfun/QueryPossPronoun
-CheckResistance lfun/CheckResistance
-DoorIsKnown lfun/DoorIsKnown
-AddPursuer lfun/AddPursuer
-AddRoomCmd lfun/AddRoomCmd
-AddInfo lfun/AddInfo
-RemoveRursuer lfun/RemoveRursuer
-PreventFollow lfun/PreventFollow
-Message lfun/Message
-InFight lfun/InFight
-AddAmount lfun/AddAmount
-access_rights lfun/access_rights
-trigger_sensitive_attack lfun/trigger_sensitive_attack
-QueryDoorStatus lfun/QueryDoorStatus
-QueryAllDoors lfun/QueryAllDoors
-SetDoorStatus lfun/SetDoorStatus
-QueryDoorKey lfun/QueryDoorKey
-AddAdjective lfun/AddAdjective
-AddClass lfun/AddClass
-AddDetail lfun/AddDetail
-AddDrink lfun/AddDrink
-AddExit lfun/AddExit
-AddFood lfun/AddFood
-AddFuel lfun/AddFuel
-AddFun lfun/AddFun
-AddId lfun/AddId
-AddItem lfun/AddItem
-AddMsg lfun/AddMsg
-AddPluralId lfun/AddPluralId
-AddReadDetail lfun/AddReadDetail
-AddRoomMessage lfun/AddRoomMessage
-AddRoute lfun/AddRoute
-AddSingularId lfun/AddSingularId
-AddSpecialDetail lfun/AddSpecialDetail
-DeclAdj lfun/DeclAdj
-AddSpecialExit lfun/AddSpecialExit
-DoUnwear lfun/DoUnwear
-DoUnwield lfun/DoUnwield
-DoWear lfun/DoWear
-Enter lfun/Enter
-GetDetail lfun/GetDetail
-GetExits lfun/GetExits
-Halt lfun/Halt
-Identify lfun/Identify
-IsUnit lfun/IsUnit
-Leave lfun/Leave
-MayAddWeight lfun/MayAddWeight
-PreventInsert lfun/PreventInsert
-Query lfun/Query
-QueryArrived lfun/QueryArrived
-QueryArticle lfun/QueryArticle
-QueryBuyFact lfun/QueryBuyFact
-QueryCoinsPerUnits lfun/QueryCoinsPerUnits
-QueryDu lfun/QueryDu
-QueryFlaw lfun/QueryFlaw
-QueryGenderString lfun/QueryGenderString
-QueryGramsPerUnits lfun/QueryGramsPerUnits
-QueryName lfun/QueryName
-QueryPassengers lfun/QueryPassengers
-QueryPosition lfun/QueryPosition
-QueryPronoun lfun/QueryPronoun
-QueryProp lfun/QueryProp
-QueryProperties lfun/QueryProperties
-RemoveAdjective lfun/RemoveAdjective
-RemoveId lfun/RemoveId
-RemoveClass lfun/RemoveClass
-RemoveCmd lfun/RemoveCmd
-RemoveDetail lfun/RemoveDetail
-RemoveExit lfun/RemoveExit
-RemoveFunc lfun/RemoveFunc
-RemoveReadDetail lfun/RemoveReadDetail
-RemoveRoute lfun/RemoveRoute
-RemoveSpecialDetail lfun/RemoveSpecialDetail
-RemoveSpecialExit lfun/RemoveSpecialExit
-Set lfun/Set
-SetBuyFact lfun/SetBuyFact
-SetCoinsPerUnits lfun/SetCoinsPerUnits
-SetGramsPerUnits lfun/SetGramsPerUnits
-SetProperties lfun/SetProperties
-SetStorageRoom lfun/SetStorageRoom
-ShowPropList lfun/ShowPropList
-Start lfun/Start
-SuggestArticle lfun/SuggestArticle
-TakeFlaw lfun/TakeFlaw
-UnwieldFunc lfun/UnwieldFunc
-WearFunc lfun/WearFunc
-WieldFunc lfun/WieldFunc
-do_unwear lfun/do_unwear
-do_wear lfun/do_wear
-int_long lfun/int_long
-int_short lfun/int_short
-is_class_member lfun/is_class_member
-locate_objects lfun/locate_objects
-make_invlist lfun/make_invlist
-paramove lfun/paramove
-present_objects lfun/present_objects
-query_weight_contents lfun/query_weight_contents
-short lfun/short
-trigger_sensitive_inv lfun/trigger_sensitive_inv
-wield_me lfun/wield_me
-AddSpell lfun/AddSpell
-RemoveItem lfun/RemoveItem
-NotifyGiveQuest lfun/NotifyGiveQuest
-Damage lfun/Damage
-SetChats lfun/SetChats
-SetAttackChats lfun/SetAttackChats
-RemovePluralId lfun/RemovePluralId
-RemoveSingularId lfun/RemoveSingularId
-QueryMaterial lfun/QueryMaterial
-MaterialList lfun/MaterialList
-QueryMaterialGroup lfun/QueryMaterialGroup
-misc misc
-called_by_player misc/called_by_player
-simul_efuns misc/simul_efuns
-CLEAN_UP misc/CLEAN_UP
-mem misc/mem
-beispiele beispiele
-bspruest1.c beispiele/bspruest1.c
-bspmon2.c beispiele/bspmon2.c
-raum1.c beispiele/raum1.c
-wolke.c beispiele/wolke.c
-bspwaffe1.c beispiele/bspwaffe1.c
-bspmon1.c beispiele/bspmon1.c
-LPC LPC
-alists LPC/alists
-arrays LPC/arrays
-block LPC/block
-closures LPC/closures
-closures-example LPC/closures-example
-do-while LPC/do-while
-ed0 LPC/ed0
-ed1 LPC/ed1
-ed2 LPC/ed2
-ed3 LPC/ed3
-ed4 LPC/ed4
-ed5 LPC/ed5
-ed6 LPC/ed6
-efuns LPC/efuns
-for LPC/for
-functions LPC/functions
-inherit LPC/inherit
-inheritance LPC/inheritance
-initialisation LPC/initialisation
-lfuns LPC/lfuns
-lpc LPC/lpc
-mappings LPC/mappings
-operators LPC/operators
-pragma LPC/pragma
-preprocessor LPC/preprocessor
-references LPC/references
-switch LPC/switch
-types LPC/types
-while LPC/while
-master master
-valid_query_snoop master/valid_query_snoop
-valid_snoop master/valid_snoop
-valid_write master/valid_write
-valid_read master/valid_read
-valid_seteuid master/valid_seteuid
-slow_shut_down master/slow_shut_down
-valid_exec master/valid_exec
-retrieve_ed_setup master/retrieve_ed_setup
-save_ed_setup master/save_ed_setup
-runtime_error master/runtime_error
-remove_player master/remove_player
-query_player_level master/query_player_level
-receive_imp master/receive_imp
-quota_demon master/quota_demon
-preload master/preload
-privilege_violation master/privilege_violation
-reactivate_destructed_master master/reactivate_destructed_master
-query_allow_shadow master/query_allow_shadow
-heart_beat_error master/heart_beat_error
-object_name master/object_name
-prepare_destruct master/prepare_destruct
-parse_command_all_word master/parse_command_all_word
-parse_command_prepos_list master/parse_command_prepos_list
-make_path_absolute master/make_path_absolute
-master master/master
-get_root_uid master/get_root_uid
-log_error master/log_error
-external_master_reload master/external_master_reload
-inaugurate_master master/inaugurate_master
-get_wiz_name master/get_wiz_name
-get_simul_efun master/get_simul_efun
-get_bb_uid master/get_bb_uid
-flag master/flag
-epilog master/epilog
-get_ed_buffer_save_object_name master/get_ed_buffer_save_object_name
-connect master/connect
-dangling_lfun_closure master/dangling_lfun_closure
-define_include_dirs master/define_include_dirs
-disconnect master/disconnect
-creator_file master/creator_file
-compile_object master/compile_object
-master-3.2 master/master-3.2
-Grep-Privilege master/Grep-Privilege
-Grep-Apply-Master master/Grep-Apply-Master
-Grep-CheckValidPath-Master master/Grep-CheckValidPath-Master
-get_master_uid master/get_master_uid
-initialisation master/initialisation
-master-3.2.1 master/master-3.2.1
-notify_shutdown master/notify_shutdown
-stale_erq master/stale_erq
-ed ed
-ed4 ed/ed4
-ed1 ed/ed1
-ed0 ed/ed0
-ed3 ed/ed3
-ed2 ed/ed2
-driver driver
-commandline driver/commandline
-driver driver/driver
-debugmalloc driver/debugmalloc
-dumpallobj driver/dumpallobj
-malloc driver/malloc
-opcdump driver/opcdump
-predefined driver/predefined
-showsmallnewmalloced driver/showsmallnewmalloced
-status driver/status
-KURS KURS
-LPC-KURS2 KURS/LPC-KURS2
-chapter5 KURS/LPC-KURS2/chapter5
-chapter4 KURS/LPC-KURS2/chapter4
-chapter3 KURS/LPC-KURS2/chapter3
-chapter7 KURS/LPC-KURS2/chapter7
-chapter6 KURS/LPC-KURS2/chapter6
-chapter2 KURS/LPC-KURS2/chapter2
-Copyright KURS/LPC-KURS2/Copyright
-chapter1 KURS/LPC-KURS2/chapter1
-Contents KURS/LPC-KURS2/Contents
-LPC-KURS KURS/LPC-KURS
-Introduction KURS/LPC-KURS/Introduction
-chapter4 KURS/LPC-KURS/chapter4
-chapter2 KURS/LPC-KURS/chapter2
-chapter8 KURS/LPC-KURS/chapter8
-chapter7 KURS/LPC-KURS/chapter7
-chapter6 KURS/LPC-KURS/chapter6
-chapter5 KURS/LPC-KURS/chapter5
-chapter3 KURS/LPC-KURS/chapter3
-chapter1 KURS/LPC-KURS/chapter1
-Contents KURS/LPC-KURS/Contents
-objekte KURS/objekte
-raum1 KURS/raum1
-einleitung KURS/einleitung
-RULES KURS/RULES
-RULES.WIZ KURS/RULES.WIZ
-COMMENTS KURS/COMMENTS
-GUIDE.old KURS/GUIDE.old
-3.0 3.0
-mudlib_outline 3.0/mudlib_outline
-problems 3.0/problems
-lfun_efun.man 3.0/lfun_efun.man
-lfun_efun.me 3.0/lfun_efun.me
-auto_destruct 3.0/auto_destruct
-LPmud.doc.me 3.0/LPmud.doc.me
-LPmud.doc.man 3.0/LPmud.doc.man
-3.0.info 3.0/3.0.info
-@README @README
-about-efun+lfun-docs about-efun+lfun-docs
-closures closures
-func_spec func_spec
-help help
-abenteuer help/abenteuer
-abenteurer help/abenteurer
-attribute help/attribute
-bewegung help/bewegung
-bierschuettler help/bierschuettler
-buecher help/buecher
-chaos help/chaos
-editor help/editor
-erzmagier help/erzmagier
-faq help/faq
-forscherpunkte help/forscherpunkte
-gilden help/gilden
-kaempfer help/kaempfer
-karate help/karate
-klerus help/klerus
-konzept help/konzept
-magier help/magier
-post help/post
-regionen help/regionen
-scripte help/scripte
-seher help/seher
-stufen help/stufen
-stufenpunkte help/stufenpunkte
-syntax help/syntax
-zauberei help/zauberei
-zauberer help/zauberer
-zaubertraenke help/zaubertraenke
-verein help/verein
-props props
-P_COMBATCMDS props/P_COMBATCMDS
-P_INVIS props/P_INVIS
-P_COMBATCMDS.old props/P_COMBATCMDS.old
-P_HIDE_EXITS props/P_HIDE_EXITS
-P_INVIS.old props/P_INVIS.old
-P_HIDE_EXITS.old props/P_HIDE_EXITS.old
-P_AC props/P_AC
-P_WORN props/P_WORN
-P_ARMOUR_TYPE props/P_ARMOUR_TYPE
-P_DEFEND_FUNC props/P_DEFEND_FUNC
-P_WEAR_FUNC props/P_WEAR_FUNC
-P_REMOVE_FUNC props/P_REMOVE_FUNC
-P_NO_GLOBAL_ATTACK props/P_NO_GLOBAL_ATTACK
-P_DAMAGED props/P_DAMAGED
-P_EFFECTIVE_WC props/P_EFFECTIVE_WC
-P_EFFECTIVE_AC props/P_EFFECTIVE_AC
-P_MAX_WEIGHT props/P_MAX_WEIGHT
-P_CONTENTS props/P_CONTENTS
-P_CNT_STATUS props/P_CNT_STATUS
-P_TRANSPARENT props/P_TRANSPARENT
-P_DOOR_INFOS props/P_DOOR_INFOS
-P_WATER props/P_WATER
-P_FISH props/P_FISH
-P_LIQUID props/P_LIQUID
-P_LONG_EMPTY props/P_LONG_EMPTY
-P_LONG_FULL props/P_LONG_FULL
-P_GUARD props/P_GUARD
-P_EVAL_OFFSETS props/P_EVAL_OFFSETS
-P_EVAL_FACTORS props/P_EVAL_FACTORS
-P_INPC_LAST_PLAYER_CONTACT props/P_INPC_LAST_PLAYER_CONTACT
-P_INPC_LAST_ENVIRONMENT props/P_INPC_LAST_ENVIRONMENT
-P_INPC_WALK_MODE props/P_INPC_WALK_MODE
-P_INPC_WALK_DELAYS props/P_INPC_WALK_DELAYS
-P_INPC_WALK_FLAGS props/P_INPC_WALK_FLAGS
-P_INPC_WALK_AREA props/P_INPC_WALK_AREA
-P_INPC_WALK_ROUTE props/P_INPC_WALK_ROUTE
-P_INPC_HOME props/P_INPC_HOME
-P_ARTICLE props/P_ARTICLE
-P_GENDER props/P_GENDER
-P_ATTRIBUTES props/P_ATTRIBUTES
-P_ATTRIBUTES_OFFSETS props/P_ATTRIBUTES_OFFSETS
-P_X_ATTR_MOD props/P_X_ATTR_MOD
-P_ATTRIBUTES_MODIFIER props/P_ATTRIBUTES_MODIFIER
-P_ABILITIES props/P_ABILITIES
-P_RESISTANCE props/P_RESISTANCE
-P_RESISTANCE_STRENGHTS props/P_RESISTANCE_STRENGHTS
-P_VULNERABILITY props/P_VULNERABILITY
-P_TOTAL_AC props/P_TOTAL_AC
-P_HANDS props/P_HANDS
-P_MAX_HANDS props/P_MAX_HANDS
-P_USED_HANDS props/P_USED_HANDS
-P_ATTACK_BUSY props/P_ATTACK_BUSY
-P_PREFERED_ENEMY props/P_PREFERED_ENEMY
-P_RESISTANCE_STRENGTHS props/P_RESISTANCE_STRENGTHS
-P_AGE props/P_AGE
-P_ALIGN props/P_ALIGN
-P_DEADS props/P_DEADS
-P_GHOST props/P_GHOST
-P_FROG props/P_FROG
-P_FOOD props/P_FOOD
-P_MAX_FOOD props/P_MAX_FOOD
-P_DRINK props/P_DRINK
-P_MAX_DRINK props/P_MAX_DRINK
-P_ALCOHOL props/P_ALCOHOL
-P_MAX_ALCOHOL props/P_MAX_ALCOHOL
-P_HP props/P_HP
-P_MAX_HP props/P_MAX_HP
-P_SP props/P_SP
-P_MAX_SP props/P_MAX_SP
-P_XP props/P_XP
-P_VALID_GUILDS props/P_VALID_GUILDS
-P_GUILD_SKILLS props/P_GUILD_SKILLS
-P_GUILD_RESTRICTIONS props/P_GUILD_RESTRICTIONS
-P_GUILD_DEFAULT_SPELLBOOK props/P_GUILD_DEFAULT_SPELLBOOK
-P_GUILD_MALE_TITLES props/P_GUILD_MALE_TITLES
-P_GUILD_FEMALE_TITLES props/P_GUILD_FEMALE_TITLES
-P_GUILD_LEVELS props/P_GUILD_LEVELS
-P_SB_SPELLS props/P_SB_SPELLS
-P_GLOBAL_SKILLPROPS props/P_GLOBAL_SKILLPROPS
-P_GUILD_LEVEL props/P_GUILD_LEVEL
-P_GUILD_TITLE props/P_GUILD_TITLE
-P_GUILD_RATING props/P_GUILD_RATING
-P_NEWSKILLS props/P_NEWSKILLS
-P_NEXT_SPELL_TIME props/P_NEXT_SPELL_TIME
-P_TMP_ATTACK_HOOK props/P_TMP_ATTACK_HOOK
-P_TMP_ATTACK_MOD props/P_TMP_ATTACK_MOD
-P_LEP props/P_LEP
-P_TMP_DEFEND_HOOK props/P_TMP_DEFEND_HOOK
-P_TMP_DIE_HOOK props/P_TMP_DIE_HOOK
-P_DEFENDERS props/P_DEFENDERS
-P_SKILL_ATTRIBUTES props/P_SKILL_ATTRIBUTES
-P_IGNORE props/P_IGNORE
-P_LAST_COMMAND_ENV props/P_LAST_COMMAND_ENV
-P_HISTMIN props/P_HISTMIN
-P_SHOW_ALIAS_PROCESSING props/P_SHOW_ALIAS_PROCESSING
-P_DEFAULT_NOTIFY_FAIL props/P_DEFAULT_NOTIFY_FAIL
-P_NETDEAD_INFO props/P_NETDEAD_INFO
-P_IP_NAME props/P_IP_NAME
-P_AUTH_INFO props/P_AUTH_INFO
-P_LAST_KILLER props/P_LAST_KILLER
-P_ACTUAL_NOTIFY_FAIL props/P_ACTUAL_NOTIFY_FAIL
-P_LEP_MALUS props/P_LEP_MALUS
-P_LAST_LOGIN props/P_LAST_LOGIN
-P_LAST_LOGOUT props/P_LAST_LOGOUT
-P_SHOW_EXITS props/P_SHOW_EXITS
-P_WANTS_TO_LEARN props/P_WANTS_TO_LEARN
-P_AUTOLOADOBJ props/P_AUTOLOADOBJ
-P_TTY props/P_TTY
-P_AUTOLOAD props/P_AUTOLOAD
-P_MAILADDR props/P_MAILADDR
-P_HOMEPAGE props/P_HOMEPAGE
-P_FOLLOW_SILENT props/P_FOLLOW_SILENT
-P_SECOND props/P_SECOND
-P_TESTPLAYER props/P_TESTPLAYER
-P_START_HOME props/P_START_HOME
-P_CMSG props/P_CMSG
-P_DMSG props/P_DMSG
-P_CLONE_MSG props/P_CLONE_MSG
-P_DESTRUCT_MSG props/P_DESTRUCT_MSG
-P_CARRIED_VALUE props/P_CARRIED_VALUE
-P_PROMPT props/P_PROMPT
-P_SCREENSIZE props/P_SCREENSIZE
-P_FLAGS props/P_FLAGS
-P_CAN_FLAGS props/P_CAN_FLAGS
-P_READ_NEWS props/P_READ_NEWS
-P_NEEDED_QP props/P_NEEDED_QP
-P_INTERMUD props/P_INTERMUD
-P_BUFFER props/P_BUFFER
-P_DEAF props/P_DEAF
-P_PERM_STRING props/P_PERM_STRING
-P_EXTRA_LOOK props/P_EXTRA_LOOK
-P_PRESAY props/P_PRESAY
-P_TITLE props/P_TITLE
-P_AVERAGE_SIZE props/P_AVERAGE_SIZE
-P_REFERENCE_OBJECT props/P_REFERENCE_OBJECT
-P_MSGIN props/P_MSGIN
-P_MSGOUT props/P_MSGOUT
-P_MMSGIN props/P_MMSGIN
-P_MMSGOUT props/P_MMSGOUT
-P_POTIONROOMS props/P_POTIONROOMS
-P_TRANK_FINDEN props/P_TRANK_FINDEN
-P_VISITED_POTIONROOMS props/P_VISITED_POTIONROOMS
-P_BONUS_POTIONS props/P_BONUS_POTIONS
-P_QUESTS props/P_QUESTS
-P_QP props/P_QP
-P_SKILLS props/P_SKILLS
-P_BLIND props/P_BLIND
-P_BRIEF props/P_BRIEF
-P_ORIG_NAME props/P_ORIG_NAME
-P_KILLER props/P_KILLER
-P_MURDER_MSG props/P_MURDER_MSG
-P_KILL_MSG props/P_KILL_MSG
-P_KILL_NAME props/P_KILL_NAME
-P_CORPSE props/P_CORPSE
-P_ENEMY_DEATH_SEQUENCE props/P_ENEMY_DEATH_SEQUENCE
-P_LIGHT props/P_LIGHT
-P_CLONER props/P_CLONER
-P_TOTAL_LIGHT props/P_TOTAL_LIGHT
-P_LAST_CONTENT_CHANGE props/P_LAST_CONTENT_CHANGE
-P_VALUE props/P_VALUE
-P_FORCE_DEMONST props/P_FORCE_DEMONST
-P_INFO props/P_INFO
-P_READ_MSG props/P_READ_MSG
-P_FW_ALWAYS_READABLE props/P_FW_ALWAYS_READABLE
-P_NOBUY props/P_NOBUY
-P_NEVERDROP props/P_NEVERDROP
-P_MAGIC props/P_MAGIC
-P_WEIGHT_PERCENT props/P_WEIGHT_PERCENT
-P_DETAILS props/P_DETAILS
-P_SPECIAL_DETAILS props/P_SPECIAL_DETAILS
-P_READ_DETAILS props/P_READ_DETAILS
-P_EXITS props/P_EXITS
-P_SPECIAL_EXITS props/P_SPECIAL_EXITS
-P_DOORS props/P_DOORS
-P_DOORS2 props/P_DOORS2
-P_ITEMS props/P_ITEMS
-P_NO_TPORT props/P_NO_TPORT
-P_TPORT_COST_IN props/P_TPORT_COST_IN
-P_TPORT_COST_OUT props/P_TPORT_COST_OUT
-P_INDOORS props/P_INDOORS
-P_NOMAGIC props/P_NOMAGIC
-P_ORAKEL props/P_ORAKEL
-P_RACE props/P_RACE
-P_TOTAL_WC props/P_TOTAL_WC
-P_ZAP_MSG props/P_ZAP_MSG
-P_AWAY props/P_AWAY
-P_WEAPON props/P_WEAPON
-P_ARMOURS props/P_ARMOURS
-P_NPC props/P_NPC
-P_WIMPY props/P_WIMPY
-P_WIMPY_DIRECTION props/P_WIMPY_DIRECTION
-P_HEAL props/P_HEAL
-P_HB props/P_HB
-P_POISON props/P_POISON
-P_MAX_POISON props/P_MAX_POISON
-P_DISABLE_ATTACK props/P_DISABLE_ATTACK
-P_DIE_MSG props/P_DIE_MSG
-P_KILLS props/P_KILLS
-P_CALLED_FROM_IP props/P_CALLED_FROM_IP
-P_DESCRIPTION props/P_DESCRIPTION
-P_GUILD props/P_GUILD
-P_LEVEL props/P_LEVEL
-P_CAP_NAME props/P_CAP_NAME
-P_EARMUFFS props/P_EARMUFFS
-P_MARRIED props/P_MARRIED
+events events/events
+EVT_LIB_LOGOUT events/EVT_LIB_LOGOUT
+EVT_LIB_NPC_DEATH events/EVT_LIB_NPC_DEATH
+EVT_LIB_LOGIN events/EVT_LIB_LOGIN
+EVT_LIB_PLAYER_CREATION events/EVT_LIB_PLAYER_CREATION
+EVT_LIB_DATECHANGE events/EVT_LIB_DATECHANGE
+EVT_LIB_QUEST_SOLVED events/EVT_LIB_QUEST_SOLVED
+EVT_LIB_PLAYER_DELETION events/EVT_LIB_PLAYER_DELETION
+EVT_LIB_ADVANCE events/EVT_LIB_ADVANCE
+EVT_GUILD_CHANGE events/EVT_GUILD_CHANGE
+EVT_GUILD_ADVANCE events/EVT_GUILD_ADVANCE
+EVT_LIB_PLAYER_DEATH events/EVT_LIB_PLAYER_DEATH
+EVT_LIB_PLAYER_ATTR_CHANGE events/EVT_LIB_PLAYER_ATTR_CHANGE
+EVT_LIB_CLOCK events/EVT_LIB_CLOCK
+EVT_LIB_MINIQUEST_SOLVED events/EVT_LIB_MINIQUEST_SOLVED
+EVT_LIB_NEW_ERROR events/EVT_LIB_NEW_ERROR
P_AMOUNT props/P_AMOUNT
-P_VALUE_PER_UNIT props/P_VALUE_PER_UNIT
-P_WEIGHT_PER_UNIT props/P_WEIGHT_PER_UNIT
-P_FUEL props/P_FUEL
-P_LIGHTDESC props/P_LIGHTDESC
-P_DO_DESTRUCT props/P_DO_DESTRUCT
-P_LIGHTED props/P_LIGHTED
-P_CHATS props/P_CHATS
-P_CHAT_CHANCE props/P_CHAT_CHANCE
-P_ACHATS props/P_ACHATS
-P_ACHAT_CHANCE props/P_ACHAT_CHANCE
-P_BODY props/P_BODY
-P_AGGRESSIVE props/P_AGGRESSIVE
-P_NOCORPSE props/P_NOCORPSE
-P_REJECT props/P_REJECT
-P_RACE_DESCRIPTION props/P_RACE_DESCRIPTION
-P_RACESTRING props/P_RACESTRING
-P_CONTAINER props/P_CONTAINER
-P_FW_UNDERSTAND props/P_FW_UNDERSTAND
-P_TRAY props/P_TRAY
-P_DEFAULT_INFO props/P_DEFAULT_INFO
-P_LOG_INFO props/P_LOG_INFO
-P_PURSUERS props/P_PURSUERS
-P_HP_HOOKS props/P_HP_HOOKS
-P_GIVEN_AMOUNT props/P_GIVEN_AMOUNT
-P_GIVEN_OBJECT props/P_GIVEN_OBJECT
-P_CURSED props/P_CURSED
-P_KEEP_ON_SELL props/P_KEEP_ON_SELL
-P_SPELLS props/P_SPELLS
-P_SPELLRATE props/P_SPELLRATE
-P_INFORMME props/P_INFORMME
-P_WAITFOR props/P_WAITFOR
-P_LOCALCMDS props/P_LOCALCMDS
-P_CLOCKMSG props/P_CLOCKMSG
-P_PARA props/P_PARA
-P_SIZE props/P_SIZE
-P_INT_SHORT props/P_INT_SHORT
-P_INT_LONG props/P_INT_LONG
-P_ROOM_MSG props/P_ROOM_MSG
-P_FUNC_MSG props/P_FUNC_MSG
-P_MSG_PROB props/P_MSG_PROB
-P_HAUS_ERLAUBT props/P_HAUS_ERLAUBT
-P_SENSITIVE_INVENTORY props/P_SENSITIVE_INVENTORY
-P_SENSITIVE_INVENTORY_TRIGGER props/P_SENSITIVE_INVENTORY_TRIGGER
-P_SENSITIVE_ATTACK props/P_SENSITIVE_ATTACK
-P_CURRENTDIR props/P_CURRENTDIR
-P_SHORT_CWD props/P_SHORT_CWD
-P_SNOOPFLAGS props/P_SNOOPFLAGS
-P_COMMANDS props/P_COMMANDS
-P_NAME props/P_NAME
-P_NAME_ADJ props/P_NAME_ADJ
-P_SHORT props/P_SHORT
-P_LONG props/P_LONG
-P_IDS props/P_IDS
-P_ADJECTIVES props/P_ADJECTIVES
-P_SHOW_INV props/P_SHOW_INV
-P_CLASS props/P_CLASS
-P_NODROP props/P_NODROP
-P_NOGET props/P_NOGET
-P_SENSITIVE props/P_SENSITIVE
-P_UID props/P_UID
-P_EUID props/P_EUID
-P_WEIGHT props/P_WEIGHT
-P_TOTAL_WEIGHT props/P_TOTAL_WEIGHT
-P_ENTERMSG props/P_ENTERMSG
-P_LEAVEMSG props/P_LEAVEMSG
-P_LEAVEFAIL props/P_LEAVEFAIL
-P_ENTERFAIL props/P_ENTERFAIL
-P_ARRIVEMSG props/P_ARRIVEMSG
-P_DEPARTMSG props/P_DEPARTMSG
-P_ENTERCMDS props/P_ENTERCMDS
-P_LEAVECMDS props/P_LEAVECMDS
-P_MAX_PASSENGERS props/P_MAX_PASSENGERS
-P_STD_OBJECT props/P_STD_OBJECT
-P_COMPILER_PATH props/P_COMPILER_PATH
-P_NR_HANDS props/P_NR_HANDS
-P_WC props/P_WC
-P_WEAPON_TYPE props/P_WEAPON_TYPE
-P_DAM_TYPE props/P_DAM_TYPE
-P_WIELDED props/P_WIELDED
-P_HIT_FUNC props/P_HIT_FUNC
+P_KILL_NAME props/P_KILL_NAME
+P_SP props/P_SP
+P_CONSUME_MSG props/P_CONSUME_MSG
+P_AVATAR_URI props/P_AVATAR_URI
P_WIELD_FUNC props/P_WIELD_FUNC
-P_UNWIELD_FUNC props/P_UNWIELD_FUNC
-P_HIDE_EXITS.res props/P_HIDE_EXITS.res
-P_FRIEND props/P_FRIEND
-P_DAM_DESC props/P_DAM_DESC
+P_LIGHT_ABSORPTION props/P_LIGHT_ABSORPTION
+P_PERM_STRING props/P_PERM_STRING
+P_GUILD_RATING props/P_GUILD_RATING
+P_NOGET props/P_NOGET
+P_PUB_NOT_ON_MENU props/P_PUB_NOT_ON_MENU
+P_NOINSERT_MSG props/P_NOINSERT_MSG
+P_PARA props/P_PARA
+P_QUEST_ITEM props/P_QUEST_ITEM
+P_DEFAULT_GUILD props/P_DEFAULT_GUILD
P_QUALITY props/P_QUALITY
-P_ALCOHOL_DELAY props/P_ALCOHOL_DELAY
-P_DRINK_DELAY props/P_DRINK_DELAY
-P_FOOD_DELAY props/P_FOOD_DELAY
-P_HP_DELAY props/P_HP_DELAY
-P_SP_DELAY props/P_SP_DELAY
-P_POISON_DELAY props/P_POISON_DELAY
+P_FOOD props/P_FOOD
+P_PUB_NO_MONEY props/P_PUB_NO_MONEY
+P_MARRIED props/P_MARRIED
+P_M_ATTR_MOD props/P_M_ATTR_MOD
+P_TEAM_ASSOC_MEMBERS props/P_TEAM_ASSOC_MEMBERS
+P_NO_REGENERATION props/P_NO_REGENERATION
+P_DEATH_SPONSORED_BY props/P_DEATH_SPONSORED_BY
+P_CURRENTDIR props/P_CURRENTDIR
+P_GUILD_TITLE props/P_GUILD_TITLE
+P_UNWEAR_MSG props/P_UNWEAR_MSG
+P_MUD_NEWBIE props/P_MUD_NEWBIE
+P_USED_HANDS props/P_USED_HANDS
+P_KILLS props/P_KILLS
+P_RESET_LIFETIME props/P_RESET_LIFETIME
+P_LONG props/P_LONG
+P_NO_PARA_TRANS props/P_NO_PARA_TRANS
+P_EXITS props/P_EXITS
+P_INT_LIGHT props/P_INT_LIGHT
+P_BUFFER props/P_BUFFER
+P_SENSITIVE_ATTACK props/P_SENSITIVE_ATTACK
+P_LAST_WEAR_ACTION props/P_LAST_WEAR_ACTION
+P_EVAL_OFFSETS props/P_EVAL_OFFSETS
+P_INFORMME props/P_INFORMME
+P_REFERENCE_OBJECT props/P_REFERENCE_OBJECT
+P_NO_ASCII_ART props/P_NO_ASCII_ART
+P_NOFOOD_MSG props/P_NOFOOD_MSG
+P_DOMAIN props/P_DOMAIN
+P_PUB_NO_KEEPER props/P_PUB_NO_KEEPER
+P_HIDE_EXITS props/P_HIDE_EXITS
+P_TEAM props/P_TEAM
+P_IS_ARTILLERY props/P_IS_ARTILLERY
+P_DIE_MSG props/P_DIE_MSG
+P_SKILLS props/P_SKILLS
+P_LAST_DEATH_PROPS props/P_LAST_DEATH_PROPS
+P_SEERDOORS props/P_SEERDOORS
+P_WIZ_DEBUG props/P_WIZ_DEBUG
+P_TOO_HEAVY_MSG props/P_TOO_HEAVY_MSG
+P_WIMPY props/P_WIMPY
P_MATERIAL props/P_MATERIAL
-obj obj
-doormaster obj/doormaster
-REGELN REGELN
-README REGELN/README
-zweities REGELN/zweities
-Scripte REGELN/Scripte
-balance REGELN/balance
-npcs REGELN/npcs
-waffen REGELN/waffen
-ruestungen REGELN/ruestungen
-properties.h properties.h
-g.abenteurer g.abenteurer
-ausweichen g.abenteurer/ausweichen
-feuerball g.abenteurer/feuerball
-identifiziere g.abenteurer/identifiziere
-kampfschrei g.abenteurer/kampfschrei
-licht g.abenteurer/licht
-pfeil g.abenteurer/pfeil
-schaetz g.abenteurer/schaetz
-schnell g.abenteurer/schnell
-g.bierschuettler g.bierschuettler
-abstufungen g.bierschuettler/abstufungen
-alkoholgift g.bierschuettler/alkoholgift
-beliefere g.bierschuettler/beliefere
-beobachte g.bierschuettler/beobachte
-beruhige g.bierschuettler/beruhige
-bierschuerze g.bierschuettler/bierschuerze
-blubber g.bierschuettler/blubber
-erdbeben g.bierschuettler/erdbeben
-fliesse g.bierschuettler/fliesse
-floesse g.bierschuettler/floesse
-freibier g.bierschuettler/freibier
+P_DAM_DESC props/P_DAM_DESC
+P_DEFUEL_LIMIT_FOOD props/P_DEFUEL_LIMIT_FOOD
+P_BODY props/P_BODY
+P_HIT_FUNC props/P_HIT_FUNC
+P_INFO props/P_INFO
+P_ENTERCMDS props/P_ENTERCMDS
+P_LAST_CONTENT_CHANGE props/P_LAST_CONTENT_CHANGE
+P_SENSITIVE_INVENTORY_TRIGGER props/P_SENSITIVE_INVENTORY_TRIGGER
+P_DEFUEL_TIME_DRINK props/P_DEFUEL_TIME_DRINK
+P_LEVEL props/P_LEVEL
+P_NAME props/P_NAME
+P_CONTAINER props/P_CONTAINER
+P_INPC_LAST_PLAYER_CONTACT props/P_INPC_LAST_PLAYER_CONTACT
+P_MAX_ALCOHOL props/P_MAX_ALCOHOL
+P_SECOND props/P_SECOND
+P_PREVENT_PILE props/P_PREVENT_PILE
+P_REAL_RACE props/P_REAL_RACE
+P_GUARD props/P_GUARD
+P_PILE_NAME props/P_PILE_NAME
+P_ARRIVEMSG props/P_ARRIVEMSG
+P_IGNORE props/P_IGNORE
+P_CAP_NAME props/P_CAP_NAME
+P_HEAL props/P_HEAL
+P_LAST_DAMTYPES props/P_LAST_DAMTYPES
+P_NOMAGIC props/P_NOMAGIC
+P_FUEL props/P_FUEL
+P_DRINK_DELAY props/P_DRINK_DELAY
+P_PUT_MSG props/P_PUT_MSG
+P_LIGHT_TYPE props/P_LIGHT_TYPE
+P_SYNTAX_HELP props/P_SYNTAX_HELP
+P_HELPER_NPC props/P_HELPER_NPC
+P_NO_SCORE props/P_NO_SCORE
+P_TRAVEL_CMDS props/P_TRAVEL_CMDS
+P_AUTOLOADOBJ props/P_AUTOLOADOBJ
+P_RACE_DESCRIPTION props/P_RACE_DESCRIPTION
+P_TRAVEL_INFO props/P_TRAVEL_INFO
+P_WEAR_FUNC props/P_WEAR_FUNC
+P_TOTAL_AC props/P_TOTAL_AC
+P_X_HEALTH_MOD props/P_X_HEALTH_MOD
+P_LAST_COMMAND_ENV props/P_LAST_COMMAND_ENV
+P_RANGE props/P_RANGE
+P_EXTRA_LOOK props/P_EXTRA_LOOK
+P_KNOWN_POTIONROOMS props/P_KNOWN_POTIONROOMS
+P_WAITFOR props/P_WAITFOR
+P_ARMOUR_TYPE props/P_ARMOUR_TYPE
+P_MAGIC props/P_MAGIC
+P_ACHATS props/P_ACHATS
+P_NEXT_DEATH_SEQUENCE props/P_NEXT_DEATH_SEQUENCE
+P_NOLEAVE_MSG props/P_NOLEAVE_MSG
+P_SENSITIVE props/P_SENSITIVE
+P_HAUS_ERLAUBT props/P_HAUS_ERLAUBT
+P_UNIT_DECAY_QUOTA props/P_UNIT_DECAY_QUOTA
+P_NO_TRAVELING props/P_NO_TRAVELING
+P_INDOORS props/P_INDOORS
+P_CLOCKMSG props/P_CLOCKMSG
+P_QP props/P_QP
+P_VULNERABILITY props/P_VULNERABILITY
+P_MAX_PASSENGERS props/P_MAX_PASSENGERS
+P_NPC_FASTHEAL props/P_NPC_FASTHEAL
+P_PURSUERS props/P_PURSUERS
+P_EQUIP_TIME props/P_EQUIP_TIME
+P_ALC_FULL_MSG props/P_ALC_FULL_MSG
+P_TTY_SHOW props/P_TTY_SHOW
+P_MURDER_MSG props/P_MURDER_MSG
+P_REMOVE_MSG props/P_REMOVE_MSG
+P_ZAP_MSG props/P_ZAP_MSG
+P_FRIEND props/P_FRIEND
+P_FORCE_MURDER_MSG props/P_FORCE_MURDER_MSG
+P_VISIBLE_SUBGUILD_TITLE props/P_VISIBLE_SUBGUILD_TITLE
+P_MAX_FOOD props/P_MAX_FOOD
+P_ARTICLE props/P_ARTICLE
+P_FUNC_MSG props/P_FUNC_MSG
+P_AVERAGE_WEIGHT props/P_AVERAGE_WEIGHT
+P_SENSITIVE_INVENTORY props/P_SENSITIVE_INVENTORY
+P_AGE props/P_AGE
+P_VALUE_PER_UNIT props/P_VALUE_PER_UNIT
+P_DEFUEL_LIMIT_DRINK props/P_DEFUEL_LIMIT_DRINK
+P_UNWIELD_FUNC props/P_UNWIELD_FUNC
+P_KEEP_ON_SELL props/P_KEEP_ON_SELL
+P_SHORT props/P_SHORT
+P_CLOTHING props/P_CLOTHING
+P_PICK_MSG props/P_PICK_MSG
+P_DAMAGED props/P_DAMAGED
+P_LAST_LOGOUT props/P_LAST_LOGOUT
+P_UNWIELD_TIME props/P_UNWIELD_TIME
+P_CONTENTS props/P_CONTENTS
+P_NEEDED_QP props/P_NEEDED_QP
+P_DRINK props/P_DRINK
+P_INVIS props/P_INVIS
+P_NETDEAD_INFO props/P_NETDEAD_INFO
+P_SHOW_EXITS props/P_SHOW_EXITS
+P_GUILD_DEFAULT_SPELLBOOK props/P_GUILD_DEFAULT_SPELLBOOK
+P_AQUATIC_HELPERS props/P_AQUATIC_HELPERS
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-regeneriere g.klerus/regeneriere
-schaetz g.klerus/schaetz
-schutzhand g.klerus/schutzhand
-segne g.klerus/segne
-sonnenschutz g.klerus/sonnenschutz
-spaltung g.klerus/spaltung
-traue g.klerus/traue
-weihe g.klerus/weihe
-wunder g.klerus/wunder
-g.chaos g.chaos
-g.zauberer g.zauberer
-old.applied old.applied
-applied old.applied/applied
-remove old.applied/remove
-logon old.applied/logon
-modify_command old.applied/modify_command
-query_level old.applied/query_level
-catch_tell old.applied/catch_tell
-clean_up old.applied/clean_up
-create old.applied/create
-heart_beat old.applied/heart_beat
-init old.applied/init
-reset old.applied/reset
-__INIT old.applied/__INIT
-parse_command_id_list old.applied/parse_command_id_list
-parse_command_adjectiv_id_list old.applied/parse_command_adjectiv_id_list
-parse_command_plural_id_list old.applied/parse_command_plural_id_list
-catch_msg old.applied/catch_msg
-add_weight old.applied/add_weight
-query_real_name old.applied/query_real_name
-exit old.applied/exit
-query_weight old.applied/query_weight
-drop old.applied/drop
-get old.applied/get
-id.old old.applied/id.old
-can_put_and_get old.applied/can_put_and_get
-prevent_insert old.applied/prevent_insert
-hilfe.magier hilfe.magier
-hilfe.seher hilfe.seher
-hilfe.spieler hilfe.spieler
-mcmd mcmd
-addmaster mcmd/addmaster
-at mcmd/at
-banish mcmd/banish
-cat mcmd/cat
-cd mcmd/cd
-clone mcmd/clone
-cp mcmd/cp
-destruct mcmd/destruct
-do mcmd/do
-echoall mcmd/echoall
-echoto mcmd/echoto
-ed mcmd/ed
+chapter2 KURS/LPC-KURS/chapter2
+chapter4 KURS/LPC-KURS/chapter4
+chapter5 KURS/LPC-KURS/chapter5
+chapter6 KURS/LPC-KURS/chapter6
+chapter3 KURS/LPC-KURS/chapter3
+remove_player master/remove_player
+get_bb_uid master/get_bb_uid
+master-3.2 master/master-3.2
+inaugurate_master master/inaugurate_master
+master master/master
+epilog master/epilog
+valid_write master/valid_write
+parse_command_all_word master/parse_command_all_word
+preload master/preload
+slow_shut_down master/slow_shut_down
+valid_snoop master/valid_snoop
+log_error master/log_error
+get_wiz_name master/get_wiz_name
+valid_read master/valid_read
+flag master/flag
+get_ed_buffer_save_file_name master/get_ed_buffer_save_file_name
+compile_object master/compile_object
+include_file master/include_file
+get_simul_efun master/get_simul_efun
+handle_external_signal master/handle_external_signal
+external_master_reload master/external_master_reload
+make_path_absolute master/make_path_absolute
+runtime_warning master/runtime_warning
+inherit_file master/inherit_file
+quota_demon master/quota_demon
+prepare_destruct master/prepare_destruct
+privilege_violation master/privilege_violation
+valid_exec master/valid_exec
+stale_erq master/stale_erq
+reactivate_destructed_master master/reactivate_destructed_master
+receive_udp master/receive_udp
+notify_shutdown master/notify_shutdown
+get_master_uid master/get_master_uid
+connect master/connect
+parse_command_prepos_list master/parse_command_prepos_list
+object_name master/object_name
+retrieve_ed_setup master/retrieve_ed_setup
+dangling_lfun_closure master/dangling_lfun_closure
+valid_query_snoop master/valid_query_snoop
+heart_beat_error master/heart_beat_error
+disconnect master/disconnect
+save_ed_setup master/save_ed_setup
+runtime_error master/runtime_error
+master-3.2.1 master/master-3.2.1
+query_player_level master/query_player_level
+laden wiz/laden
+materialgruppen wiz/materialgruppen
+fernkampfwaffen wiz/fernkampfwaffen
+forscherpunkte wiz/forscherpunkte
+food wiz/food
+todessequenz wiz/todessequenz
+techniken wiz/techniken
+waffenskills wiz/waffenskills
+fehlerteufel wiz/fehlerteufel
+balance wiz/balance
+homemud wiz/homemud
+sheriff wiz/sheriff
+anfaenger wiz/anfaenger
+artillerie wiz/artillerie
+material wiz/material
+nachteile wiz/nachteile
+transporter wiz/transporter
+rm-howto wiz/rm-howto
+gerrit wiz/gerrit
+skills.doc wiz/skills.doc
+zaubertraenke wiz/zaubertraenke
+regionsmagier wiz/regionsmagier
+schadenstypen wiz/schadenstypen
+heilung wiz/heilung
+git-links wiz/git-links
+kampfobjekte wiz/kampfobjekte
+quests.doc wiz/quests.doc
+gerrit-projekte wiz/gerrit-projekte
+uniques wiz/uniques
+leitfaden wiz/leitfaden
+licht wiz/licht
+gerrit-secure wiz/gerrit-secure
+scoremaster wiz/scoremaster
+gerrit-sync wiz/gerrit-sync
+befoerderungen wiz/befoerderungen
+gilden-doku wiz/gilden-doku
+todesfallen wiz/todesfallen
+netz wiz/netz
+git-kooperation wiz/git-kooperation
+git-faq wiz/git-faq
+gerrit-account wiz/gerrit-account
+teamkampf_intern wiz/teamkampf_intern
+potionmaster wiz/potionmaster
+enttanken wiz/enttanken
+materialerkennung wiz/materialerkennung
+git wiz/git
+git-workflow wiz/git-workflow
+sensitive wiz/sensitive
+quests wiz/quests
+gerrit-migration wiz/gerrit-migration
+angriff wiz/angriff
+gift wiz/gift
+fernwaffen wiz/fernwaffen
+lupe wiz/lupe
+parierwaffen wiz/parierwaffen
+testspieler wiz/testspieler
+balanceantrag wiz/balanceantrag
+hausbau wiz/hausbau
+teamkampf wiz/teamkampf
+krallenschlag g.katzenkrieger/krallenschlag
+nachtsicht g.katzenkrieger/nachtsicht
+schaetz g.katzenkrieger/schaetz
+blitz g.katzenkrieger/blitz
+katzenauge g.katzenkrieger/katzenauge
+identifiziere g.katzenkrieger/identifiziere
+ausweichen g.katzenkrieger/ausweichen
+wasserstrahl g.katzenkrieger/wasserstrahl
+pflanzenfessel g.katzenkrieger/pflanzenfessel
+doese g.katzenkrieger/doese
+schnell g.katzenkrieger/schnell
+giftdolch g.katzenkrieger/giftdolch
+todeskralle g.katzenkrieger/todeskralle
+echo g.katzenkrieger/echo
+schleichen g.katzenkrieger/schleichen
+pflanzenkrieger g.katzenkrieger/pflanzenkrieger
+winterhauch g.katzenkrieger/winterhauch
+H_HOOK_EXIT_USE libhooks/H_HOOK_EXIT_USE
+H_HOOK_HP libhooks/H_HOOK_HP
+H_HOOK_CONSUME libhooks/H_HOOK_CONSUME
+H_HOOK_SP libhooks/H_HOOK_SP
+lfun.index lfun.index
+gildenstufen g.dunkelelfen/gildenstufen
+abstufungen g.dunkelelfen/abstufungen
+attribute balance/attribute
+techniken balance/techniken
+begleitnpcs balance/begleitnpcs
+attributsveraenderungen balance/attributsveraenderungen
+balance balance/balance
+artillerie balance/artillerie
+grenzwerte balance/grenzwerte
+waffen balance/waffen
+kaempferproperties balance/kaempferproperties
+modifyskillattribute balance/modifyskillattribute
+ruestungen balance/ruestungen
+fernwaffen balance/fernwaffen
+resistenzen balance/resistenzen
+parierwaffen balance/parierwaffen
+schaetz g.abenteurer/schaetz
+saeurestrahl g.abenteurer/saeurestrahl
+kampfschrei g.abenteurer/kampfschrei
+identifiziere g.abenteurer/identifiziere
+ausweichen g.abenteurer/ausweichen
+steinschlag g.abenteurer/steinschlag
+pfeil g.abenteurer/pfeil
+licht g.abenteurer/licht
+schnell g.abenteurer/schnell
+feuerball g.abenteurer/feuerball
+corpse std/corpse
+pub std/pub
+container std/container
+transport std/transport
+living std/living
+virtual_compiler std/virtual_compiler
+vererbungsbaeume std/vererbungsbaeume
+hooks std/hooks
+teamspeak help/teamspeak
+parties help/parties
+chaos help/chaos
+zauberei help/zauberei
+wipfellaeufer help/wipfellaeufer
+erzmagier help/erzmagier
+abenteuer help/abenteuer
+karate help/karate
+forscherpunkte help/forscherpunkte
+stufenpunkte help/stufenpunkte
+zweitspieler help/zweitspieler
+bewegung help/bewegung
+attribute help/attribute
+zeitung help/zeitung
+bierschuettler help/bierschuettler
+dunkelelfen help/dunkelelfen
+magier help/magier
+abenteuerliste help/abenteuerliste
+gott help/gott
+stunnel help/stunnel
+rassen help/rassen
+sozialmedien help/sozialmedien
+zookeln help/zookeln
+essen_trinken help/essen_trinken
+balance help/balance
+www help/www
+post help/post
+erstkillstufenpunkte help/erstkillstufenpunkte
+spielertesties help/spielertesties
+crash help/crash
+waffenfertigkeiten help/waffenfertigkeiten
+faq help/faq
+regionen help/regionen
+gesellenstueck help/gesellenstueck
+zaubertraenke help/zaubertraenke
+editor help/editor
+abentoira help/abentoira
+abk help/abk
+seher help/seher
+heilung help/heilung
+lag help/lag
+stufen help/stufen
+leitfaden help/leitfaden
+reset help/reset
+kampf help/kampf
+client help/client
+gilden help/gilden
+spiele help/spiele
+loeschskript help/loeschskript
+mudrechner help/mudrechner
+altgilden help/altgilden
+bezugspunkt help/bezugspunkt
+urukhai help/urukhai
+tod help/tod
+kaempfer help/kaempfer
+leben help/leben
+cicerones help/cicerones
+zauberer help/zauberer
+magierstufen help/magierstufen
+konzept help/konzept
+syntax help/syntax
+abenteurer help/abenteurer
+willkuer help/willkuer
+hardcore help/hardcore
+klerus help/klerus
+merlin help/merlin
+werwoelfe help/werwoelfe
+regeln help/regeln
+buecher help/buecher
+einfuehrung help/einfuehrung
+gift help/gift
+reboot help/reboot
+gildenmagier help/gildenmagier
+GMCP help/GMCP
+tanjian help/tanjian
+sehertore help/sehertore
+teamkampf help/teamkampf
exec mcmd/exec
-frieden mcmd/frieden
-goto mcmd/goto
-grep mcmd/grep
-head mcmd/head
-heile mcmd/heile
-home mcmd/home
-in mcmd/in
-invis mcmd/invis
-load mcmd/load
-localcmd mcmd/localcmd
-ls mcmd/ls
-man mcmd/man
-mbanish mcmd/mbanish
-mecho mcmd/mecho
-mkdir mcmd/mkdir
-more mcmd/more
-mschau mcmd/mschau
-mv mcmd/mv
-oropax mcmd/oropax
-people mcmd/people
-ping mcmd/ping
+addmaster mcmd/addmaster
+udpq mcmd/udpq
prompt mcmd/prompt
+tail mcmd/tail
+rmdir mcmd/rmdir
+goto mcmd/goto
+removeguildmaster mcmd/removeguildmaster
+people mcmd/people
+setdmsg mcmd/setdmsg
+ping mcmd/ping
+destruct mcmd/destruct
+heile mcmd/heile
+mbanish mcmd/mbanish
+tbanish mcmd/tbanish
+ignoriere mcmd/ignoriere
+todo mcmd/todo
+grep mcmd/grep
+banish mcmd/banish
+invis mcmd/invis
+suender mcmd/suender
+snoop mcmd/snoop
+zwinge mcmd/zwinge
+sallow mcmd/sallow
+oropax mcmd/oropax
+spieler mcmd/spieler
+showpresay mcmd/showpresay
+setcmsg mcmd/setcmsg
+shutdown mcmd/shutdown
+mecho mcmd/mecho
+clone mcmd/clone
+echoto mcmd/echoto
+verfolge mcmd/verfolge
protect mcmd/protect
-pwd mcmd/pwd
+mkdir mcmd/mkdir
+traenke mcmd/traenke
+frieden mcmd/frieden
+localcmd mcmd/localcmd
+addguildmaster mcmd/addguildmaster
+home mcmd/home
+more mcmd/more
+head mcmd/head
+load mcmd/load
+trans mcmd/trans
+mschau mcmd/mschau
+sbanish mcmd/sbanish
pwho mcmd/pwho
removemaster mcmd/removemaster
-rm mcmd/rm
-rmdir mcmd/rmdir
-sallow mcmd/sallow
-set mcmd/set
-setcmsg mcmd/setcmsg
-setdmsg mcmd/setdmsg
-showpresay mcmd/showpresay
-shutdown mcmd/shutdown
-snoop mcmd/snoop
-tail mcmd/tail
-traenke mcmd/traenke
-trans mcmd/trans
-udpq mcmd/udpq
-upd mcmd/upd
-update mcmd/update
-verfolge mcmd/verfolge
-vis mcmd/vis
-zap mcmd/zap
-zwinge mcmd/zwinge
-pcmd pcmd
-adverb pcmd/adverb
-alias pcmd/alias
-antworte pcmd/antworte
-ausgaenge pcmd/ausgaenge
-behalte pcmd/behalte
-ebenen pcmd/ebenen
-email pcmd/email
-emote pcmd/emote
-ende pcmd/ende
-entgifte pcmd/entgifte
-ersetzungsanzeige pcmd/ersetzungsanzeige
-erwarte pcmd/erwarte
-erwidere pcmd/erwidere
+echoall mcmd/echoall
+materialgruppen materials/materialgruppen
+materialliste materials/materialliste
+MatDB materials/MatDB
+can_put_and_get applied/can_put_and_get
+parse_command_adjectiv_id_list applied/parse_command_adjectiv_id_list
+id applied/id
+catch_tell applied/catch_tell
+prevent_insert applied/prevent_insert
+parse_command_id_list applied/parse_command_id_list
+remove applied/remove
+query_weight applied/query_weight
+applied applied/applied
+drop applied/drop
+reset applied/reset
+parse_command_plural_id_list applied/parse_command_plural_id_list
+create applied/create
+catch_msg applied/catch_msg
+logon applied/logon
+heart_beat applied/heart_beat
+modify_command applied/modify_command
+add_weight applied/add_weight
+init applied/init
+exit applied/exit
+tmhist pcmd/tmhist
+syntaxhinweis pcmd/syntaxhinweis
+syntaxhilfe pcmd/syntaxhilfe
+spotte pcmd/spotte
+spruchermuedung pcmd/spruchermuedung
+tutorial pcmd/tutorial
+cicerone pcmd/cicerone
+muds pcmd/muds
fehler pcmd/fehler
-finger pcmd/finger
-fluestere pcmd/fluestere
-frage pcmd/frage
-gespraech pcmd/gespraech
-gib pcmd/gib
-hilfe pcmd/hilfe
-history pcmd/history
-hole pcmd/hole
-idee pcmd/idee
-ignoriere pcmd/ignoriere
+kurz pcmd/kurz
+wecke pcmd/wecke
+lang pcmd/lang
+grafik pcmd/grafik
+messenger pcmd/messenger
+klettere pcmd/klettere
+behalte pcmd/behalte
+syntaxsammlung pcmd/syntaxsammlung
+idlezeit pcmd/idlezeit
+verben pcmd/verben
+telnet pcmd/telnet
+mrufe pcmd/mrufe
+alias pcmd/alias
+nimm pcmd/nimm
info pcmd/info
+rfluestere pcmd/rfluestere
+rwinke pcmd/rwinke
+hole pcmd/hole
+ignoriere pcmd/ignoriere
+taste pcmd/taste
+sonnenfehler pcmd/sonnenfehler
+emailanzeige pcmd/emailanzeige
+stecke pcmd/stecke
+zeit pcmd/zeit
+idee pcmd/idee
+antworte pcmd/antworte
+uhrmeldung pcmd/uhrmeldung
+typo pcmd/typo
+unalias pcmd/unalias
+vorsicht pcmd/vorsicht
+history pcmd/history
+titel pcmd/titel
+zeitzone pcmd/zeitzone
+suche pcmd/suche
+trage pcmd/trage
+telnegs pcmd/telnegs
+ersetzungsanzeige pcmd/ersetzungsanzeige
+ton pcmd/ton
+angriffsmeldung pcmd/angriffsmeldung
+entgifte pcmd/entgifte
+rknuddle pcmd/rknuddle
+telnet_keepalive pcmd/telnet_keepalive
+fluestere pcmd/fluestere
+sage pcmd/sage
+kobold pcmd/kobold
+rieche pcmd/rieche
+lausche pcmd/lausche
+rufe pcmd/rufe
+email pcmd/email
+erwidere pcmd/erwidere
+selbstloeschung pcmd/selbstloeschung
+zeilen pcmd/zeilen
+schau pcmd/schau
inform pcmd/inform
inventur pcmd/inventur
-kkwer pcmd/kkwer
-klettere pcmd/klettere
-kobold pcmd/kobold
-kurz pcmd/kurz
-kwer pcmd/kwer
-lang pcmd/lang
-mrufe pcmd/mrufe
-muds pcmd/muds
-nimm pcmd/nimm
+lies pcmd/lies
passwort pcmd/passwort
-rknuddle pcmd/rknuddle
-rufe pcmd/rufe
-rwinke pcmd/rwinke
-sage pcmd/sage
-schau pcmd/schau
-schlafe pcmd/schlafe
-selbstloeschung pcmd/selbstloeschung
-speichern pcmd/speichern
-spielpause pcmd/spielpause
-stecke pcmd/stecke
-stop pcmd/stop
-stty pcmd/stty
-teile pcmd/teile
-toete pcmd/toete
-trage pcmd/trage
-typo pcmd/typo
-uhrmeldung pcmd/uhrmeldung
+avatar pcmd/avatar
ultrakurz pcmd/ultrakurz
-unalias pcmd/unalias
-url pcmd/url
-verben pcmd/verben
-vorsicht pcmd/vorsicht
-weg pcmd/weg
-wer pcmd/wer
+ausgaenge pcmd/ausgaenge
+zweitiemarkierung pcmd/zweitiemarkierung
wirf pcmd/wirf
-zeilen pcmd/zeilen
-zeit pcmd/zeit
+finger pcmd/finger
+spieldauer pcmd/spieldauer
+adverb pcmd/adverb
ziehe pcmd/ziehe
+gespraech pcmd/gespraech
+ausruestung pcmd/ausruestung
+ende pcmd/ende
+stop pcmd/stop
+schlafe pcmd/schlafe
+detail pcmd/detail
+speichern pcmd/speichern
+frage pcmd/frage
zuecke pcmd/zuecke
-entgifte.deaktiviert pcmd/entgifte.deaktiviert
-README README
-scmd scmd
-aendere scmd/aendere
-ausgang scmd/ausgang
-befehl scmd/befehl
-beschreibe scmd/beschreibe
-echo scmd/echo
-erlaube scmd/erlaube
+teile pcmd/teile
+kurzinfo pcmd/kurzinfo
+toete pcmd/toete
+hilfe pcmd/hilfe
+wegmeldung pcmd/wegmeldung
+spielpause pcmd/spielpause
+kkwer pcmd/kkwer
+ebenen pcmd/ebenen
+kwer pcmd/kwer
+emote pcmd/emote
+stty pcmd/stty
+elementarschild g.klerus/elementarschild
+begrabe g.klerus/begrabe
+goettermacht g.klerus/goettermacht
+giftschwaechung g.klerus/giftschwaechung
+heiligenschein g.klerus/heiligenschein
+lebenskraft g.klerus/lebenskraft
+erloese g.klerus/erloese
+schutzhand g.klerus/schutzhand
+schaetz g.klerus/schaetz
+heile g.klerus/heile
+blitz g.klerus/blitz
+laeutere g.klerus/laeutere
+identifiziere g.klerus/identifiziere
+sonnenschutz g.klerus/sonnenschutz
+bete g.klerus/bete
+weihe g.klerus/weihe
+wunder g.klerus/wunder
+praesenz g.klerus/praesenz
+messerkreis g.klerus/messerkreis
+spaltung g.klerus/spaltung
+entgifte g.klerus/entgifte
+regeneriere g.klerus/regeneriere
+traue g.klerus/traue
+heiltrank g.klerus/heiltrank
+goetterzorn g.klerus/goetterzorn
+donner g.klerus/donner
+frieden g.klerus/frieden
+entfrosche g.klerus/entfrosche
+kuriere g.klerus/kuriere
+elementarsphaere g.klerus/elementarsphaere
+beistand g.klerus/beistand
+entfluche g.klerus/entfluche
+leuchten g.klerus/leuchten
+segne g.klerus/segne
+hagelschlag g.wipfellaeufer/hagelschlag
+schaetz g.wipfellaeufer/schaetz
+blitz g.wipfellaeufer/blitz
+wurzelsaft g.wipfellaeufer/wurzelsaft
+aststoss g.wipfellaeufer/aststoss
+identifiziere g.wipfellaeufer/identifiziere
+pfeilschnell g.wipfellaeufer/pfeilschnell
+bogenschiessen g.wipfellaeufer/bogenschiessen
+baumrinde g.wipfellaeufer/baumrinde
+gluehwuermchen g.wipfellaeufer/gluehwuermchen
+regenguss g.wipfellaeufer/regenguss
+abwehr g.karate/abwehr
+daempfung g.karate/daempfung
+nemoku-owaru g.karate/nemoku-owaru
+konzentration g.karate/konzentration
+angriff g.karate/angriff
+WIZRULES WIZRULES
+news concepts/news
+pcre concepts/pcre
+hsregexp concepts/hsregexp
+inheritance concepts/inheritance
+erq concepts/erq
+regexp concepts/regexp
+intermud concepts/intermud
+uids concepts/uids
+tls concepts/tls
+objects concepts/objects
+concepts concepts/concepts
+mysql concepts/mysql
+negotiation concepts/negotiation
+native concepts/native
+files concepts/files
+pgsql concepts/pgsql
+mccp concepts/mccp
+intermud.basic concepts/intermud.basic
+simul_efun concepts/simul_efun
+memory concepts/memory
+mail concepts/mail
+overloading concepts/overloading
+rtfm concepts/rtfm
+hooks concepts/hooks
+slice_array obsolete/slice_array
+exclude_array obsolete/exclude_array
+efun308 obsolete/efun308
+creator_file obsolete/creator_file
+query_imp_port obsolete/query_imp_port
+receive_imp obsolete/receive_imp
+file_name obsolete/file_name
+intersect_alist obsolete/intersect_alist
+m_width obsolete/m_width
+member_array obsolete/member_array
+creator obsolete/creator
+filter_array.eng obsolete/filter_array.eng
+obsolete obsolete/obsolete
+define_include_dirs obsolete/define_include_dirs
+mapping_contains obsolete/mapping_contains
+set_auto_include_string obsolete/set_auto_include_string
+allocate_mapping obsolete/allocate_mapping
+initialisation obsolete/initialisation
+extract obsolete/extract
+add_xverb obsolete/add_xverb
+export_uid obsolete/export_uid
+copy_mapping obsolete/copy_mapping
+m_sizeof obsolete/m_sizeof
+send_imp obsolete/send_imp
+get_root_uid obsolete/get_root_uid
+add_verb obsolete/add_verb
+seteuid obsolete/seteuid
+predefined driver/predefined
+status driver/status
+dumpallobj driver/dumpallobj
+commandline driver/commandline
+malloc driver/malloc
+invocation driver/invocation
+driver driver/driver
+debugmalloc driver/debugmalloc
+copyright-issue driver/copyright-issue
+opcdump driver/opcdump
+codestyle driver/codestyle
+showsmallnewmalloced driver/showsmallnewmalloced
extralook scmd/extralook
-fehlermeldung scmd/fehlermeldung
-fluchtrichtung scmd/fluchtrichtung
-hausbau scmd/hausbau
-instanthaus scmd/instanthaus
kopiere scmd/kopiere
-licht scmd/licht
-loesche scmd/loesche
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notiz scmd/notiz
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-remote scmd/remote
-review scmd/review
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-setmin scmd/setmin
-setmmin scmd/setmmin
-setmmout scmd/setmmout
setmout scmd/setmout
sperre scmd/sperre
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spion scmd/spion
titel scmd/titel
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uebersicht scmd/uebersicht
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verbiete scmd/verbiete
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werfe scmd/werfe
-wiz wiz
-balance wiz/balance
-forscherpunkte wiz/forscherpunkte
-testspieler wiz/testspieler
-zweitspieler wiz/zweitspieler
-lupe wiz/lupe
-knete wiz/knete
-material wiz/material
-materialliste wiz/materialliste
-regionsmagier wiz/regionsmagier
-materialgruppen wiz/materialgruppen
-materialerkennung wiz/materialerkennung
-materialdb wiz/materialdb
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+uptime sefun/uptime
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+query_editing sefun/query_editing
+query_wiz_grp sefun/query_wiz_grp
+query_ip_number sefun/query_ip_number
+set_heart_beat sefun/set_heart_beat
+cindent sefun/cindent
+dump_netdead sefun/dump_netdead
+find_living sefun/find_living
+lowerchar sefun/lowerchar
+upperstring sefun/upperstring
+CountUp sefun/CountUp
+query_next_reset sefun/query_next_reset
+set_light sefun/set_light
+find_livings sefun/find_livings
+restore_object sefun/restore_object
+find_netdead sefun/find_netdead
+query_wiz_level sefun/query_wiz_level
+getuuid sefun/getuuid
+sha1 sefun/sha1
+query_input_pending sefun/query_input_pending
+notify_fail sefun/notify_fail
+save_object sefun/save_object
+old_explode sefun/old_explode
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+shout sefun/shout
+broken_count_bits sefun/broken_count_bits
+query_limits sefun/query_limits
+set_living_name sefun/set_living_name
+enable_commands sefun/enable_commands
+replace_personal sefun/replace_personal
+find_player sefun/find_player
+exclude_alist sefun/obsolete/exclude_alist
+update_actions sefun/update_actions
+file_time sefun/file_time
+query_snoop sefun/query_snoop
+mkdirp sefun/mkdirp
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+lowerstring sefun/lowerstring
+query_once_interactive sefun/query_once_interactive
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+read_data sefun/read_data
+query_idle sefun/query_idle
+wizlist_info sefun/wizlist_info
+iso2ascii sefun/iso2ascii
+shadow sefun/shadow
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+m_copy_delete sefun/m_copy_delete
+process_call sefun/process_call
+query_mud_port sefun/query_mud_port
+write_data sefun/write_data
+PlayerQuit lfun/PlayerQuit
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+InformWear lfun/InformWear
+GuardExit lfun/GuardExit
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+SetChats lfun/SetChats
+AddReadDetail lfun/AddReadDetail
+AddFixedObject lfun/AddFixedObject
+IsUnit lfun/IsUnit
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+SetAttribute lfun/SetAttribute
+HitFunc lfun/HitFunc
+QueryFlaw lfun/QueryFlaw
+RegisterEvent lfun/RegisterEvent
+ChangeReputation lfun/ChangeReputation
+SetTimedAttrModifier lfun/SetTimedAttrModifier
+ChangeMiniQuest lfun/ChangeMiniQuest
+AddSkill lfun/gilde/AddSkill
+UseSpell lfun/gilde/UseSpell
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+GuildRating lfun/gilde/GuildRating
+LearnSkill lfun/gilde/LearnSkill
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+AddSpell lfun/gilde/AddSpell
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+beitreten lfun/gilde/beitreten
+SkillListe lfun/gilde/SkillListe
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+bei_oder_aus_treten lfun/gilde/bei_oder_aus_treten
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+RemoveReadDetail lfun/RemoveReadDetail
+GiveMiniQuest lfun/GiveMiniQuest
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+AddExit lfun/AddExit
+AddPursuer lfun/AddPursuer
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+Erfolg lfun/spellbook/Erfolg
+AddSpell lfun/spellbook/AddSpell
+SpellSuccess lfun/spellbook/SpellSuccess
+TryAttackSpell lfun/spellbook/TryAttackSpell
+Learn lfun/spellbook/Learn
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+Start lfun/Start
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+RemoveFromMenu lfun/RemoveFromMenu
+SearchPath lfun/SearchPath
+make_immortal lfun/make_immortal
+int_short lfun/int_short
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+ConvMaterialList lfun/ConvMaterialList
+LimitAbility lfun/LimitAbility
+WithDraw lfun/WithDraw
+drink_alcohol lfun/drink_alcohol
+buy_obj lfun/buy_obj
+GetExits lfun/GetExits
+RemoveExit lfun/RemoveExit
+int_long lfun/int_long
+do_wear lfun/do_wear
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+SwapRows lfun/SwapRows
+ModifyQuestTime lfun/ModifyQuestTime
+Query lfun/Query
+id lfun/id
+GetOwner lfun/GetOwner
+put_obj lfun/put_obj
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+TeamPrefix lfun/TeamPrefix
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+buffer_hp lfun/buffer_hp
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+AddInfo lfun/AddInfo
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+QueryUser lfun/QueryUser
+AllGroups lfun/AllGroups
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+TakeFlaw lfun/TakeFlaw
+NotifyInsert lfun/NotifyInsert
+FindBestArmours lfun/FindBestArmours
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+QueryProp lfun/QueryProp
+is_class_member lfun/is_class_member
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+save_me lfun/save_me
+AddWizardForUID lfun/master/AddWizardForUID
+QueryWizardsForUID lfun/master/QueryWizardsForUID
+QueryUIDAlias lfun/master/QueryUIDAlias
+QueryUIDsForWizard lfun/master/QueryUIDsForWizard
+RemoveWizardFromUID lfun/master/RemoveWizardFromUID
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+UseSpell lfun/UseSpell
+InList lfun/InList
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+Halt lfun/Halt
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+EvalWeapon lfun/EvalWeapon
+present_objects lfun/present_objects
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+command_me lfun/command_me
+GetDetail lfun/GetDetail
+FindGroupP lfun/FindGroupP
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+PayIn lfun/PayIn
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+AddAction lfun/AddAction
+UseHands lfun/UseHands
+Kill lfun/Kill
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+QueryArmourByType lfun/QueryArmourByType
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+QueryMaterialGroup lfun/QueryMaterialGroup
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+QueryValidObject lfun/QueryValidObject
+give_obj lfun/give_obj
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+InformUnwear lfun/InformUnwear
+QueryGuest lfun/QueryGuest
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+AddDrink lfun/AddDrink
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+Identify lfun/Identify
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+TeamMembers lfun/TeamMembers
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+RemoveId lfun/RemoveId
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+AddMaterial lfun/AddMaterial
+SetAttackChats lfun/SetAttackChats
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+query_weight_contents lfun/query_weight_contents
+long lfun/long
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+QueryDu lfun/QueryDu
+QueryEnemies lfun/QueryEnemies
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+QuerySkill lfun/QuerySkill
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+PrintList lfun/PrintList
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+GetAquarium lfun/GetAquarium
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+UnwearArmour lfun/UnwearArmour
+QueryPassengers lfun/QueryPassengers
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+Teleport lfun/Teleport
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+RingBufferGet lfun/RingBufferGet
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+QueryName lfun/QueryName
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+QueryGenderString lfun/QueryGenderString
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+CheckResistance lfun/CheckResistance
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+Gildenproperties lfun/Gildenproperties
+AddToMenu lfun/AddToMenu
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+MaterialList lfun/MaterialList
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+IsPlayerCorpse lfun/IsPlayerCorpse
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+IsGuildMember lfun/IsGuildMember
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+create_super lfun/create_super
+GetFValue lfun/GetFValue
+AddMsg lfun/AddMsg
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+load_uids hook/load_uids
+print_prompt hook/print_prompt
+create_clone hook/create_clone
+command hook/command
+create_ob hook/create_ob
+regexp_package hook/regexp_package
+include_dirs hook/include_dirs
+send_notify_fail hook/send_notify_fail
+erq_stop hook/erq_stop
+notify_fail hook/notify_fail
+no_echo hook/no_echo
+no_ipc_slot hook/no_ipc_slot
+auto_include hook/auto_include
+default_prompt hook/default_prompt
+clean_up hook/clean_up
+move_object hook/move_object
+reset hook/reset
+modify_command_fname hook/modify_command_fname
+clone_uids hook/clone_uids
+default_method hook/default_method
+hook hook/hook
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+telnet_neg hook/telnet_neg
+msg_discarded hook/msg_discarded
+create_super hook/create_super
+verzweiflung g.werwoelfe/verzweiflung
+biss g.werwoelfe/biss
+blutrausch g.werwoelfe/blutrausch
+wolf g.werwoelfe/wolf
+schattensprung g.werwoelfe/schattensprung
+schildkroete g.werwoelfe/schildkroete
+markiere g.werwoelfe/markiere
+galbrag g.werwoelfe/galbrag
+wasserstrahl g.werwoelfe/wasserstrahl
+rage g.werwoelfe/rage
+ghourdal g.werwoelfe/ghourdal
+horpas g.werwoelfe/horpas
+totems g.werwoelfe/totems
+kralle g.werwoelfe/kralle
+hase g.werwoelfe/hase
+fellgriff g.werwoelfe/fellgriff
+mondbruecke g.werwoelfe/mondbruecke
+shalabar g.werwoelfe/shalabar
+funkeln g.werwoelfe/funkeln
+mondphasen g.werwoelfe/mondphasen
+talente g.werwoelfe/talente
+leuchten g.werwoelfe/leuchten
+heulen g.werwoelfe/heulen
+doormaster obj/doormaster
+props.index props.index
+do-while LPC/do-while
+strings LPC/strings
+closures2 LPC/closures2
+inline-closures LPC/inline-closures
+unions LPC/unions
+ed0 LPC/ed0
+preprocessor LPC/preprocessor
+ed3 LPC/ed3
+integers LPC/integers
+closures LPC/closures
+if LPC/if
+alists LPC/alists
+comments LPC/comments
+inherit LPC/inherit
+lpc LPC/lpc
+ed2 LPC/ed2
+functions LPC/functions
+block LPC/block
+modifiers LPC/modifiers
+ed4 LPC/ed4
+ed1 LPC/ed1
+closures-example LPC/closures-example
+references LPC/references
+ed6 LPC/ed6
+lfuns LPC/lfuns
+mappings LPC/mappings
+for LPC/for
+closures-abstract LPC/closures-abstract
+switch LPC/switch
+ed5 LPC/ed5
+pragma LPC/pragma
+initialisation LPC/initialisation
+while LPC/while
+efuns LPC/efuns
+arrays LPC/arrays
+escape LPC/escape
+types LPC/types
+operators LPC/operators
+varargs LPC/varargs
+foreach LPC/foreach
+Einfuehrung.AddCmd.txt beispiele/AddCmd/Einfuehrung.AddCmd.txt
+beisse g.urukhai/beisse
+nachtsicht g.urukhai/nachtsicht
+schaetz g.urukhai/schaetz
+ruelpse g.urukhai/ruelpse
+identifiziere g.urukhai/identifiziere
+furcht g.urukhai/furcht
+riesenpranke g.urukhai/riesenpranke
+spucke g.urukhai/spucke
+hammerfaust g.urukhai/hammerfaust
+steinhaut g.urukhai/steinhaut
+wirbelwind g.urukhai/wirbelwind
+leichenfledder g.urukhai/leichenfledder
+trollstaerke g.urukhai/trollstaerke
+about-efun+lfun-docs about-efun+lfun-docs
+syntax LPC/foreach
diff --git a/doc/.idx.old b/doc/.idx.old
new file mode 100644
index 0000000..ceb6245
--- /dev/null
+++ b/doc/.idx.old
@@ -0,0 +1,1218 @@
+.
+Grundlagen Grundlagen
+Objekte Grundlagen/Objekte
+Effizienz Grundlagen/Effizienz
+Effizienz.0 Grundlagen/Effizienz.0
+efun efun
+transpose_array efun/transpose_array
+find_player efun/find_player
+write_file efun/write_file
+write_bytes efun/write_bytes
+write efun/write
+wizlist_info efun/wizlist_info
+users efun/users
+wizlist efun/wizlist
+walk_mapping efun/walk_mapping
+unique_array efun/unique_array
+unshadow efun/unshadow
+unbound_lambda efun/unbound_lambda
+typeof efun/typeof
+traceprefix efun/traceprefix
+transfer efun/transfer
+to_string efun/to_string
+trace efun/trace
+to_int efun/to_int
+this_player efun/this_player
+to_float efun/to_float
+to_array efun/to_array
+time efun/time
+throw efun/throw
+this_interactive efun/this_interactive
+tan efun/tan
+this_object efun/this_object
+tell_object efun/tell_object
+tell_room efun/tell_room
+test_bit efun/test_bit
+symbolp efun/symbolp
+tail efun/tail
+shutdown efun/shutdown
+sin efun/sin
+symbol_function efun/symbol_function
+swap efun/swap
+strstr efun/strstr
+strlen efun/strlen
+stringp efun/stringp
+sscanf efun/sscanf
+sprintf efun/sprintf
+sqrt efun/sqrt
+sort_array efun/sort_array
+snoop efun/snoop
+slice_array efun/slice_array
+sizeof efun/sizeof
+seteuid efun/seteuid
+shadow efun/shadow
+shout efun/shout
+set_extra_wizinfo_size efun/set_extra_wizinfo_size
+set_this_player efun/set_this_player
+set_this_object efun/set_this_object
+sizeof efun/sizeof
+say efun/say
+set_modify_command efun/set_modify_command
+set_prompt efun/set_prompt
+rm efun/rm
+set_light efun/set_light
+set_living_name efun/set_living_name
+set_heart_beat efun/set_heart_beat
+set_is_wizard efun/set_is_wizard
+set_extra_wizinfo efun/set_extra_wizinfo
+save_object efun/save_object
+set_bit efun/set_bit
+rename efun/rename
+set_auto_include_string efun/set_auto_include_string
+send_imp efun/send_imp
+rmdir efun/rmdir
+rusage efun/rusage
+restore_object efun/restore_object
+query_once_interactive efun/query_once_interactive
+replace_program efun/replace_program
+rename_object efun/rename_object
+remove_call_out efun/remove_call_out
+remove_action efun/remove_action
+remove_alist efun/remove_alist
+referencep efun/referencep
+remove_interactive efun/remove_interactive
+read_file efun/read_file
+regexplode efun/regexplode
+regexp efun/regexp
+read_bytes efun/read_bytes
+raise_error efun/raise_error
+random efun/random
+query_verb efun/query_verb
+quote efun/quote
+query_load_average efun/query_load_average
+query_snoop efun/query_snoop
+query_mud_port efun/query_mud_port
+query_input_pending efun/query_input_pending
+query_ip_number efun/query_ip_number
+query_ip_name efun/query_ip_name
+query_imp_port efun/query_imp_port
+query_editing efun/query_editing
+query_idle efun/query_idle
+interactive efun/interactive
+log efun/log
+query_actions efun/query_actions
+program_time efun/program_time
+printf efun/printf
+query_host_name efun/query_host_name
+process_string efun/process_string
+previous_object efun/previous_object
+pointerp efun/pointerp
+people efun/people
+present efun/present
+parse_command efun/parse_command
+parse_command.1 efun/parse_command.1
+order_alist efun/order_alist
+objectp efun/objectp
+negate efun/negate
+notify_fail efun/notify_fail
+next_inventory efun/next_inventory
+mkdir efun/mkdir
+move_object efun/move_object
+member_array efun/member_array
+mkmapping efun/mkmapping
+mappingp efun/mappingp
+m_contains efun/m_contains
+member efun/member
+map efun/map
+m_values efun/m_values
+map_indices efun/map_indices
+map_objects efun/map_objects
+m_indices efun/m_indices
+m_delete efun/m_delete
+log_file efun/log_file
+lower_case efun/lower_case
+living efun/living
+lambda efun/lambda
+intp efun/intp
+function_exists efun/function_exists
+intersect_alist efun/intersect_alist
+insert_alist.orig efun/insert_alist.orig
+insert_alist.rej efun/insert_alist.rej
+inherit_list efun/inherit_list
+input_to efun/input_to
+implode efun/implode
+insert_alist efun/insert_alist
+heart_beat_info efun/heart_beat_info
+get_type_info efun/get_type_info
+geteuid efun/geteuid
+getuid efun/getuid
+get_error_file efun/get_error_file
+get_extra_wizinfo efun/get_extra_wizinfo
+get_eval_cost efun/get_eval_cost
+get_dir efun/get_dir
+garbage_collection efun/garbage_collection
+funcall efun/funcall
+find_object efun/find_object
+first_inventory efun/first_inventory
+functionlist efun/functionlist
+floatp efun/floatp
+enable_commands efun/enable_commands
+filter_objects efun/filter_objects
+find_living efun/find_living
+find_call_out efun/find_call_out
+filter efun/filter
+filter_indices efun/filter_indices
+file_size efun/file_size
+object_name efun/object_name
+file_time efun/file_time
+export_uid efun/export_uid
+extract efun/extract
+explode efun/explode
+exclude_array efun/exclude_array
+exp efun/exp
+exec efun/exec
+exclude_alist efun/exclude_alist
+ed efun/ed
+environment efun/environment
+debug_info efun/debug_info
+efun efun/efun
+cos efun/cos
+destruct efun/destruct
+crypt efun/crypt
+disable_commands efun/disable_commands
+caller_stack_depth efun/caller_stack_depth
+deep_inventory efun/deep_inventory
+ctime efun/ctime
+create_wizard efun/create_wizard
+creator efun/creator
+copy efun/copy
+command efun/command
+clone_object efun/clone_object
+closurep efun/closurep
+catch efun/catch
+clear_bit efun/clear_bit
+cindent efun/cindent
+cat efun/cat
+call_resolved efun/call_resolved
+call_out_info efun/call_out_info
+capitalize efun/capitalize
+call_other efun/call_other
+call_out efun/call_out
+allocate_mapping efun/allocate_mapping
+break_string efun/break_string
+assoc efun/assoc
+bind_lambda efun/bind_lambda
+atan efun/atan
+apply efun/apply
+break_point efun/break_point
+allocate efun/allocate
+add_worth efun/add_worth
+asin efun/asin
+all_inventory efun/all_inventory
+add_xverb efun/add_xverb
+send_erq efun/send_erq
+add_verb efun/add_verb
+acos efun/acos
+add_action efun/add_action
+attach_erq_demon efun/attach_erq_demon
+binary_message efun/binary_message
+debug_message efun/debug_message
+set_environment efun/set_environment
+extern_call efun/extern_call
+last_instructions efun/last_instructions
+query_shadowing efun/query_shadowing
+set_buffer_size efun/set_buffer_size
+set_connection_charset efun/set_connection_charset
+set_driver_hook efun/set_driver_hook
+symbol_variable efun/symbol_variable
+to_object efun/to_object
+deep_present efun/deep_present
+efun::m_delete efun/efun::m_delete
+efun::explode efun/efun::explode
+all_environment efun/all_environment
+dtime efun/dtime
+find_livings efun/find_livings
+find_netdead efun/find_netdead
+is_clone efun/is_clone
+lowerchar efun/lowerchar
+lowerstring efun/lowerstring
+match_living efun/match_living
+new_explode efun/new_explode
+old_explode efun/old_explode
+query_wiz_grp efun/query_wiz_grp
+query_wiz_level efun/query_wiz_level
+set_object_heart_beat efun/set_object_heart_beat
+update_actions efun/update_actions
+upperstring efun/upperstring
+uptime efun/uptime
+time2string efun/time2string
+regreplace efun/regreplace
+dump_netdead efun/dump_netdead
+std std
+room.doku std/room.doku
+weapon std/weapon
+transport std/transport
+room std/room
+thing std/thing
+armour std/armour
+unit std/unit
+tuer std/tuer
+ruestung std/ruestung
+sequencer std/sequencer
+schluessel std/schluessel
+living std/living
+door std/door
+corpse std/corpse
+container std/container
+vererbungsbaeume std/vererbungsbaeume
+virtual_compiler std/virtual_compiler
+MG MG
+gilden-doku MG/gilden-doku
+waffen_werte MG/waffen_werte
+zaubertraenke MG/zaubertraenke
+obj_geruest MG/obj_geruest
+netz MG/netz
+put_and_get MG/put_and_get
+autoload MG/autoload
+GOOD_STYLE MG/GOOD_STYLE
+benennung MG/benennung
+banish MG/banish
+angriff MG/angriff
+muster_raum.c MG/muster_raum.c
+skills.doc MG/skills.doc
+put_and_get.c MG/put_and_get.c
+quests.doc MG/quests.doc
+todessequenz MG/todessequenz
+sensitive MG/sensitive
+concepts concepts
+erq concepts/erq
+hooks concepts/hooks
+properties.new concepts/properties.new
+terminals concepts/terminals
+uids concepts/uids
+simul_efun concepts/simul_efun
+oop concepts/oop
+properties concepts/properties
+memory concepts/memory
+news concepts/news
+objects concepts/objects
+native concepts/native
+mail concepts/mail
+lpc concepts/lpc
+files concepts/files
+concepts concepts/concepts
+imp concepts/imp
+negotiation concepts/negotiation
+lfun lfun
+QueryDamage lfun/QueryDamage
+SetHitFunc lfun/SetHitFunc
+HitFunc lfun/HitFunc
+create_default_npc lfun/create_default_npc
+SetDefendFunc lfun/SetDefendFunc
+DefendFunc lfun/DefendFunc
+QueryDefend lfun/QueryDefend
+Defend lfun/Defend
+Attack lfun/Attack
+AddCmd lfun/AddCmd
+heart_beat lfun/heart_beat
+name lfun/name
+reset lfun/reset
+remove lfun/remove
+muster lfun/muster
+long lfun/long
+query_real_name lfun/query_real_name
+reduce_hit_point lfun/reduce_hit_point
+move lfun/move
+id lfun/id
+modify_command lfun/modify_command
+lfun lfun/lfun
+logon lfun/logon
+init lfun/init
+do_damage lfun/do_damage
+exit lfun/exit
+heal_self lfun/heal_self
+extra_look lfun/extra_look
+clean_up lfun/clean_up
+create lfun/create
+DiscoverDoor lfun/DiscoverDoor
+catch_tell lfun/catch_tell
+catch_msg lfun/catch_msg
+Teleport lfun/Teleport
+__INIT lfun/__INIT
+SetProp lfun/SetProp
+ShowDoors lfun/ShowDoors
+Kill lfun/Kill
+NewDoor lfun/NewDoor
+QueryPossPronoun lfun/QueryPossPronoun
+CheckResistance lfun/CheckResistance
+DoorIsKnown lfun/DoorIsKnown
+AddPursuer lfun/AddPursuer
+AddRoomCmd lfun/AddRoomCmd
+AddInfo lfun/AddInfo
+RemoveRursuer lfun/RemoveRursuer
+PreventFollow lfun/PreventFollow
+Message lfun/Message
+InFight lfun/InFight
+AddAmount lfun/AddAmount
+access_rights lfun/access_rights
+trigger_sensitive_attack lfun/trigger_sensitive_attack
+QueryDoorStatus lfun/QueryDoorStatus
+QueryAllDoors lfun/QueryAllDoors
+SetDoorStatus lfun/SetDoorStatus
+QueryDoorKey lfun/QueryDoorKey
+AddAdjective lfun/AddAdjective
+AddClass lfun/AddClass
+AddDetail lfun/AddDetail
+AddDrink lfun/AddDrink
+AddExit lfun/AddExit
+AddFood lfun/AddFood
+AddFuel lfun/AddFuel
+AddFun lfun/AddFun
+AddId lfun/AddId
+AddItem lfun/AddItem
+AddMsg lfun/AddMsg
+AddPluralId lfun/AddPluralId
+AddReadDetail lfun/AddReadDetail
+AddRoomMessage lfun/AddRoomMessage
+AddRoute lfun/AddRoute
+AddSingularId lfun/AddSingularId
+AddSpecialDetail lfun/AddSpecialDetail
+DeclAdj lfun/DeclAdj
+AddSpecialExit lfun/AddSpecialExit
+DoUnwear lfun/DoUnwear
+DoUnwield lfun/DoUnwield
+DoWear lfun/DoWear
+Enter lfun/Enter
+GetDetail lfun/GetDetail
+GetExits lfun/GetExits
+Halt lfun/Halt
+Identify lfun/Identify
+IsUnit lfun/IsUnit
+Leave lfun/Leave
+MayAddWeight lfun/MayAddWeight
+PreventInsert lfun/PreventInsert
+Query lfun/Query
+QueryArrived lfun/QueryArrived
+QueryArticle lfun/QueryArticle
+QueryBuyFact lfun/QueryBuyFact
+QueryCoinsPerUnits lfun/QueryCoinsPerUnits
+QueryDu lfun/QueryDu
+QueryFlaw lfun/QueryFlaw
+QueryGenderString lfun/QueryGenderString
+QueryGramsPerUnits lfun/QueryGramsPerUnits
+QueryName lfun/QueryName
+QueryPassengers lfun/QueryPassengers
+QueryPosition lfun/QueryPosition
+QueryPronoun lfun/QueryPronoun
+QueryProp lfun/QueryProp
+QueryProperties lfun/QueryProperties
+RemoveAdjective lfun/RemoveAdjective
+RemoveId lfun/RemoveId
+RemoveClass lfun/RemoveClass
+RemoveCmd lfun/RemoveCmd
+RemoveDetail lfun/RemoveDetail
+RemoveExit lfun/RemoveExit
+RemoveFunc lfun/RemoveFunc
+RemoveReadDetail lfun/RemoveReadDetail
+RemoveRoute lfun/RemoveRoute
+RemoveSpecialDetail lfun/RemoveSpecialDetail
+RemoveSpecialExit lfun/RemoveSpecialExit
+Set lfun/Set
+SetBuyFact lfun/SetBuyFact
+SetCoinsPerUnits lfun/SetCoinsPerUnits
+SetGramsPerUnits lfun/SetGramsPerUnits
+SetProperties lfun/SetProperties
+SetStorageRoom lfun/SetStorageRoom
+ShowPropList lfun/ShowPropList
+Start lfun/Start
+SuggestArticle lfun/SuggestArticle
+TakeFlaw lfun/TakeFlaw
+UnwieldFunc lfun/UnwieldFunc
+WearFunc lfun/WearFunc
+WieldFunc lfun/WieldFunc
+do_unwear lfun/do_unwear
+do_wear lfun/do_wear
+int_long lfun/int_long
+int_short lfun/int_short
+is_class_member lfun/is_class_member
+locate_objects lfun/locate_objects
+make_invlist lfun/make_invlist
+paramove lfun/paramove
+present_objects lfun/present_objects
+query_weight_contents lfun/query_weight_contents
+short lfun/short
+trigger_sensitive_inv lfun/trigger_sensitive_inv
+wield_me lfun/wield_me
+AddSpell lfun/AddSpell
+RemoveItem lfun/RemoveItem
+NotifyGiveQuest lfun/NotifyGiveQuest
+Damage lfun/Damage
+SetChats lfun/SetChats
+SetAttackChats lfun/SetAttackChats
+RemovePluralId lfun/RemovePluralId
+RemoveSingularId lfun/RemoveSingularId
+QueryMaterial lfun/QueryMaterial
+MaterialList lfun/MaterialList
+QueryMaterialGroup lfun/QueryMaterialGroup
+misc misc
+called_by_player misc/called_by_player
+simul_efuns misc/simul_efuns
+CLEAN_UP misc/CLEAN_UP
+mem misc/mem
+beispiele beispiele
+bspruest1.c beispiele/bspruest1.c
+bspmon2.c beispiele/bspmon2.c
+raum1.c beispiele/raum1.c
+wolke.c beispiele/wolke.c
+bspwaffe1.c beispiele/bspwaffe1.c
+bspmon1.c beispiele/bspmon1.c
+LPC LPC
+alists LPC/alists
+arrays LPC/arrays
+block LPC/block
+closures LPC/closures
+closures-example LPC/closures-example
+do-while LPC/do-while
+ed0 LPC/ed0
+ed1 LPC/ed1
+ed2 LPC/ed2
+ed3 LPC/ed3
+ed4 LPC/ed4
+ed5 LPC/ed5
+ed6 LPC/ed6
+efuns LPC/efuns
+for LPC/for
+functions LPC/functions
+inherit LPC/inherit
+inheritance LPC/inheritance
+initialisation LPC/initialisation
+lfuns LPC/lfuns
+lpc LPC/lpc
+mappings LPC/mappings
+operators LPC/operators
+pragma LPC/pragma
+preprocessor LPC/preprocessor
+references LPC/references
+switch LPC/switch
+types LPC/types
+while LPC/while
+master master
+valid_query_snoop master/valid_query_snoop
+valid_snoop master/valid_snoop
+valid_write master/valid_write
+valid_read master/valid_read
+valid_seteuid master/valid_seteuid
+slow_shut_down master/slow_shut_down
+valid_exec master/valid_exec
+retrieve_ed_setup master/retrieve_ed_setup
+save_ed_setup master/save_ed_setup
+runtime_error master/runtime_error
+remove_player master/remove_player
+query_player_level master/query_player_level
+receive_imp master/receive_imp
+quota_demon master/quota_demon
+preload master/preload
+privilege_violation master/privilege_violation
+reactivate_destructed_master master/reactivate_destructed_master
+query_allow_shadow master/query_allow_shadow
+heart_beat_error master/heart_beat_error
+object_name master/object_name
+prepare_destruct master/prepare_destruct
+parse_command_all_word master/parse_command_all_word
+parse_command_prepos_list master/parse_command_prepos_list
+make_path_absolute master/make_path_absolute
+master master/master
+get_root_uid master/get_root_uid
+log_error master/log_error
+external_master_reload master/external_master_reload
+inaugurate_master master/inaugurate_master
+get_wiz_name master/get_wiz_name
+get_simul_efun master/get_simul_efun
+get_bb_uid master/get_bb_uid
+flag master/flag
+epilog master/epilog
+get_ed_buffer_save_object_name master/get_ed_buffer_save_object_name
+connect master/connect
+dangling_lfun_closure master/dangling_lfun_closure
+define_include_dirs master/define_include_dirs
+disconnect master/disconnect
+creator_file master/creator_file
+compile_object master/compile_object
+master-3.2 master/master-3.2
+Grep-Privilege master/Grep-Privilege
+Grep-Apply-Master master/Grep-Apply-Master
+Grep-CheckValidPath-Master master/Grep-CheckValidPath-Master
+get_master_uid master/get_master_uid
+initialisation master/initialisation
+master-3.2.1 master/master-3.2.1
+notify_shutdown master/notify_shutdown
+stale_erq master/stale_erq
+ed ed
+ed4 ed/ed4
+ed1 ed/ed1
+ed0 ed/ed0
+ed3 ed/ed3
+ed2 ed/ed2
+driver driver
+commandline driver/commandline
+driver driver/driver
+debugmalloc driver/debugmalloc
+dumpallobj driver/dumpallobj
+malloc driver/malloc
+opcdump driver/opcdump
+predefined driver/predefined
+showsmallnewmalloced driver/showsmallnewmalloced
+status driver/status
+KURS KURS
+LPC-KURS2 KURS/LPC-KURS2
+chapter5 KURS/LPC-KURS2/chapter5
+chapter4 KURS/LPC-KURS2/chapter4
+chapter3 KURS/LPC-KURS2/chapter3
+chapter7 KURS/LPC-KURS2/chapter7
+chapter6 KURS/LPC-KURS2/chapter6
+chapter2 KURS/LPC-KURS2/chapter2
+Copyright KURS/LPC-KURS2/Copyright
+chapter1 KURS/LPC-KURS2/chapter1
+Contents KURS/LPC-KURS2/Contents
+LPC-KURS KURS/LPC-KURS
+Introduction KURS/LPC-KURS/Introduction
+chapter4 KURS/LPC-KURS/chapter4
+chapter2 KURS/LPC-KURS/chapter2
+chapter8 KURS/LPC-KURS/chapter8
+chapter7 KURS/LPC-KURS/chapter7
+chapter6 KURS/LPC-KURS/chapter6
+chapter5 KURS/LPC-KURS/chapter5
+chapter3 KURS/LPC-KURS/chapter3
+chapter1 KURS/LPC-KURS/chapter1
+Contents KURS/LPC-KURS/Contents
+objekte KURS/objekte
+raum1 KURS/raum1
+einleitung KURS/einleitung
+RULES KURS/RULES
+RULES.WIZ KURS/RULES.WIZ
+COMMENTS KURS/COMMENTS
+GUIDE.old KURS/GUIDE.old
+3.0 3.0
+mudlib_outline 3.0/mudlib_outline
+problems 3.0/problems
+lfun_efun.man 3.0/lfun_efun.man
+lfun_efun.me 3.0/lfun_efun.me
+auto_destruct 3.0/auto_destruct
+LPmud.doc.me 3.0/LPmud.doc.me
+LPmud.doc.man 3.0/LPmud.doc.man
+3.0.info 3.0/3.0.info
+@README @README
+about-efun+lfun-docs about-efun+lfun-docs
+closures closures
+func_spec func_spec
+help help
+abenteuer help/abenteuer
+abenteurer help/abenteurer
+attribute help/attribute
+bewegung help/bewegung
+bierschuettler help/bierschuettler
+buecher help/buecher
+chaos help/chaos
+editor help/editor
+erzmagier help/erzmagier
+faq help/faq
+forscherpunkte help/forscherpunkte
+gilden help/gilden
+kaempfer help/kaempfer
+karate help/karate
+klerus help/klerus
+konzept help/konzept
+magier help/magier
+post help/post
+regionen help/regionen
+scripte help/scripte
+seher help/seher
+stufen help/stufen
+stufenpunkte help/stufenpunkte
+syntax help/syntax
+zauberei help/zauberei
+zauberer help/zauberer
+zaubertraenke help/zaubertraenke
+verein help/verein
+props props
+P_COMBATCMDS props/P_COMBATCMDS
+P_INVIS props/P_INVIS
+P_COMBATCMDS.old props/P_COMBATCMDS.old
+P_HIDE_EXITS props/P_HIDE_EXITS
+P_INVIS.old props/P_INVIS.old
+P_HIDE_EXITS.old props/P_HIDE_EXITS.old
+P_AC props/P_AC
+P_WORN props/P_WORN
+P_ARMOUR_TYPE props/P_ARMOUR_TYPE
+P_DEFEND_FUNC props/P_DEFEND_FUNC
+P_WEAR_FUNC props/P_WEAR_FUNC
+P_REMOVE_FUNC props/P_REMOVE_FUNC
+P_NO_GLOBAL_ATTACK props/P_NO_GLOBAL_ATTACK
+P_DAMAGED props/P_DAMAGED
+P_EFFECTIVE_WC props/P_EFFECTIVE_WC
+P_EFFECTIVE_AC props/P_EFFECTIVE_AC
+P_MAX_WEIGHT props/P_MAX_WEIGHT
+P_CONTENTS props/P_CONTENTS
+P_CNT_STATUS props/P_CNT_STATUS
+P_TRANSPARENT props/P_TRANSPARENT
+P_DOOR_INFOS props/P_DOOR_INFOS
+P_WATER props/P_WATER
+P_FISH props/P_FISH
+P_LIQUID props/P_LIQUID
+P_LONG_EMPTY props/P_LONG_EMPTY
+P_LONG_FULL props/P_LONG_FULL
+P_GUARD props/P_GUARD
+P_EVAL_OFFSETS props/P_EVAL_OFFSETS
+P_EVAL_FACTORS props/P_EVAL_FACTORS
+P_INPC_LAST_PLAYER_CONTACT props/P_INPC_LAST_PLAYER_CONTACT
+P_INPC_LAST_ENVIRONMENT props/P_INPC_LAST_ENVIRONMENT
+P_INPC_WALK_MODE props/P_INPC_WALK_MODE
+P_INPC_WALK_DELAYS props/P_INPC_WALK_DELAYS
+P_INPC_WALK_FLAGS props/P_INPC_WALK_FLAGS
+P_INPC_WALK_AREA props/P_INPC_WALK_AREA
+P_INPC_WALK_ROUTE props/P_INPC_WALK_ROUTE
+P_INPC_HOME props/P_INPC_HOME
+P_ARTICLE props/P_ARTICLE
+P_GENDER props/P_GENDER
+P_ATTRIBUTES props/P_ATTRIBUTES
+P_ATTRIBUTES_OFFSETS props/P_ATTRIBUTES_OFFSETS
+P_X_ATTR_MOD props/P_X_ATTR_MOD
+P_ATTRIBUTES_MODIFIER props/P_ATTRIBUTES_MODIFIER
+P_ABILITIES props/P_ABILITIES
+P_RESISTANCE props/P_RESISTANCE
+P_RESISTANCE_STRENGHTS props/P_RESISTANCE_STRENGHTS
+P_VULNERABILITY props/P_VULNERABILITY
+P_TOTAL_AC props/P_TOTAL_AC
+P_HANDS props/P_HANDS
+P_MAX_HANDS props/P_MAX_HANDS
+P_USED_HANDS props/P_USED_HANDS
+P_ATTACK_BUSY props/P_ATTACK_BUSY
+P_PREFERED_ENEMY props/P_PREFERED_ENEMY
+P_RESISTANCE_STRENGTHS props/P_RESISTANCE_STRENGTHS
+P_AGE props/P_AGE
+P_ALIGN props/P_ALIGN
+P_DEADS props/P_DEADS
+P_GHOST props/P_GHOST
+P_FROG props/P_FROG
+P_FOOD props/P_FOOD
+P_MAX_FOOD props/P_MAX_FOOD
+P_DRINK props/P_DRINK
+P_MAX_DRINK props/P_MAX_DRINK
+P_ALCOHOL props/P_ALCOHOL
+P_MAX_ALCOHOL props/P_MAX_ALCOHOL
+P_HP props/P_HP
+P_MAX_HP props/P_MAX_HP
+P_SP props/P_SP
+P_MAX_SP props/P_MAX_SP
+P_XP props/P_XP
+P_VALID_GUILDS props/P_VALID_GUILDS
+P_GUILD_SKILLS props/P_GUILD_SKILLS
+P_GUILD_RESTRICTIONS props/P_GUILD_RESTRICTIONS
+P_GUILD_DEFAULT_SPELLBOOK props/P_GUILD_DEFAULT_SPELLBOOK
+P_GUILD_MALE_TITLES props/P_GUILD_MALE_TITLES
+P_GUILD_FEMALE_TITLES props/P_GUILD_FEMALE_TITLES
+P_GUILD_LEVELS props/P_GUILD_LEVELS
+P_SB_SPELLS props/P_SB_SPELLS
+P_GLOBAL_SKILLPROPS props/P_GLOBAL_SKILLPROPS
+P_GUILD_LEVEL props/P_GUILD_LEVEL
+P_GUILD_TITLE props/P_GUILD_TITLE
+P_GUILD_RATING props/P_GUILD_RATING
+P_NEWSKILLS props/P_NEWSKILLS
+P_NEXT_SPELL_TIME props/P_NEXT_SPELL_TIME
+P_TMP_ATTACK_HOOK props/P_TMP_ATTACK_HOOK
+P_TMP_ATTACK_MOD props/P_TMP_ATTACK_MOD
+P_LEP props/P_LEP
+P_TMP_DEFEND_HOOK props/P_TMP_DEFEND_HOOK
+P_TMP_DIE_HOOK props/P_TMP_DIE_HOOK
+P_DEFENDERS props/P_DEFENDERS
+P_SKILL_ATTRIBUTES props/P_SKILL_ATTRIBUTES
+P_IGNORE props/P_IGNORE
+P_LAST_COMMAND_ENV props/P_LAST_COMMAND_ENV
+P_HISTMIN props/P_HISTMIN
+P_SHOW_ALIAS_PROCESSING props/P_SHOW_ALIAS_PROCESSING
+P_DEFAULT_NOTIFY_FAIL props/P_DEFAULT_NOTIFY_FAIL
+P_NETDEAD_INFO props/P_NETDEAD_INFO
+P_IP_NAME props/P_IP_NAME
+P_AUTH_INFO props/P_AUTH_INFO
+P_LAST_KILLER props/P_LAST_KILLER
+P_ACTUAL_NOTIFY_FAIL props/P_ACTUAL_NOTIFY_FAIL
+P_LEP_MALUS props/P_LEP_MALUS
+P_LAST_LOGIN props/P_LAST_LOGIN
+P_LAST_LOGOUT props/P_LAST_LOGOUT
+P_SHOW_EXITS props/P_SHOW_EXITS
+P_WANTS_TO_LEARN props/P_WANTS_TO_LEARN
+P_AUTOLOADOBJ props/P_AUTOLOADOBJ
+P_TTY props/P_TTY
+P_AUTOLOAD props/P_AUTOLOAD
+P_MAILADDR props/P_MAILADDR
+P_HOMEPAGE props/P_HOMEPAGE
+P_FOLLOW_SILENT props/P_FOLLOW_SILENT
+P_SECOND props/P_SECOND
+P_TESTPLAYER props/P_TESTPLAYER
+P_START_HOME props/P_START_HOME
+P_CMSG props/P_CMSG
+P_DMSG props/P_DMSG
+P_CLONE_MSG props/P_CLONE_MSG
+P_DESTRUCT_MSG props/P_DESTRUCT_MSG
+P_CARRIED_VALUE props/P_CARRIED_VALUE
+P_PROMPT props/P_PROMPT
+P_SCREENSIZE props/P_SCREENSIZE
+P_FLAGS props/P_FLAGS
+P_CAN_FLAGS props/P_CAN_FLAGS
+P_READ_NEWS props/P_READ_NEWS
+P_NEEDED_QP props/P_NEEDED_QP
+P_INTERMUD props/P_INTERMUD
+P_BUFFER props/P_BUFFER
+P_DEAF props/P_DEAF
+P_PERM_STRING props/P_PERM_STRING
+P_EXTRA_LOOK props/P_EXTRA_LOOK
+P_PRESAY props/P_PRESAY
+P_TITLE props/P_TITLE
+P_AVERAGE_SIZE props/P_AVERAGE_SIZE
+P_REFERENCE_OBJECT props/P_REFERENCE_OBJECT
+P_MSGIN props/P_MSGIN
+P_MSGOUT props/P_MSGOUT
+P_MMSGIN props/P_MMSGIN
+P_MMSGOUT props/P_MMSGOUT
+P_POTIONROOMS props/P_POTIONROOMS
+P_TRANK_FINDEN props/P_TRANK_FINDEN
+P_VISITED_POTIONROOMS props/P_VISITED_POTIONROOMS
+P_BONUS_POTIONS props/P_BONUS_POTIONS
+P_QUESTS props/P_QUESTS
+P_QP props/P_QP
+P_SKILLS props/P_SKILLS
+P_BLIND props/P_BLIND
+P_BRIEF props/P_BRIEF
+P_ORIG_NAME props/P_ORIG_NAME
+P_KILLER props/P_KILLER
+P_MURDER_MSG props/P_MURDER_MSG
+P_KILL_MSG props/P_KILL_MSG
+P_KILL_NAME props/P_KILL_NAME
+P_CORPSE props/P_CORPSE
+P_ENEMY_DEATH_SEQUENCE props/P_ENEMY_DEATH_SEQUENCE
+P_LIGHT props/P_LIGHT
+P_CLONER props/P_CLONER
+P_TOTAL_LIGHT props/P_TOTAL_LIGHT
+P_LAST_CONTENT_CHANGE props/P_LAST_CONTENT_CHANGE
+P_VALUE props/P_VALUE
+P_FORCE_DEMONST props/P_FORCE_DEMONST
+P_INFO props/P_INFO
+P_READ_MSG props/P_READ_MSG
+P_FW_ALWAYS_READABLE props/P_FW_ALWAYS_READABLE
+P_NOBUY props/P_NOBUY
+P_NEVERDROP props/P_NEVERDROP
+P_MAGIC props/P_MAGIC
+P_WEIGHT_PERCENT props/P_WEIGHT_PERCENT
+P_DETAILS props/P_DETAILS
+P_SPECIAL_DETAILS props/P_SPECIAL_DETAILS
+P_READ_DETAILS props/P_READ_DETAILS
+P_EXITS props/P_EXITS
+P_SPECIAL_EXITS props/P_SPECIAL_EXITS
+P_DOORS props/P_DOORS
+P_DOORS2 props/P_DOORS2
+P_ITEMS props/P_ITEMS
+P_NO_TPORT props/P_NO_TPORT
+P_TPORT_COST_IN props/P_TPORT_COST_IN
+P_TPORT_COST_OUT props/P_TPORT_COST_OUT
+P_INDOORS props/P_INDOORS
+P_NOMAGIC props/P_NOMAGIC
+P_ORAKEL props/P_ORAKEL
+P_RACE props/P_RACE
+P_TOTAL_WC props/P_TOTAL_WC
+P_ZAP_MSG props/P_ZAP_MSG
+P_AWAY props/P_AWAY
+P_WEAPON props/P_WEAPON
+P_ARMOURS props/P_ARMOURS
+P_NPC props/P_NPC
+P_WIMPY props/P_WIMPY
+P_WIMPY_DIRECTION props/P_WIMPY_DIRECTION
+P_HEAL props/P_HEAL
+P_HB props/P_HB
+P_POISON props/P_POISON
+P_MAX_POISON props/P_MAX_POISON
+P_DISABLE_ATTACK props/P_DISABLE_ATTACK
+P_DIE_MSG props/P_DIE_MSG
+P_KILLS props/P_KILLS
+P_CALLED_FROM_IP props/P_CALLED_FROM_IP
+P_DESCRIPTION props/P_DESCRIPTION
+P_GUILD props/P_GUILD
+P_LEVEL props/P_LEVEL
+P_CAP_NAME props/P_CAP_NAME
+P_EARMUFFS props/P_EARMUFFS
+P_MARRIED props/P_MARRIED
+P_AMOUNT props/P_AMOUNT
+P_VALUE_PER_UNIT props/P_VALUE_PER_UNIT
+P_WEIGHT_PER_UNIT props/P_WEIGHT_PER_UNIT
+P_FUEL props/P_FUEL
+P_LIGHTDESC props/P_LIGHTDESC
+P_DO_DESTRUCT props/P_DO_DESTRUCT
+P_LIGHTED props/P_LIGHTED
+P_CHATS props/P_CHATS
+P_CHAT_CHANCE props/P_CHAT_CHANCE
+P_ACHATS props/P_ACHATS
+P_ACHAT_CHANCE props/P_ACHAT_CHANCE
+P_BODY props/P_BODY
+P_AGGRESSIVE props/P_AGGRESSIVE
+P_NOCORPSE props/P_NOCORPSE
+P_REJECT props/P_REJECT
+P_RACE_DESCRIPTION props/P_RACE_DESCRIPTION
+P_RACESTRING props/P_RACESTRING
+P_CONTAINER props/P_CONTAINER
+P_FW_UNDERSTAND props/P_FW_UNDERSTAND
+P_TRAY props/P_TRAY
+P_DEFAULT_INFO props/P_DEFAULT_INFO
+P_LOG_INFO props/P_LOG_INFO
+P_PURSUERS props/P_PURSUERS
+P_HP_HOOKS props/P_HP_HOOKS
+P_GIVEN_AMOUNT props/P_GIVEN_AMOUNT
+P_GIVEN_OBJECT props/P_GIVEN_OBJECT
+P_CURSED props/P_CURSED
+P_KEEP_ON_SELL props/P_KEEP_ON_SELL
+P_SPELLS props/P_SPELLS
+P_SPELLRATE props/P_SPELLRATE
+P_INFORMME props/P_INFORMME
+P_WAITFOR props/P_WAITFOR
+P_LOCALCMDS props/P_LOCALCMDS
+P_CLOCKMSG props/P_CLOCKMSG
+P_PARA props/P_PARA
+P_SIZE props/P_SIZE
+P_INT_SHORT props/P_INT_SHORT
+P_INT_LONG props/P_INT_LONG
+P_ROOM_MSG props/P_ROOM_MSG
+P_FUNC_MSG props/P_FUNC_MSG
+P_MSG_PROB props/P_MSG_PROB
+P_HAUS_ERLAUBT props/P_HAUS_ERLAUBT
+P_SENSITIVE_INVENTORY props/P_SENSITIVE_INVENTORY
+P_SENSITIVE_INVENTORY_TRIGGER props/P_SENSITIVE_INVENTORY_TRIGGER
+P_SENSITIVE_ATTACK props/P_SENSITIVE_ATTACK
+P_CURRENTDIR props/P_CURRENTDIR
+P_SHORT_CWD props/P_SHORT_CWD
+P_SNOOPFLAGS props/P_SNOOPFLAGS
+P_COMMANDS props/P_COMMANDS
+P_NAME props/P_NAME
+P_NAME_ADJ props/P_NAME_ADJ
+P_SHORT props/P_SHORT
+P_LONG props/P_LONG
+P_IDS props/P_IDS
+P_ADJECTIVES props/P_ADJECTIVES
+P_SHOW_INV props/P_SHOW_INV
+P_CLASS props/P_CLASS
+P_NODROP props/P_NODROP
+P_NOGET props/P_NOGET
+P_SENSITIVE props/P_SENSITIVE
+P_UID props/P_UID
+P_EUID props/P_EUID
+P_WEIGHT props/P_WEIGHT
+P_TOTAL_WEIGHT props/P_TOTAL_WEIGHT
+P_ENTERMSG props/P_ENTERMSG
+P_LEAVEMSG props/P_LEAVEMSG
+P_LEAVEFAIL props/P_LEAVEFAIL
+P_ENTERFAIL props/P_ENTERFAIL
+P_ARRIVEMSG props/P_ARRIVEMSG
+P_DEPARTMSG props/P_DEPARTMSG
+P_ENTERCMDS props/P_ENTERCMDS
+P_LEAVECMDS props/P_LEAVECMDS
+P_MAX_PASSENGERS props/P_MAX_PASSENGERS
+P_STD_OBJECT props/P_STD_OBJECT
+P_COMPILER_PATH props/P_COMPILER_PATH
+P_NR_HANDS props/P_NR_HANDS
+P_WC props/P_WC
+P_WEAPON_TYPE props/P_WEAPON_TYPE
+P_DAM_TYPE props/P_DAM_TYPE
+P_WIELDED props/P_WIELDED
+P_HIT_FUNC props/P_HIT_FUNC
+P_WIELD_FUNC props/P_WIELD_FUNC
+P_UNWIELD_FUNC props/P_UNWIELD_FUNC
+P_HIDE_EXITS.res props/P_HIDE_EXITS.res
+P_FRIEND props/P_FRIEND
+P_DAM_DESC props/P_DAM_DESC
+P_QUALITY props/P_QUALITY
+P_ALCOHOL_DELAY props/P_ALCOHOL_DELAY
+P_DRINK_DELAY props/P_DRINK_DELAY
+P_FOOD_DELAY props/P_FOOD_DELAY
+P_HP_DELAY props/P_HP_DELAY
+P_SP_DELAY props/P_SP_DELAY
+P_POISON_DELAY props/P_POISON_DELAY
+P_MATERIAL props/P_MATERIAL
+obj obj
+doormaster obj/doormaster
+REGELN REGELN
+README REGELN/README
+zweities REGELN/zweities
+Scripte REGELN/Scripte
+balance REGELN/balance
+npcs REGELN/npcs
+waffen REGELN/waffen
+ruestungen REGELN/ruestungen
+properties.h properties.h
+g.abenteurer g.abenteurer
+ausweichen g.abenteurer/ausweichen
+feuerball g.abenteurer/feuerball
+identifiziere g.abenteurer/identifiziere
+kampfschrei g.abenteurer/kampfschrei
+licht g.abenteurer/licht
+pfeil g.abenteurer/pfeil
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+massiere g.bierschuettler/massiere
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+party g.bierschuettler/party
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+schuettelstarre g.bierschuettler/schuettelstarre
+zaubersprueche g.bierschuettler/zaubersprueche
+g.karate g.karate
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+angriff g.karate/angriff
+konzentration g.karate/konzentration
+g.klerus g.klerus
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+traue g.klerus/traue
+weihe g.klerus/weihe
+wunder g.klerus/wunder
+g.chaos g.chaos
+g.zauberer g.zauberer
+old.applied old.applied
+applied old.applied/applied
+remove old.applied/remove
+logon old.applied/logon
+modify_command old.applied/modify_command
+query_level old.applied/query_level
+catch_tell old.applied/catch_tell
+clean_up old.applied/clean_up
+create old.applied/create
+heart_beat old.applied/heart_beat
+init old.applied/init
+reset old.applied/reset
+__INIT old.applied/__INIT
+parse_command_id_list old.applied/parse_command_id_list
+parse_command_adjectiv_id_list old.applied/parse_command_adjectiv_id_list
+parse_command_plural_id_list old.applied/parse_command_plural_id_list
+catch_msg old.applied/catch_msg
+add_weight old.applied/add_weight
+query_real_name old.applied/query_real_name
+exit old.applied/exit
+query_weight old.applied/query_weight
+drop old.applied/drop
+get old.applied/get
+id.old old.applied/id.old
+can_put_and_get old.applied/can_put_and_get
+prevent_insert old.applied/prevent_insert
+hilfe.magier hilfe.magier
+hilfe.seher hilfe.seher
+hilfe.spieler hilfe.spieler
+mcmd mcmd
+addmaster mcmd/addmaster
+at mcmd/at
+banish mcmd/banish
+cat mcmd/cat
+cd mcmd/cd
+clone mcmd/clone
+cp mcmd/cp
+destruct mcmd/destruct
+do mcmd/do
+echoall mcmd/echoall
+echoto mcmd/echoto
+ed mcmd/ed
+exec mcmd/exec
+frieden mcmd/frieden
+goto mcmd/goto
+grep mcmd/grep
+head mcmd/head
+heile mcmd/heile
+home mcmd/home
+in mcmd/in
+invis mcmd/invis
+load mcmd/load
+localcmd mcmd/localcmd
+ls mcmd/ls
+man mcmd/man
+mbanish mcmd/mbanish
+mecho mcmd/mecho
+mkdir mcmd/mkdir
+more mcmd/more
+mschau mcmd/mschau
+mv mcmd/mv
+oropax mcmd/oropax
+people mcmd/people
+ping mcmd/ping
+prompt mcmd/prompt
+protect mcmd/protect
+pwd mcmd/pwd
+pwho mcmd/pwho
+removemaster mcmd/removemaster
+rm mcmd/rm
+rmdir mcmd/rmdir
+sallow mcmd/sallow
+set mcmd/set
+setcmsg mcmd/setcmsg
+setdmsg mcmd/setdmsg
+showpresay mcmd/showpresay
+shutdown mcmd/shutdown
+snoop mcmd/snoop
+tail mcmd/tail
+traenke mcmd/traenke
+trans mcmd/trans
+udpq mcmd/udpq
+upd mcmd/upd
+update mcmd/update
+verfolge mcmd/verfolge
+vis mcmd/vis
+zap mcmd/zap
+zwinge mcmd/zwinge
+pcmd pcmd
+adverb pcmd/adverb
+alias pcmd/alias
+antworte pcmd/antworte
+ausgaenge pcmd/ausgaenge
+behalte pcmd/behalte
+ebenen pcmd/ebenen
+email pcmd/email
+emote pcmd/emote
+ende pcmd/ende
+entgifte pcmd/entgifte
+ersetzungsanzeige pcmd/ersetzungsanzeige
+erwarte pcmd/erwarte
+erwidere pcmd/erwidere
+fehler pcmd/fehler
+finger pcmd/finger
+fluestere pcmd/fluestere
+frage pcmd/frage
+gespraech pcmd/gespraech
+gib pcmd/gib
+hilfe pcmd/hilfe
+history pcmd/history
+hole pcmd/hole
+idee pcmd/idee
+ignoriere pcmd/ignoriere
+info pcmd/info
+inform pcmd/inform
+inventur pcmd/inventur
+kkwer pcmd/kkwer
+klettere pcmd/klettere
+kobold pcmd/kobold
+kurz pcmd/kurz
+kwer pcmd/kwer
+lang pcmd/lang
+mrufe pcmd/mrufe
+muds pcmd/muds
+nimm pcmd/nimm
+passwort pcmd/passwort
+rknuddle pcmd/rknuddle
+rufe pcmd/rufe
+rwinke pcmd/rwinke
+sage pcmd/sage
+schau pcmd/schau
+schlafe pcmd/schlafe
+selbstloeschung pcmd/selbstloeschung
+speichern pcmd/speichern
+spielpause pcmd/spielpause
+stecke pcmd/stecke
+stop pcmd/stop
+stty pcmd/stty
+teile pcmd/teile
+toete pcmd/toete
+trage pcmd/trage
+typo pcmd/typo
+uhrmeldung pcmd/uhrmeldung
+ultrakurz pcmd/ultrakurz
+unalias pcmd/unalias
+url pcmd/url
+verben pcmd/verben
+vorsicht pcmd/vorsicht
+weg pcmd/weg
+wer pcmd/wer
+wirf pcmd/wirf
+zeilen pcmd/zeilen
+zeit pcmd/zeit
+ziehe pcmd/ziehe
+zuecke pcmd/zuecke
+entgifte.deaktiviert pcmd/entgifte.deaktiviert
+README README
+scmd scmd
+aendere scmd/aendere
+ausgang scmd/ausgang
+befehl scmd/befehl
+beschreibe scmd/beschreibe
+echo scmd/echo
+erlaube scmd/erlaube
+extralook scmd/extralook
+fehlermeldung scmd/fehlermeldung
+fluchtrichtung scmd/fluchtrichtung
+hausbau scmd/hausbau
+instanthaus scmd/instanthaus
+kopiere scmd/kopiere
+licht scmd/licht
+loesche scmd/loesche
+meldungen scmd/meldungen
+notiz scmd/notiz
+presay scmd/presay
+remote scmd/remote
+review scmd/review
+schiebe scmd/schiebe
+seherhaus scmd/seherhaus
+sethands scmd/sethands
+setmin scmd/setmin
+setmmin scmd/setmmin
+setmmout scmd/setmmout
+setmout scmd/setmout
+sperre scmd/sperre
+spion scmd/spion
+titel scmd/titel
+uebersicht scmd/uebersicht
+verbiete scmd/verbiete
+werfe scmd/werfe
+wiz wiz
+balance wiz/balance
+forscherpunkte wiz/forscherpunkte
+testspieler wiz/testspieler
+zweitspieler wiz/zweitspieler
+lupe wiz/lupe
+knete wiz/knete
+material wiz/material
+materialliste wiz/materialliste
+regionsmagier wiz/regionsmagier
+materialgruppen wiz/materialgruppen
+materialerkennung wiz/materialerkennung
+materialdb wiz/materialdb
diff --git a/doc/index b/doc/index
index 778f6b5..17ea1f3 100644
--- a/doc/index
+++ b/doc/index
@@ -10,6 +10,8 @@
* lfuns
+* Allgemeine Informationen fuer Magier
+
Indices and tables
******************
diff --git a/doc/lfun/AddAction b/doc/lfun/AddAction
index 29c83c1..967a01b 100644
--- a/doc/lfun/AddAction
+++ b/doc/lfun/AddAction
@@ -3,10 +3,6 @@
***********
-AddAction(L)
-============
-
-
FUNKTION
========
@@ -22,24 +18,36 @@
ARGUMENTE
=========
- fun zu rufende Methode im Spieler oder eine Closure
- cmd ausloesendes Kommandoverb
- flag unscharf ausfuehren
- lvl ab welchem (Magierlevel) funktioniert das Kommando
+ fun
+ zu rufende Methode im Spieler oder eine Closure
+
+ cmd
+ ausloesendes Kommandoverb
+
+ flag
+ unscharf ausfuehren
+
+ lvl
+ ab welchem (Magierlevel) funktioniert das Kommando
BESCHREIBUNG
============
- Dem Spieler wird ein neues Kommando definiert. Dieses kann eine Methode
- in ihm sein, so wie bei allen Spielerkommandos ueblich, kann aber auch
- eine Closure (Lfun-Closure oder Lambda) enthalten.
+ Vorweg: Da es keine (risikolose) Moeglichkeit gibt, ein so
+ definiertes Kommando auch wieder zu entfernen, wird von der
+ Verwendung eher abgeraten. Es sei denn, ihr wisst, dass euer
+ Kommando nicht wieder (ohne ende/reboot) entfernt werden soll.
- Mittels "flag" kann man die Kommandoerkennung unscharf halten, d.h. wie
- bei AddCmd(L) und add_action(E) wird ein 'cmd' bei 'flag = 1' auch
- schon von Praefix-Strings (hier ohne Leerzeichen) getriggert:
- AddAction([...], "muh", 1, 0) wird zB auch von 'muhtens' oder 'muh4'
- ausgeloest.
+ Dem Spieler wird ein neues Kommando definiert. Dieses kann eine
+ Methode in ihm sein, so wie bei allen Spielerkommandos ueblich,
+ kann aber auch eine Closure (Lfun-Closure oder Lambda) enthalten.
+
+ Mittels "flag" kann man die Kommandoerkennung unscharf halten, d.h.
+ wie bei AddCmd(L) und add_action(E) wird ein 'cmd' bei 'flag = 1'
+ auch schon von Praefix-Strings (hier ohne Leerzeichen) getriggert:
+ AddAction([...], "muh", 1, 0) wird zB auch von 'muhtens' oder
+ 'muh4' ausgeloest.
Mit "lvl" begrenzt man die Ausfuehrbarkeit. Spieler haben ein
Magierlevel von 0, Seher von 1.
@@ -52,11 +60,13 @@
BEMERKUNGEN
===========
- - es gibt _noch_ kein RemoveAction! Per Hand in P_LOCALCMDS editieren
- kann zu ernsten Fehlern fuehren.
- - echte Spielerkommandos kann man damit _nicht_ ueberschreiben,
+ * es gibt _noch_ kein RemoveAction! Per Hand in P_LOCALCMDS
+ editieren kann zu ernsten Fehlern fuehren.
+
+ * echte Spielerkommandos kann man damit _nicht_ ueberschreiben,
ein AddAction(...,"sag",1,0); funktioniert nicht
- - ein generelles AddAction(...,"",1,0); geht nicht
+
+ * ein generelles AddAction(...,"",1,0); geht nicht
BEISPIELE
@@ -69,7 +79,6 @@
write(break_string("Wann immer du jetzt das Kommando \"knorfula\" "
"eingibst, werden dir Mysterien enthuellt!",78));
...
-
// im Objekt "knorfula" ...
int zeige_mysterium(string str) {
string myst;
@@ -95,10 +104,19 @@
SIEHE AUCH
==========
- P_LOCALCMDS
- Fehlermeldungen: notify_fail(E), _notify_fail(E)
- Argumentstring: query_verb(E), _unparsed_args(L)
- Sonstiges: replace_personal(E), enable_commands(E)
- Alternativen: AddCmd(L), add_action(E)
+ Properties:
+ P_LOCALCMDS
+
+ Fehlermeldungen:
+ *../efun/notify_fail*, _notify_fail()
+
+ Argumentstring:
+ *../efun/query_verb*, _unparsed_args()
+
+ Sonstiges:
+ replace_personal(), *../efun/enable_commands*
+
+ Alternativen:
+ AddCmd(), *../efun/add_action*
24. Maerz 2004 Gloinson
diff --git a/doc/lfun/AddSpell b/doc/lfun/AddSpell
index c0e6da7..b08a296 100644
--- a/doc/lfun/AddSpell
+++ b/doc/lfun/AddSpell
@@ -43,7 +43,9 @@
aufgerufen werden soll (Optional, bekommt als Argumente object
enemy, int real_damage, string* dam_type)
- spellarg - Spell-Argument fuer Defend(), Default ist "1"
+ sinfo - Skillinfomapping, muss SI_SPELL mit den SP_* fuer
+ den Aufruf von Defend() enthalten Default ist ([SI_SPELL:
+ ([SP_PHYSICAL_ATTACK: 0]), SI_MAGIC_TYPE: ({ MT_ANGRIFF }) ])
BESCHREIBUNG
@@ -96,14 +98,30 @@
im selben Objekt definiert sein, sofern der Funktionsname und keine
Closure uebergeben wird.
- Will man einen physischen Angriff ausloesen, MUSS <spellarg> ein
- Mapping mit ([SP_PHYSICAL_ATTACK: 1]) sein. Bei Uebergeben einer 0
- oder Weglassen des Werts wird an Defend das Default '1' (da es
- Spells sind) uebergeben.
+ Das Mapping <sinfo> beschreibt den Spell fuer das im Gegner
+ aufgerufene SpellDefend() und Defend(). Es muss ein SI_SPELL fuer
+ das Defend() im Gegner enthalten. Etwaige SI_SKILLDAMAGE,
+ SI_SKILLDAMAGE_TYPE, und SI_CLOSURE werden im Mapping durch die
+ Argumente <damage>, <dam_type> und <func> ueberschrieben. Es wird
+ empfohlen, SI_MAGIC_TYPE zu nutzen, denn dann werden etwaige
+ magische Resistenzen des Ziels beruecksichtigt.
- Wenn damage<=0 oder rate<0 oder keine Meldungen uebergeben werden,
- wird der Spell NICHT eingetragen, sondern die Funktion bricht mit
- Rueckgabe von 0 ab.
+ Frueher war das Argument <sinfo> nur das Mapping, was an Defend()
+ uebergeben wird unter in Skillinfomapping unter dem Key SI_SPELL
+ liegt. Wenn <sinfo> kein SI_SPELL enthaelt, wird aus Gruenden der
+ Kompatibilitaet ein Skillinfomapping konstruiert, welches das hier
+ uebergebene <sinfo> unterhalb des Schluessels SI_SPELL enthaelt: ([
+ SI_SPELL: sinfo])
+
+ Will man einen physischen Angriff ausloesen, MUSS in sinfo ein
+ Mapping sein und unter SI_SPELL ein Mapping mit dem Key
+ SP_PHYSICAL_ATTACK (Wert != 0) sein. Bei Uebergeben einer 0 oder
+ Weglassen von <sinfo> wird an Defend der Default
+ ([SP_PHYSICAL_ATTACK: 0]) (da es Spells sind) uebergeben.
+
+ Wenn damage < 0 oder rate <= 0, wird der Spell NICHT eingetragen,
+ sondern die Funktion bricht mit Rueckgabe von 0 ab. Ist damage==0,
+ muss eine <func> angegeben werden.
BEISPIELE
@@ -125,7 +143,7 @@
"Der Hexer piekst Dir in die Augen!",
"Der Hexer piekst @WEM in die Augen!", ({DT_PIERCE}),
"augen_stechen");
- AddSpell(2, 5, (string)0, (string)0, (string*)0, "salto_mortalis");
+ AddSpell(2, 5, 0, 0, 0, "salto_mortalis");
(Kleiner Feuerball mit 80% Wahrscheinlichkeit, riesiger mit 10%,
"augen_stechen" mit 8%, "salto_mortalis" mit 2%)
@@ -163,8 +181,8 @@
AddSpell(100, 200+random(200),
"Die kleine Ratte beisst Dich!\n",
"@WER wird von einer kleinen Ratte gebissen!\n",
- ({DT_PIERCE, DT_POISON}), (string)0,
- ([SP_PHYSICAL_ATTACK:1]));
+ ({DT_PIERCE, DT_POISON}), 0,
+ ([ SI_SPELL: ([SP_PHYSICAL_ATTACK:1]) ]) );
// #3 Selektive physische Angriffe (siehe auch man Defend_bsp):
// Will man erreichen, dass einige Ruestungen wirken, andere aber
@@ -179,9 +197,10 @@
AddSpell(20,200+random(200),
"Die kleine Ratte beisst Dir blitzschnell in die Wade!\n",
"@WER wird von einer kleinen Ratte in die Wade gebissen!\n",
- ({DT_PIERCE, DT_POISON}), (string)0,
- ([SP_PHYSICAL_ATTACK:1, SP_NO_ACTIVE_DEFENSE:1,
- SP_REDUCE_ARMOUR: armours]));
+ ({DT_PIERCE, DT_POISON}), 0,
+ ([ SI_SPELL: ([SP_PHYSICAL_ATTACK:1, SP_NO_ACTIVE_DEFENSE:1,
+ SP_REDUCE_ARMOUR: armours])
+ ]) );
// SP_NO_ACTIVE_DEFENSE = 1 schaltet aktive Abwehr (Karate/Klerus) ab
// SP_REDUCE_ARMOUR enthaelt eine Liste von Ruestungstypen mit ihren
diff --git a/doc/lfun/SuggestArticle b/doc/lfun/SuggestArticle
index 31c2047..c9311b6 100644
--- a/doc/lfun/SuggestArticle
+++ b/doc/lfun/SuggestArticle
@@ -6,7 +6,7 @@
FUNKTION
========
- varargs int SuggestArticle(string name);
+ protected varargs int SuggestArticle(string name);
DEFINIERT IN
diff --git a/doc/lfun/check_restrictions b/doc/lfun/check_restrictions
index e173e8f..1063ec9 100644
--- a/doc/lfun/check_restrictions
+++ b/doc/lfun/check_restrictions
@@ -45,123 +45,112 @@
NIEMALS solchen Code einfach KOPIEREN. Spaeter muss nur irgendwer
eurem alten Code hinterherraeumen.
-Aktuelle Liste der pruefbaren Parameter:
+ Aktuelle Liste der pruefbaren Parameter:
+
P_LEVEL
- Mindeststufe, die das Lebewesen besitzen muss, um die Aktion
- auszufuehren.
-
+ Mindeststufe, die das Lebewesen besitzen muss, um die Aktion
+ auszufuehren.
P_GUILD_LEVEL
- Gildenlevel, das das Lebewesen mindestens erreicht haben muss,
- um die Aktion auszufuehren.
-
+ Gildenlevel, das das Lebewesen mindestens erreicht haben muss, um die
+ Aktion auszufuehren.
SR_SEER
- Ist gesetzt, wenn das Lebewesen Seher sein muss. Auswertung nur
- fuer Interactives, NSC ignorieren das Flag.
-
+ Ist gesetzt, wenn das Lebewesen Seher sein muss.
+ Auswertung nur fuer Interactives, NSC ignorieren das Flag.
P_XP
- Mindestmenge an Erfahrungspunkten, die ein Lebewesen besitzen
- muss, um die Aktion auszufuehren.
-
+ Mindestmenge an Erfahrungspunkten, die ein Lebewesen besitzen muss,
+ um die Aktion auszufuehren.
P_QP
- Mindestmenge an Abenteuerpunkten, die das Lebewesen haben muss.
-
+ Mindestmenge an Abenteuerpunkten, die das Lebewesen haben muss.
P_ALCOHOL
- Menge an Alkohol, unter der der Alkoholspiegel des Lebewesen
- liegen muss, um die Aktion noch ausfuehren zu koennen.
-
+ Menge an Alkohol, unter der der Alkoholspiegel des Lebewesen liegen
+ muss, um die Aktion noch ausfuehren zu koennen.
P_DRINK
- Menge an Fluessigkeit, unter der der Fluessigkeitsspiegel des
- Lebewesen liegen muss, um die Aktion noch ausfuehren zu koennen.
-
+ Menge an Fluessigkeit, unter der der Fluessigkeitsspiegel des
+ Lebewesen liegen muss, um die Aktion noch ausfuehren zu koennen.
P_FOOD
- Beinhaltet die Menge an Nahrung, unter der der Nahrungsspiegel
- des Spielers liegen muss, um die Aktion noch ausfuehren zu
- koennen.
-
+ Beinhaltet die Menge an Nahrung, unter der der Nahrungsspiegel des
+ Spielers liegen muss, um die Aktion noch ausfuehren zu koennen.
P_DEAF
- Ist gesetzt, falls der Spieler nicht taub sein darf.
-
+ Ist gesetzt, falls der Spieler nicht taub sein darf.
P_FROG
- Ist gesetzt, falls der Spieler kein Frosch sein darf.
-
+ Ist gesetzt, falls der Spieler kein Frosch sein darf.
P_BLIND
- Ist gesetzt, falls der Spieler nicht blind sein darf. Achtung:
- das ist nicht gleichbedeutend mit dem Umstand, dass er evtl.
- nichts mehr sehen kann. Auch andere Gruende (zum Beispiel
- Dunkelheit) koennen bewirken, dass ein Spieler nichts mehr
- sieht.
-
+ Ist gesetzt, falls der Spieler nicht blind sein darf.
+ Achtung: das ist nicht gleichbedeutend mit dem Umstand, dass er evtl.
+ nichts mehr sehen kann. Auch andere Gruende (zum Beispiel Dunkelheit)
+ koennen bewirken, dass ein Spieler nichts mehr sieht.
A_INT, A_DEX, A_CON, A_STR
- Jeweilige Mindesthoehe eines Attribut, um eine Aktion ausfuehren
- zu koennen.
-
+ Jeweilige Mindesthoehe eines Attribut, um eine Aktion ausfuehren zu
+ koennen.
SR_BAD, SR_GOOD
- Gibt an, wie [minimal] boese bzw. wie [maximal] gut ein
- Charakter sein darf, um eine Aktion ausfuehren zu koennen.
-
+ Gibt an, wie [minimal] boese bzw. wie [maximal] gut ein Charakter sein
+ darf, um eine Aktion ausfuehren zu koennen.
SR_MIN_SIZE, SR_MAX_SIZE
- Gibt die minimale, bzw. die maximale Groesse an, die ein
- Charakter maximal haben darf, um eine Aktion ausfuehren zu
- koennen.
-
+ Gibt die minimale, bzw. die maximale Groesse an, die ein Charakter
+ maximal haben darf, um eine Aktion ausfuehren zu koennen.
SR_FREE_HANDS
- Gibt an, wieviele freie Haende ein Charakter fuer diese Aktion
- besitzen muss.
-
+ Gibt an, wieviele freie Haende ein Charakter fuer diese Aktion
+ besitzen muss.
SR_EXCLUDE_RACE
- Mitglieder aller in dieser Liste aufgefuehrten Rassen koennen
- diese Aktion nicht ausfuehren.
-
+ Mitglieder aller in dieser Liste aufgefuehrten Rassen koennen
+ diese Aktion nicht ausfuehren.
SR_INCLUDE_RACE
- Mitglieder aller NICHT in dieser Liste aufgefuehrten Rassen
- koennen diese Aktion nicht ausfuehren.
-
+ Mitglieder aller NICHT in dieser Liste aufgefuehrten Rassen koennen
+ diese Aktion nicht ausfuehren.
SM_RACE
- Hier kann pro Rasse ein Mapping mit besonderen (nur) fuer diese
- Rasse geltenden Einschraenkungen vorgenommen werden. Als Keys
- sind die in dieser Manpage beschriebenen Keys erlaubt, wobei
- SM_RACE nicht rekursiv ausgewertet wird. Der Rassenname ist
- gross geschrieben und "*" steht fuer alle Rassen.
-
- SR_EXCLUDE_GUILD SR_INCLUDE_GUILD
-
- Diese beiden Keys verhalten sich wie SR_*_RACE, nur dass hier
- Gilden genannt werden.
-
+ Hier kann pro Rasse ein Mapping mit besonderen (nur) fuer diese Rasse
+ geltenden Einschraenkungen vorgenommen werden. Als Keys sind die
+ in dieser Manpage beschriebenen Keys erlaubt, wobei SM_RACE nicht
+ rekursiv ausgewertet wird.
+ Der Rassenname ist gross geschrieben und "*" steht fuer alle Rassen.
+ SR_EXCLUDE_GUILD
+ SR_INCLUDE_GUILD
+ Diese beiden Keys verhalten sich wie SR_*_RACE, nur dass hier Gilden
+ genannt werden.
SR_FUN
- Hier kann eine Funktion in verschiedenen Formen zum Pruefen der
- Restriktionen angegeben werden, siehe execute_anything(). Das
- kann nuetzlich sein, um andere Restriktionen zu pruefen, wie das
- Bestehen von Miniquests oder andere Faehigkeiten/Flags. Ist der
- Test nicht bestanden, gibt die Funktion einen String zurueck.
+ Hier kann eine Funktion angegeben werden, die aufgerufen wird, um sie
+ die Restriktionen zu pruefen zu lassen. Folgende Formen sind moeglich:
+ - Funktionsname als String; Funktion wird an dem Objekt gerufen, das
+ die Restriktion prueft, d.h. an der Ruestung/Waffe/Kleidung. Soll
+ die Funktion an einem anderen Objekt gerufen werden, ist eine
+ der beiden alternativen Formen zu verwenden.
+ - eine Closure, wird per funcall() gerufen
+ - ein Array mit dem folgenden Aufbau:
+ ({ Objekt/Objektname, Funktionsname, arg_1, arg_2, ... , arg_n })
+ Der aufgerufenen Funktion wird das Spielerobjekt immer als erstes
+ Argument uebergeben, d.h. bei der Array-Form ggf. vor dem ersten
+ Extra-Argument arg_1 eingeschoben.
+ SR_FUN kann nuetzlich sein, um Restriktionen zu pruefen, die sich mit
+ den anderen Optionen nicht abbilden lassen.
+ Ist der Test nicht bestanden, muss die Funktion einen String zurueck-
+ geben, ansonsten 0.
+ Eine Besonderheit besteht beim Aufruf per call_other(), d.h. wenn
+ restriction_checker.c nicht geerbt wurde und nur ein Funktionsname
+ uebergeben wird. In diesem Fall, der auch bei Verwendung von
+ P_RESTRICTIONS zum Tragen kommt, wird die Funktion immer am
+ aufrufenden Objekt, d.h. previous_object(), gerufen.
SR_PROP
- Hier kann ein Mapping mit Properties und zugehoerigen Werten
- angegeben werden, die jeweils auf Identitaet geprueft werden.
- Zusaetzlich sollte eine Meldung angegeben werden, die als
- Fehlermeldung ausgegeben wird, wenn der Spieler die Bedingung
- nicht erfuellt. Es sollte immer eine passende Meldung fuer den
- Spieler eingebaut werden. Beispiel: ([ SR_PROP:
- ([P_AUSGANG_ENTDECKT: 1; "Dein Schwert fluestert "
-
- "veraergert: Ich werde Dir erst dann zu Diensten sein, wenn
- Du " "Dich als wuerdig erwiesen hast!"]) ])
-
- Aufgrund der Meldung wird empfohlen, SR_PROP nicht in
- Restriktionen einzusetzen, die massenweise in Savefiles landen
- (z.B. Spielersavefiles).
-
+ Hier kann ein Mapping mit Properties und zugehoerigen Werten angegeben
+ werden, die jeweils auf Identitaet geprueft werden. Zusaetzlich sollte
+ eine Meldung angegeben werden, die als Fehlermeldung ausgegeben wird,
+ wenn der Spieler die Bedingung nicht erfuellt. Es sollte immer eine
+ passende Meldung fuer den Spieler eingebaut werden. Beispiel:
+ ([ SR_PROP: ([P_AUSGANG_ENTDECKT: 1; "Dein Schwert fluestert "
+ "veraergert: Ich werde Dir erst dann zu Diensten sein, wenn Du "
+ "Dich als wuerdig erwiesen hast!"]) ])
+ Aufgrund der Meldung wird empfohlen, SR_PROP nicht in Restriktionen
+ einzusetzen, die massenweise in Savefiles landen (z.B.
+ Spielersavefiles).
SR_QUEST
- Hier kann ein String-Array mit den Namen (Keys) der Quest(s)
- angegeben werden, die der Spieler bestanden haben muss, um die
- Aktion ausfuehren zu koennen.
-
+ Hier kann ein String-Array mit den Namen (Keys) der Quest(s) angegeben
+ werden, die der Spieler bestanden haben muss, um die Aktion ausfuehren
+ zu koennen.
SQ_MINIQUEST
- Hier kann entweder ein String-Array mit den Ladenamen der
- vergebenden Objekte oder ein Int-Array mit den Index-Nummern
- (IDs) der Miniquest(s) (empfohlen!) angegeben werden, die der
- Spieler bestanden haben muss, um die Aktion ausfuehren zu
- koennen.
+ Hier kann entweder ein String-Array mit den Ladenamen der vergebenden
+ Objekte oder ein Int-Array mit den Index-Nummern (IDs) der
+ Miniquest(s) (empfohlen!) angegeben werden, die der Spieler bestanden
+ haben muss, um die Aktion ausfuehren zu koennen.
BEISPIELE
diff --git a/doc/make-man.sh b/doc/make-man.sh
index 67d4fae..e2e5790 100755
--- a/doc/make-man.sh
+++ b/doc/make-man.sh
@@ -15,12 +15,15 @@
cd $MTEXTDIR
SOURCES=`find . -type f -name \*.txt`
+umask o+rx
for FILE in $SOURCES
do
# echo "Processing $FILE..."
DIR=`dirname ${FILE}`
BASE=`basename ${FILE} .txt`
mkdir -p ${MMANDIR}/${DIR}
+#chmod o+rx ${MMANDIR}/${DIR}
cp -a $FILE ${MMANDIR}/${DIR}/${BASE}
+# chmod o+r ${MMANDIR}/${DIR}/${BASE}
done
diff --git a/doc/props/P_RESTRICTIONS b/doc/props/P_RESTRICTIONS
index a1764b9..012ff0a 100644
--- a/doc/props/P_RESTRICTIONS
+++ b/doc/props/P_RESTRICTIONS
@@ -19,7 +19,7 @@
BESCHREIBUNG
============
- Enthaelt ein mapping mit den zu pruefenden Einschraenkungen.
+ Enthaelt ein Mapping mit den zu pruefenden Einschraenkungen.
In dieser Property lassen sich Restriktionen setzen, die vor dem
Zuecken einer Waffe / Anziehen einer Ruestung oder Kleidung geprueft
@@ -27,104 +27,24 @@
vorhandene WieldFunc / WearFunc zuzugreifen.
Die Auswertung erfolgt ueber den Aufruf von check_restrictions()
- in /std/restriction_checker.c
+ in /std/restriction_checker.c per call_other().
- Folgende Keys werden in dem Mapping ausgewertet:
+ Die im Mapping verwendbaren Eintraege finden sich in der Manpage
+ zu check_restrictions().
- P_LEVEL
- Mindeststufe, die das Lebewesen besitzen muss, um die Aktion
- auszufuehren.
- P_GUILD_LEVEL
- Gildenlevel, das das Lebewesen mindestens erreicht haben muss, um die
- Aktion auszufuehren.
- SR_SEER
- Ist gesetzt, wenn das Lebewesen Seher sein muss.
- Auswertung nur fuer Interactives, NSC ignorieren das Flag.
- P_XP
- Mindestmenge an Erfahrungspunkten, die ein Lebewesen besitzen muss,
- um die Aktion auszufuehren.
- P_QP
- Mindestmenge an Abenteuerpunkten, die das Lebewesen haben muss.
- P_ALCOHOL
- Menge an Alkohol, unter der der Alkoholspiegel des Lebewesen liegen
- muss, um die Aktion noch ausfuehren zu koennen.
- P_DRINK
- Menge an Fluessigkeit, unter der der Fluessigkeitsspiegel des
- Lebewesen liegen muss, um die Aktion noch ausfuehren zu koennen.
- P_FOOD
- Beinhaltet die Menge an Nahrung, unter der der Nahrungsspiegel des
- Spielers liegen muss, um die Aktion noch ausfuehren zu koennen.
- P_DEAF
- Ist gesetzt, falls der Spieler nicht taub sein darf.
- P_FROG
- Ist gesetzt, falls der Spieler kein Frosch sein darf.
- P_BLIND
- Ist gesetzt, falls der Spieler nicht blind sein darf.
- Achtung: das ist nicht gleichbedeutend mit dem Umstand, dass er evtl.
- nichts mehr sehen kann. Auch andere Gruende (zum Beispiel Dunkelheit)
- koennen bewirken, dass ein Spieler nichts mehr sieht.
- A_INT, A_DEX, A_CON, A_STR
- Jeweilige Mindesthoehe eines Attribut, um eine Aktion ausfuehren zu
- koennen.
- SR_BAD, SR_GOOD
- Gibt an, wie [minimal] boese bzw. wie [maximal] gut ein Charakter sein
- darf, um eine Aktion ausfuehren zu koennen.
- SR_MIN_SIZE, SR_MAX_SIZE
- Gibt die minimale, bzw. die maximale Groesse an, die ein Charakter
- maximal haben darf, um eine Aktion ausfuehren zu koennen.
- SR_FREE_HANDS
- Gibt an, wieviele freie Haende ein Charakter fuer diese Aktion
- besitzen muss.
- SR_EXCLUDE_RACE
- Mitglieder aller in dieser Liste aufgefuehrten Rassen koennen
- diese Aktion nicht ausfuehren.
- SR_INCLUDE_RACE
- Mitglieder aller NICHT in dieser Liste aufgefuehrten Rassen koennen
- diese Aktion nicht ausfuehren.
- SM_RACE
- Hier kann pro Rasse ein Mapping mit besonderen (nur) fuer diese Rasse
- geltenden Einschraenkungen vorgenommen werden. Als Keys sind die
- in dieser Manpage beschriebenen Keys erlaubt, wobei SM_RACE nicht
- rekursiv ausgewertet wird.
- Der Rassenname ist gross geschrieben und "*" steht fuer alle Rassen.
- SR_EXCLUDE_GUILD
- SR_INCLUDE_GUILD
- Diese beiden Keys verhalten sich wie SR_*_RACE, nur dass hier Gilden
- genannt werden.
- SR_FUN
- Hier kann eine Funktion in verschiedenen Formen zum Pruefen der
- Restriktionen angegeben werden, siehe execute_anything().
- Das kann nuetzlich sein, um andere Restriktionen zu pruefen,
- wie das Bestehen von Miniquests oder andere Faehigkeiten/Flags.
- Ist der Test nicht bestanden, gibt die Funktion einen String zurueck.
- SR_PROP
- Hier kann ein Mapping mit Properties und zugehoerigen Werten angegeben
- werden, die jeweils auf Identitaet geprueft werden. Zusaetzlich sollte
- eine Meldung angegeben werden, die als Fehlermeldung ausgegeben wird,
- wenn der Spieler die Bedingung nicht erfuellt. Es sollte immer eine
- passende Meldung fuer den Spieler eingebaut werden. Beispiel:
- ([ SR_PROP: ([P_AUSGANG_ENTDECKT: 1; "Dein Schwert fluestert "
- "veraergert: Ich werde Dir erst dann zu Diensten sein, wenn Du "
- "Dich als wuerdig erwiesen hast!"]) ])
- Aufgrund der Meldung wird empfohlen, SR_PROP nicht in Restriktionen
- einzusetzen, die massenweise in Savefiles landen (z.B.
- Spielersavefiles).
- SR_QUEST
- Hier kann ein String-Array mit den Namen (Keys) der Quest(s) angegeben
- werden, die der Spieler bestanden haben muss, um die Aktion ausfuehren
- zu koennen.
- SR_MINIQUEST
- Hier kann entweder ein String-Array mit den Ladenamen der vergebenden
- Objekte oder ein Int-Array mit den Index-Nummern (IDs) der
- Miniquest(s) (empfohlen!) angegeben werden, die der Spieler bestanden
- haben muss, um die Aktion ausfuehren zu koennen.
+ Die Funktionalitaet ist identisch mit Ausnahme von SR_FUN. Bei
+ Verwendung von SR_FUN im Mapping wird die Funktion, wenn sie als
+ Funktionsname angegeben wird, immer am aufrufenden Objekt gerufen.
+ Soll die Funktion an einem anderen Objekt gerufen werden, ist eine
+ der beiden alternativen Formen (Closure oder Array) zu verwenden,
+ um den Funktionsnamen anzugeben.
BEMERKUNGEN
===========
Diese Property eignet sich hervorragend dafuer, einige Grundbedingungen
- fuer das Nutzen der Waffe / Ruestung / Kleidung zu stellen ohne gleich
+ fuer das Nutzen der Waffe / Ruestung / Kleidung zu stellen, ohne gleich
eine Wield- oder WearFunc setzen und auswerten zu muessen.
Denkbar waere der Einsatz bei hochwertigen Waffen / Ruestungen / Kleidung,
@@ -151,7 +71,7 @@
SIEHE AUCH
==========
- check_restrictions(L)
+ check_restrictions(L), execute_anything(L)
WieldFunc(L), WearFunc(L), RemoveFunc(L), UnwieldFunc(L),
P_WIELD_FUNC, P_WEAR_FUNC, P_REMOVE_FUNC, P_UNWIELD_FUNC
/std/armour/wear.c, /std/weapon/combat.c, clothing, armours, weapon
@@ -160,4 +80,4 @@
LETZTE AeNDERUNG
================
-3. Januar 2014, Arathorn
+ 03. Januar 2014, Arathorn
diff --git a/doc/props/P_SHORT b/doc/props/P_SHORT
index 63c8765..8c20a87 100644
--- a/doc/props/P_SHORT
+++ b/doc/props/P_SHORT
@@ -33,7 +33,7 @@
man dies nicht, sollte man das Objekt mit P_INVIS unsichtbar machen.
Diese Property bestimmt die Ansicht des Objektes von aussen. Fuer die
- Innen(kurz)ansicht von Raeumen muss man P_INT_LONG benutzen.
+ Innen(kurz)ansicht von Raeumen muss man P_INT_SHORT benutzen.
BEMERKUNGEN
diff --git a/doc/props/P_SPELLRATE b/doc/props/P_SPELLRATE
index 1a3e5a2..cef776f 100644
--- a/doc/props/P_SPELLRATE
+++ b/doc/props/P_SPELLRATE
@@ -18,4 +18,16 @@
BESCHREIBUNG
============
- NPC-Spellrate (in %)
+ NPC-Spellrate (in %). Gibt die Chance an, dass der NPC in einer
+ Kampfrunde einen Spell ausloest. Ein Wert von 0 bedeutet, dass der
+ NPC keine Spells ausloest, ein Wert von 100 bedeutet, dass der NPC
+ jede Runde einen Spell ausloest. Ein Wert ueber 100 hat keinen
+ weiteren Effekt, es bleibt bei einem Spell pro Runde.
+
+
+SIEHE AUCH
+==========
+
+ AddSpell()
+
+Letzte Aenderung: 2018-12-07
diff --git a/doc/wiz.index b/doc/wiz.index
new file mode 100644
index 0000000..f402650
--- /dev/null
+++ b/doc/wiz.index
@@ -0,0 +1,12 @@
+
+Allgemeine Informationen fuer Magier
+************************************
+
+Im folgenden sind Informationen und Hilfeseiten fuer Magier
+aufgelistet. Es handelt sich vor allem um organisatorische
+Informationen und Regeln, teilweise aber auch Erlaeuterungen
+technischen Konzepte.
+
+Verzeichnis der Manpages:
+
+* Homemud
diff --git a/doc/wiz/homemud b/doc/wiz/homemud
new file mode 100644
index 0000000..6db6148
--- /dev/null
+++ b/doc/wiz/homemud
@@ -0,0 +1,120 @@
+
+Homemud
+*******
+
+
+Abhaengigkeiten
+===============
+
+ Um den Treiber mit allen Features, die unsere Mudlib benutzt, zu
+ bauen, benoetigt man folgende Pakete (die Namen koennen je nach
+ Distribution abweichen):
+
+ libjson0/json-c, libssl, libsqlite3, libpcre3, libxml2, libgcrypt,
+ libpcre3, libiconv
+
+ Beachte, dass man auf debianbasierten System auch die
+ entsprechenden Entwicklerpackete (**-dev*) mitinstallieren muss,
+ weil sie die notwendigen Header-Dateien der Files enthalten.
+
+
+Anleitung fuer ein Homemud, unter Linux
+=======================================
+
+ Mit den folgenden Schritten installiert man die gegenwaertige
+ mudlib und einen Driver der Version LDMUD-3.5.x.
+
+ 1. Lade den aktuellen Driver unter
+ https://github.com/ldmud/ldmud herunter. Du kannst auch das Repo
+ via git clonen.
+
+ 2. Lade die aktuelle Mudlib von
+ https://mg.mud.de/gerrit/gitweb?p =mudlib-public.git herunter,
+ entweder durch einen Klick auf "snapchot" oder mittels git
+ clonen. Dabei kann sich git an unserem selbsterstellten SSL-
+ Zertifikat stoeren, wenn Du Dich darum nicht kuemmern willst,
+ nutze die Option "-c http.sslVerify=false".
+
+ 3. Gehe in das *src/*-Verzeichnis des drivers
+
+ 4. Im *src/*-Verzeichnis, fuehere "./autogen.sh" aus
+
+ 5. Im src/-Verzeichnis, passe die Pfade in settings/morgengrauen
+ an, und fuehre settings/morgengrauen aus
+
+ 6. im src/-Verzeichnis, kompiliere und installiere den Treiber
+ mit "make all" und "make install-all".
+
+ 7. Falls noch nicht geschehen, schiebe die Mudlib in den Ordner,
+ den Du in *settings/morgengrauen* eingestellt hast
+
+ Nun laesst sich das Homemud mit der installierten ldmud-binary
+ starten. Du kannst als Argument noch einen alternativen Port
+ angeben.
+
+ 8. Starte das mud mit der installierten ldmud-Binary. Mittels
+ "ldmud <port>" kannst Du auch den Port bestimmten, auf welchem
+ das Homemud laeuft.
+
+ Optional kannst Du noch den Namen des Mudgottes von Jof auf etwas
+ anderes aendern, das geht wie folgt:
+
+ code-block:
+
+ mv save/j/jof.o save/t/thomas.o
+ mv secure/save/j/jof.o secure/save/t/thomas.o
+ # (beachte den Namen des Unterverzeichnisses, es ist der erste Buchstabe
+ # Deines Namens. )
+ sed -i 's/jof/thomas/' secure/save/t/thomas.o
+ mkdir -p players/thomas
+ mv players/jof/workroom.c players/thomas/workroom.c
+
+ Nachdem Login muss man nun noch den Workroom anpassen:
+
+ code-block:
+
+ clone /obj/tools/MGtool
+ xcall $me->SetProp(P_START_HOME, "/players/thomas/workroom");
+ save
+
+
+Beispielinstallation
+====================
+
+ code-block:
+
+ cd <mudhome>
+ git clone https://github.com/ldmud/ldmud.git
+ cd ldmud-3.5/src
+ ./autogen.sh
+ settings/morgengrauen
+ make all && make install-all
+ cd <mudhome>
+ # hier wurde der bin/ Ordner nicht angepasst, wir verschieben noch die
+ # Binary
+ mv bin.install/ldmud bin/ldmud
+ tar xvzf <mudlib-snapshot.tgz>
+ git clone https://mg.mud.de/gerrit/mudlib-public
+ cd <mudhome>
+ cd <mudlib>
+ mv save/j/jof.o save/t/thomas.o
+ mv secure/save/j/jof.o secure/save/t/thomas.o
+ # (beachte den Namen des Unterverzeichnisses, es ist der erste Buchstabe
+ # Deines Namens. )
+ sed -i 's/jof/thomas/' secure/save/t/thomas.o
+ mkdir -p players/thomas
+ mv players/jof/workroom.c players/thomas/workroom.c
+ bin/ldmud
+ # oder
+ bin/ldmud -m <alternative path to mudlib> <alternative port>
+
+ Nachdem Login muss man nun noch den Workroom anpassen:
+
+ code-block:
+
+ clone /obj/tools/MGtool
+ xcall $me->SetProp(P_START_HOME, "/players/thomas/workroom");
+ save
+
+Letzte Aenderung: 2018-12-09 von Deaddy (auf Basis von Zesstras engl.
+Anleitung)